Ok first off some info on Embedding Darkness and Devouring Darkness...
Devouring Darkness, level 57 Necromancer spell:
Mana: 400.
Casttime: 4.0 seconds.
Resist Adjustment: 0.
Snare effect: 75% (at 65).
Duration: 78 seconds (13 ticks).
Total Damage: 1599.
Damage per tick: 123.
Damage per Mana: ~4,0.
Embedding Darkness, level 64 Necromancer spell:
Mana: 425.
Casttime: 4.0 seconds.
Resist Adjustment: 0.
Snare effect: 75% (at 65).
Duration: 144 seconds (24 ticks).
Total Damage: 1440.
Damage per tick: 60.
Damage per Mana: ~3,4.
Embedding Darkness is worse DPS and DPM, the DPS is down right horrible (even for a Darkness spell). Though the duration is very long, so perhaps its meant for longer fights, kiting, but if I'm gonna do a long fight, i might as well make my mana count, and do the better dps spell (also i lose less mana when resisted).
I would like a more reliable Darkness spell, like this one is on live. This is what it looks like on Live (the upgrade to Devouring Darkness)...
Embracing Darkness, level 63 Necromancer spell (on live):
Mana: 200.
Casttime: 3.2 seconds.
Resist Adjustment: -20 (magic).
Snare effect: 75%.
Duration: 120 seconds (20 ticks).
Total Damage: 1400.
Damage per tick: 70 (at lvl 65).
Damage per Mana: 7.
Ok first off, I'm not saying this is the exact upgrade i want, but it is something like this that would make for a good upgrade.
The two most important factors in my opinion is, less mana, and harder to resist. These two factors makes it usable in groups, where i have to snare a lot of monsters (if it is necessary), and i sure don't have mana for both my DPS spells (roughly 500 mana per cast) and a 425 mana snare. Also my Darkness is my most resisted DoT over all, sure my poison and disease DoT's get resisted a lot too, but when i use those, i make sure i land a Scent first (lowers Disease, Poison and Fire resist).
I hope you developers to look in to this, cause as it is, this spell is not an upgrade, at best a specialized spell for few situations.
Zake
Devouring Darkness, level 57 Necromancer spell:
Mana: 400.
Casttime: 4.0 seconds.
Resist Adjustment: 0.
Snare effect: 75% (at 65).
Duration: 78 seconds (13 ticks).
Total Damage: 1599.
Damage per tick: 123.
Damage per Mana: ~4,0.
Embedding Darkness, level 64 Necromancer spell:
Mana: 425.
Casttime: 4.0 seconds.
Resist Adjustment: 0.
Snare effect: 75% (at 65).
Duration: 144 seconds (24 ticks).
Total Damage: 1440.
Damage per tick: 60.
Damage per Mana: ~3,4.
Embedding Darkness is worse DPS and DPM, the DPS is down right horrible (even for a Darkness spell). Though the duration is very long, so perhaps its meant for longer fights, kiting, but if I'm gonna do a long fight, i might as well make my mana count, and do the better dps spell (also i lose less mana when resisted).
I would like a more reliable Darkness spell, like this one is on live. This is what it looks like on Live (the upgrade to Devouring Darkness)...
Embracing Darkness, level 63 Necromancer spell (on live):
Mana: 200.
Casttime: 3.2 seconds.
Resist Adjustment: -20 (magic).
Snare effect: 75%.
Duration: 120 seconds (20 ticks).
Total Damage: 1400.
Damage per tick: 70 (at lvl 65).
Damage per Mana: 7.
Ok first off, I'm not saying this is the exact upgrade i want, but it is something like this that would make for a good upgrade.
The two most important factors in my opinion is, less mana, and harder to resist. These two factors makes it usable in groups, where i have to snare a lot of monsters (if it is necessary), and i sure don't have mana for both my DPS spells (roughly 500 mana per cast) and a 425 mana snare. Also my Darkness is my most resisted DoT over all, sure my poison and disease DoT's get resisted a lot too, but when i use those, i make sure i land a Scent first (lowers Disease, Poison and Fire resist).
I hope you developers to look in to this, cause as it is, this spell is not an upgrade, at best a specialized spell for few situations.
Zake