Event idea

Daelius

Dalayan Adventurer
I know some people have been lookign for fame on the server. Why not make a serverwide Tournament? Using different level brackets and such just have this monster tournament. The prize would be fame points and your name getting posted around. Thoughts?
 
PvP in EQ is hardly perfect, a wizard can (and usually does) kill maimai in one spell and there's not much I can do about it, especially as you can't chain mez here.. a 6 on 6 tournament might be more fun.. (go TeamEuro!)
 
that would be much better than my idea, and to expand, having things like an only lvl 1 bracket, with fame points going to your main (or another one of your characters if you so choose). A lot of fun could be made out of this.
 
With the hit box being as tiny as it is in SoD, pure melees are at a serious disadvantage, while hybrids can make up for the melee range problem somewhat. High DPS casters will certainly own a PvP battle unless the hybrid/melees have resists out the ying yang. Could be fun though.
 
Not that I'm in favor of this, but EQ's BOTB class-on-class battles worked well. Same with 6-on-6 ... 1-on-1 fights pretty much depend on class. At level 62 or 63, my average geared necro could beat Volkov, one of the best SKs on the server. So restricting it to class vs. class or team fights seems to make more sense.
 
There was a pvp tournament when Slaughter Isle first opened, and an SK won the whole thing, but, if I recall, no wizards participated.
EDIT: there was a team pvp deal too, and a "chase wiz and kill him", as well as a rabbit like game, where one person was the rabbit, everyone had to try to kill him, and the person that did became the next rabbit. Was quite entertaining.
 
Mythryn said:
There was a pvp tournament when Slaughter Isle first opened, and an SK won the whole thing, but, if I recall, no wizards participated.
EDIT: there was a team pvp deal too, and a "chase wiz and kill him", as well as a rabbit like game, where one person was the rabbit, everyone had to try to kill him, and the person that did became the next rabbit. Was quite entertaining.

Actually, Chamelion who is an enchanter won that event.
 
SKs as Volkov should umm kill an lvl 62 necro easy and then use the button called HT to =P

But as said EQ pvp does require skill in pvp .
 
And connection speed.
/threadjack TRUE

Another idea for an event could be a mystery quest, with fame prizes for 1,2,3,4 etc. Daily hints about who/what/when etc. This could also be used to advance the storyline. Would go something like this....

Board Post...On (date 2-3 days from day posted) there will be an NPC who is seeking help. He has a problem that is very bad.

Sublte and not so subtle hints there. NPC is male, "bad" referrs to the badlands, etc.

Date comes around and the NPC is put in (cant be early! have to put in on right day so no one has an advantage) with his text locke unless you say something specific from the post like "Are you seeking help?"

NPC dialogue would point to next in chain etc etc. Nothing so vague it is undoable, but nothing so easy that it will be won in ten minutes.
 
morph said:
heh, it was a mage that won the event, i bet on the mage and won a prize !

I happened to award the prize, so I'm fairly confident about what I'm saying here. ;)
 
zodium said:
Mythryn said:
There was a pvp tournament when Slaughter Isle first opened, and an SK won the whole thing, but, if I recall, no wizards participated.
EDIT: there was a team pvp deal too, and a "chase wiz and kill him", as well as a rabbit like game, where one person was the rabbit, everyone had to try to kill him, and the person that did became the next rabbit. Was quite entertaining.

Actually, Chamelion who is an enchanter won that event.

Didn't Nazul win it? (He got the title Nazul the Overpowered)
 
I really don't enjoy one on one combat in duels, arenas and definately not in the wild, but I have to say I was in a guild that semi-regularly had team contests and I thought it was a lot of fun.

Many of the problems of PvP balance in this system are leveled in a team situation and team play also reinforces the idea of cooperative gaming even though the opponents are other players.

As far I can tell the only downside to this is for the team leaders who have to get six folks online at a time set by the event planners and not selected by the guild or team themselves.
 
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