I was grouping with a bunch of people in the deep yesterday when a wizzie hit 49 and got new spells. Cool, makes our jobs easier. As we're fighting, she casts an ice comet spell or something. I notice something I never really thought of before.
2300+ damage as a critical.
Now, I don't expect my necro to be able to deal that sort of damage, as it's a huge balance issue (She doesn't get a pet, for example). However, from what I've seen, all classes I can think of have a chance to critical hit except enchanters or necromancers.
Why is that? Why should a wizard's DD be able to critical for 2x the amount of damage, but enchanters and necros DDs cannot? How come warrriors and monks can hit for critical, but our high level pets cannot?
Is there perhaps some way we can balance this out with giving all DD spells a chance to critical and all melees a chance to critical, albeit at higher levels (I have no problem if a warrior gets critical at 20 and my pet gets it at 34).
2300+ damage as a critical.
Now, I don't expect my necro to be able to deal that sort of damage, as it's a huge balance issue (She doesn't get a pet, for example). However, from what I've seen, all classes I can think of have a chance to critical hit except enchanters or necromancers.
Why is that? Why should a wizard's DD be able to critical for 2x the amount of damage, but enchanters and necros DDs cannot? How come warrriors and monks can hit for critical, but our high level pets cannot?
Is there perhaps some way we can balance this out with giving all DD spells a chance to critical and all melees a chance to critical, albeit at higher levels (I have no problem if a warrior gets critical at 20 and my pet gets it at 34).