The Endless Quiver and Archery Mastery AA's are pretty much the uncontested "must have" AA's for a ranger. In WR, according to the AA info screen, the levels of Archery Mastery work as follows:
Archery Mastery 1: Increases your archery damage by 15% [15% increase from nothing]
Archery Mastery 2: Increases your archery damage by 25% [~8.7% increase from AM1]
Archery Mastery 3: Increases your archery damage by 50% [20% increase from AM2]
Note: Each of those %'s on the right are my own, assuming that each of the increases officially listed is based off of the base archery damage with no AA's (if it were not, they would be even larger).
Now, if you looked at the numbers it would be obvious that AM3 gives the biggest increase, followed by AM1 then AM2. In practice, however, this does not seem to be the case.
Going from nothing to AM1 I noticed a very nice increase in damage from my archery, I was very pleased that my 3 aa's went to good use. Then, 6 aa's and AM2 later, I got another (much lesser) increase in my damage. This was expected and all seems well. Then, after spending a hellacious 9 AA's (I'm sentimental) on AM3, I was super stoked to see an uber increase in my damage. However, all that I saw was only around +100 to my best crit, increasing to 1280, (with Frost Kings bow [40 dmg] and Hooked Ceramic War Arrows [5 dmg]), less than 8.5% increase from previous, while actually this gave me a total of less than 4.3% increase from previous, since criticals are double the base damage. Now, I'm not complaining one bit (I'm more than happy with our DPS), I would just like to know if there is possibly a bug in the code, or if the numbers have been changed and the AA menu has just not been updated. It seems rather odd that the numbers dont add up for such an esteemed AA.
ps. Are magical arrows (such as those Enchanted Djinni Arrows and the high dmg mage summoned ones) just mainly for show? because they are relatively hard to get (Djinni's come off of the 7th floor ToFS and the good mage ones require a costly black sapphire to make) and are only acquireable in half stack/stack, respectively. Any archer knows that we burn through arrows like nothing, and the inability of these arrows to work with EQ makes them only useful when you are bored and want the highest crit you can possibly get (in my opinion). I have nothing wrong with this, and have no desire/request to make these work with EQ (would cause imbalance I'm sure), but I'm just curious as to another possible use for these.
Archery Mastery 1: Increases your archery damage by 15% [15% increase from nothing]
Archery Mastery 2: Increases your archery damage by 25% [~8.7% increase from AM1]
Archery Mastery 3: Increases your archery damage by 50% [20% increase from AM2]
Note: Each of those %'s on the right are my own, assuming that each of the increases officially listed is based off of the base archery damage with no AA's (if it were not, they would be even larger).
Now, if you looked at the numbers it would be obvious that AM3 gives the biggest increase, followed by AM1 then AM2. In practice, however, this does not seem to be the case.
Going from nothing to AM1 I noticed a very nice increase in damage from my archery, I was very pleased that my 3 aa's went to good use. Then, 6 aa's and AM2 later, I got another (much lesser) increase in my damage. This was expected and all seems well. Then, after spending a hellacious 9 AA's (I'm sentimental) on AM3, I was super stoked to see an uber increase in my damage. However, all that I saw was only around +100 to my best crit, increasing to 1280, (with Frost Kings bow [40 dmg] and Hooked Ceramic War Arrows [5 dmg]), less than 8.5% increase from previous, while actually this gave me a total of less than 4.3% increase from previous, since criticals are double the base damage. Now, I'm not complaining one bit (I'm more than happy with our DPS), I would just like to know if there is possibly a bug in the code, or if the numbers have been changed and the AA menu has just not been updated. It seems rather odd that the numbers dont add up for such an esteemed AA.
ps. Are magical arrows (such as those Enchanted Djinni Arrows and the high dmg mage summoned ones) just mainly for show? because they are relatively hard to get (Djinni's come off of the 7th floor ToFS and the good mage ones require a costly black sapphire to make) and are only acquireable in half stack/stack, respectively. Any archer knows that we burn through arrows like nothing, and the inability of these arrows to work with EQ makes them only useful when you are bored and want the highest crit you can possibly get (in my opinion). I have nothing wrong with this, and have no desire/request to make these work with EQ (would cause imbalance I'm sure), but I'm just curious as to another possible use for these.