diolas
Dalayan Beginner
So I'm getting up there with the cash flow and am interested in purchasing the following charm for my Mage or Wizard.
Could these numbers be confirmed by a member of the staff, and if they are correct perhaps an increase to the crit rates or the FT could be implemented to give the int classes more of an incentive for wanting this particular charm. Myself, I'm going to hold off on getting it until this is discussed and/or changed. If nothing is changed, I'll probably stick to using 200k charms as my primary characters these days are both int casters.
The other option for int casters is the following:Eternal Charm of Divinity
MAGIC ITEM LORE ITEM
Slot: CHARM
AC: 75
Effect: Aura of the Eternal (Worn)
Focus Effect: Runes of Eternity
STR: +25 DEX: +25 STA: +25 CHA: +25 WIS: +25 INT: +25 AGI: +25 HP: +350 MANA: +350
SV FIRE: +25 SV DISEASE: +25 SV COLD: +25 SV MAGIC: +25 SV POISON: +25
Damage Reduction: +5
Critical Strike: +5%
Stun Resist: + 5%
Weight: 1.0 Size: Small
Class: ALL
Race: ALL
And for wis caster:Diabolic Charm of Genocide
MAGIC ITEM
Slot: CHARM
AC: 18
Effect: Flowing Thought IV (Worn)
Focus Effect: Runes of Fire
CHA: +20 WIS: +24 INT: +24 HP: +125 MANA: +225
SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15
Weight: 1.0 Size: Tiny
Class: ALL
Race: ALL
And just for reference, the melee charm:Holy Charm of Protection
MAGIC ITEM
Slot: CHARM
AC: 24
Effect: Flowing Thought IV (Worn)
Focus Effect: Runes of Water
STA: +20 CHA: +20 WIS: +24 INT: +24 HP: +150 MANA: +180
SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15
Weight: 1.0 Size: Tiny
Class: ALL
Race: ALL
To my knowledge, the focus effect on Eternal Charm of Divinity equate to +atk, FT4, 10% bonus to crit heal, 6% bonus to crit nuke. I can see how some classes would find this charm an amazing upgrade from the 200k charm, those being tanks/monks and maybe some wis casters. For the standard int caster, however, all you're getting is an additional 100 mana and some increased saves, nothing really spectacular. Now the upside to the charm, if you play multiple characters like I do, is the versatility of being able to move the charm around to whatever character suits you best. That being said, it's still not much of a bonus if you play an int caster.Juggernaut's Charm of Invincibility
MAGIC ITEM
Slot: CHARM
AC: 46
Effect: Aura of Invinicibility (Worn)
STR: +25 DEX: +25 STA: +25 AGI: +25 HP: +225 MANA: +100
SV FIRE: +20 SV DISEASE: +20 SV COLD: +20 SV MAGIC: +20 SV POISON: +20
Stun Resist: + 10%
Weight: 1.0 Size: Tiny
Class: ALL
Race: ALL
Could these numbers be confirmed by a member of the staff, and if they are correct perhaps an increase to the crit rates or the FT could be implemented to give the int classes more of an incentive for wanting this particular charm. Myself, I'm going to hold off on getting it until this is discussed and/or changed. If nothing is changed, I'll probably stick to using 200k charms as my primary characters these days are both int casters.