Festering Curse Borked? or was it changed?

Boramur

Dalayan Beginner
Hello

The AA Festering Curse changed today, it would snare the mob, and dot it, i could FD and the dot would continue to work like any other dot that i cast.

What happens now is as soon as i FD the AA wears off??? I sure hope this is a bug and not a nerf. I cast other dots and FD its just another way necros have to fight, its rotting the mob. Necros have been doing it for a long time.

The AA as it is now is pretty useless as its damage is so low, it takes over 1hr to even get to 900/tick damage :(

Kindar Morgoth
Level 65 Necro
 
What was it, a limitless duration DoT with increasing increments? So you could kill anything if you just cast it and stayed FD?

And the removal of that is a nerf?
 
I was told that this AA doesn't work against raid mobs because they're immune to the snare component. Is that not true, or are there some mobs that are, and some that aren't?
 
You can not cast it on raid mobs!!!!

any mob of any value you CAN'T snare or root it , so you can't use the AA anyways.

And as to your comment Anadin no you can't kill anything you want, :roll: Jeesh like i said it takes roughly 1hr for the dot to do 900/tick damage. So think how long it would take to kill a high end mob, what like 5hrs????, and if the mob can CH you couldn't kill it, you would be there for weeks...LOL And it is NOT limitless.

I really don't see it as being exploitable, as it is very limited on the mobs that it can be used on. As it stands now the AA is nothing more then Darkness, and you can only use it every 1:12 hrs Also the AA has huge argo, so try to cast it on a mob that summons...lol, hope you know how to summon kite...... :lol:

So if you are determined Wiz to not change the AA back, can you tweak it? like increase the damage per tick? as it is now it hits for 25 damage and increases by 5 damage a tick. i don't use the AA now, becuase it is only a snare, and the damage it delivers is insignificant. Yes i know it is mana free but darkness is only 425 mana , and at least it does 60/tick.
Yes i know the AA can do way more damage, but seriously who is going to run a mob around for 2 to 3hrs to let the AA do its damage for 2% exp.

Please have a relook at this.

Kindar Morgoth
Level 65 Necro
 
Just because you can't kill something that CH's doesn't mean you couldn't kill really big frickin mobs. A necro with ToV faction could solo the skywatchers with this AA...

It seems ridiculously overpowered to me, and almost as ridiculous to call changing it a nerf.
 
I don't think you are reading what i'm saying Anadin. YOU CAN'T USE THE AA ON "ANY" MOB THAT CAN"T BE SNARED OR ROOTED!!!!!!!!!!!!!!

You can not use it on the skywatchers :roll: even trying it on an Elite Wyrm it would take days for the AA to kill it. :lol:

I also said try casting it on a mob that summons which if you don't know is level 59 + which all raid mobs are, if the spell sticks you will get summoned, now a necro with say 3k Hps, will die to a big mob in secs, they will never even get their FD off.....

We also seem to differ on what is ridiculous and what is not.

This AA is not overpowering nore is it exploitable.

Kindar Morgoth
Level 65 Necro
 
It takes 20 minutes for the spell to do 900/tick.

Another 20 for it to do 1800/tick.

Over those 40 minutes the spell has dealt 360,000 damage.

Hours for a wyrm indeed.
 
I tried it on a Storm Fighter in SK, the mob didn't even start to lose health till the AA was doing like 300/tick damage. The mob standing regens faster then the AA till the dot gets high enough. Add that time in, it took me about 30 mins to kill a Storm fighter..... for 3% exp, surely that is not over powering.

I did also try it on a Wyrm elite in Tov, the Dot had to be doing like 800/tick for the Wyrms health to start going down. i didn't kill it becuase it was going to take me at least a couple of hrs to kill it. Not worth my time, so i /q out.

trust me looking at your numbers seems okay but add in the time for the mob to start even lossing Hps, and the time is not good at all. and we are talking about killing things like Storm giants, fighters, convokers etc. who wants to waste 20 to 30 mins to kill one every 1:12 hrs? for 2 to3% exp.

If you go after bigger mobs it WILL take Hrs.............and for what, maybe 4% exp? no mob that can be snared or root drops any "God" loot, Look at the mobs Wiz no high level mob can be snared or rooted, so how is it exploitable ?

I would be glad to show you in game how slow it is.

The AA now is just a free snare ever hr.

Kindar Morgoth
Level 65 Necro
 
Kindar. The skywatchers can be snared, as can many other raid mobs that I no longer remember.

A necro who casts a dot with no set duration, and then FD's until the creature dies could kill ANYTHING HE/SHE COULD LAND THE DOT ON.

How to kill sky watchers and get teh loots before change:

1.) get ToV faction to dubious.
2.) run to skywatchers.
3.) Cast your DoT on one of the skywatchers.
4.) FD, and walk away from your computer.
5.) Go watch TV. Check mob's HP during commercial breaks.
6.) Loot up, target other skywatcher, repeat.

But the AA wasn't overpowered, was it?
 
Anadin said:
Kindar. The skywatchers can be snared, as can many other raid mobs that I no longer remember.

A necro who casts a dot with no set duration, and then FD's until the creature dies could kill ANYTHING HE/SHE COULD LAND THE DOT ON.

How to kill sky watchers and get teh loots before change:

1.) get ToV faction to dubious.
2.) run to skywatchers.
3.) Cast your DoT on one of the skywatchers.
4.) FD, and walk away from your computer.
5.) Go watch TV. Check mob's HP during commercial breaks.
6.) Loot up, target other skywatcher, repeat.

But the AA wasn't overpowered, was it?

Actually, Skywatchers are immune to snare.
 
Just to stir up trouble :roll: ...


When would a necro use this AA now? I mean...hmmm a raid? Raid targets die pretty fast, but i guess I could see it adding a little DMG if it stacks. Especially since Necros spend most raid time pumping clerics.

Group exp. I doubt it...what would be the use? Mob is dead before this even starts denting them haha.

Solo. Same as group, maybe if you wanted the mob snared bad...and it didn't summon. I guess that means that anything snarable that doesn't solo you could Kill with no risk, however...what is that? 1 or 2% aa depending on the NPC....


I cant see enough benefit to outway the negative with this one...How much does it cost? If it was a 3 aa pop ability, sure. Easy and cheap and marginally usefull. My idea? CHANGE IT:

Give em' a curse style AA that causes the mob to take major DMG for every PC it kills. Holy Raid tool :p
 
While kiting. Necros have killer mana regen, even while standing. Kite one mob with this DoT, let it die slowly while you use your mana on other mobs.

Basically an XP bonus for the thrifty necro. ;)
 
AAs tend be be a high end item. Used the most at 65th to expand the power of your character. If MOBs at 65th have similar DPS a necro aggro kiting 2 MOBs would be silly. Assuming a camp similar to PoF tables you would have aggro from a MOB that quads for 900 and takes about 2 1/2 to 3 minutes to drop, possibly longer depending on spells and focus effects.

A necro gains nothing for kiting a second MOB except an increased opprotunity to die. To maintain an effective kite a necro need to hold each MOB under snare. Necro snares run ~1.5 minutes with the top snare lasting 2.4 I believe on WR. (Unfortunately it appears that WR retains the old EQ concept of higher level necro, namely longer cast times with greater DPS.) The practicality of using the Embedding Darkness spell at ~63rd remains to be seen, at least for me.

Therefore if a necro is kiting multiple MOBs he must maintain multiple snares. Since the possible resist must be taken into account he must start to resnare about 24 seconds prior to snare dropping. If he has 2 MOB on his tail he will probably have to reposition between snare attempt further adding to the friction of the fight by pushing the snares more and more into an asynchronous pattern. The necro will also loss DPS on his primary target maintaining this second MOB in his kite pattern thereby eliminating much of the benefit of the second MOB.

For reading the AA it is a nice fluff AA like Wake the Dead but like that one has little practical value.
 
Anadin...that sounds like a terrible exp bonus to me.....did you notice the recast? Yea, I guess Whar covered it.
 
Making raid mobs snarable is a bad idea.. no really it is

It took 2 hours and 20 minutes to kill zirvane

Works on snarable mobs(with no snare component)
Breaks if you are FD'd for more than 30 seconds

but honestly.. it breaking when you FD isn't that big of a deal. When do you FD on a raid mob? When do you FD when you are soloing?
 
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