Considering how big of dicks they are about advertising on various eqrelated forums, I wouldn't doubt if their GM/admins are a joke too.
Their dev team has no fucking clue what they're doing, which is sad as Rogean is included in this and he runs the entire EQEmu project. I was one of the absolutely best geared characters, put in months of time on the server to be banned by Rogean for "warping" while running no illegal third party hacks that would even allow me to do so. He even showed me the logs and any random idiot would be able to ascertain from them that what was being shown wasn't cheating. The "warping" only occurred extremely sporadically around certain times which I assume is lag, and 80% of the log was Kedge Keep which was/is very buggy. So according to his logs, I only ran illegal hacks inside of Kedge Keep and an hour or two per week in other zones. I also wouldn't be surprised if some/most/all of the stuff was just entered into the logs manually by him. Around this time he was pissed at a friend of mine, because of a late payment on a server he was renting (which wasn't even his fault, he was waiting on money from another guy who wanted to dev and disappeared). Rogean apparently got very pissed off about not receiving his $75 (which my friend was going to cover anyways) so he started spreading lies saying that he was hacking accounts on P99. This dude's so shady.
The rest of the P99 team are just idiots. When our guild was dominating the raid scene, GMs would appear as we were about to engage raid targets and say "hey anyone who attacks Nagafen will be banned for a week, we're gonna let Scrub Guild B take a shot at this." Eventually they just forced a rotation, and turned a blind eye when Scrub Guild B were cheating to beat content they couldn't actually defeat on their own (such as crashing Permafrost repeatedly until Vox lost her AEs). Which is another thing, a lot of encounters worked absolutely flawlessly on PEQ, yet would constantly break on P99. I just don't understand how mobs can lose/change script PLs on zone crashes. Mayong Mistmoore (lol custom content on a classic server) was another example of this. He was tuned ridiculously high, much harder than even Phara Dar during classic level 50 level cap. Regardless, we were working on a strategy and even making headway defeating him. One night Scrub Guild B strolls in and kills him. I was watching (they even cried and tried to have a GM remove me from zone), and he had lost 95% of his abilities. Next respawn we go back to Mistmoore, and he's back to his original rape mode. I should also mention that Scrub Guild B's guildleader is a GM.
So many other developmental issues I can't even begin to list. GMs kept saying mobs like Pyzjn, Bilge, and Quillmane were spawning while they absolutely weren't. When Quillmane was finally fixed you could spawn her about every 5 minutes once you figured out the trigger mob, I had 2 cloaks within a half an hour. Also stated the Thex Dagger quest was in and working when it absolutely wasn't, most of the NPCs weren't even spawned correctly. I offered to explain how the quest worked to the GMs and I was ignored. It's also taken them longer to release content such as Sol Ro Temple and Plane of Hate than it took Verant originally, which is amusing considering that the database work on these zones have been finished for many years (by PEQ).