Jun
Dalayan Beginner
I understand once in awhile having a multi trash encounter, and I realize there are some hard linked encounters that would be trivialized by being splittable... But honestly, lately when raiding in Sepulcher and CoDarkness I feel useless as a monk. Every set of mobs in Sepulcher seem to be hard linked together save some mummies/casket watchers and a two pull at the end. It would be nice to see more split pulling/skill intensive pulls in the end game, since I havent run into anything challenging in OP/Sepulcher/CoD, where everything is either auto single/los single/hard linked. Even in PoAir, most pulls are roamers and grouped together in a way that requires two man pulling rather than skill pulling. It's just a big difference going from DHK/Misery/SE type zones with some challenging pulls to the end game where almost no thought (and only gear) is required to pull.
It would be a good way to balance some harder multi-pulls with even a chance of being able to split the mobs. I know monks are still the ideal pullers even without needing to split, but it would give monks a chance to be skilled rather than pullers by tradition, which is basically what I feel like now.
EDIT::: This suggestion is for FUTURE CONTENT. I understand that current multi pulls are balanced difficulty wise, and do not expect total retuning of them for the sole purpose of making them splittable.
It would be a good way to balance some harder multi-pulls with even a chance of being able to split the mobs. I know monks are still the ideal pullers even without needing to split, but it would give monks a chance to be skilled rather than pullers by tradition, which is basically what I feel like now.
EDIT::: This suggestion is for FUTURE CONTENT. I understand that current multi pulls are balanced difficulty wise, and do not expect total retuning of them for the sole purpose of making them splittable.