Danku
Dalayan Beginner
I am incredibly happy that fear was put in and find it a great tool for players. There is a drawback though. NPCs are given advantages over players, which makes sense. But, when an NPC 30 levels lower than you can cast a single fear spell and potentially wipe a group there may need to be some tweaking done. The probem is even worse for even cons, of course. Fear put a huge tool in NPC arsenals. Huge to the point it is unbalancing. In one fight we had 3 group members feared. One 3 times, one 2, and the last one once.
I have a few suggestions to even it out a little more. When feared, move at 1/3 speed. This would limit the problems of people being scattered everywhere and getting smeared by half the zone. Another option could be to make fear notably easier to resist. A last idea would be to limit the number of times a mob would cast fear in a set time period. Perhaps no more than one cast of fear every 6-10 tics.
What I am not calling for is the removal of the spell. It makes sense in the game and is a great tool for many people. Just needs a 2nd look at the effectiveness.
Thanks
I have a few suggestions to even it out a little more. When feared, move at 1/3 speed. This would limit the problems of people being scattered everywhere and getting smeared by half the zone. Another option could be to make fear notably easier to resist. A last idea would be to limit the number of times a mob would cast fear in a set time period. Perhaps no more than one cast of fear every 6-10 tics.
What I am not calling for is the removal of the spell. It makes sense in the game and is a great tool for many people. Just needs a 2nd look at the effectiveness.
Thanks