Elemtental Embodiment Tomes

Kanwen

Dalayan Adventurer
So I was thinking over some ideas for this line since the current form really doesn't seem to help at all (when exp'ing you resist everything and I don't think this works against unresistsble ae's at the later tiers). Basicly what I was thinking was each time completed would upgrade an AA elemental form (if this is even possible)

Fire (Melee form)
- 20% melee overhaste
- Allows Mage to hit with melee weapons (all kinds, similar to enchanters w/GoG and their class tome done (maybe archery as well with the PoF bows that we can wear))

Water (Heal/self preservation form)
- Procs Greater Circle of Healing
- Increases HP regen to 40/tick

Earth (Tank form)
- Increase Max HP by 300
- Increase AC by 50
- Increase current HP by 300

Air (Caster form)
- Increase all spell damage by 5%
- (maybe) Acumen (upgrade from see invis for the Ultravision)
- (Alternate) Rather than damage increase have it give spell overhaste, like 10-20% since mage spells take so long to cast.*

Just tossing out some ideas, it would seem fitting that the more we grow as a Mage our forms would increase with us (after dumping a few million exp into the tomes of course). The current tomes just don't seem worth it/work at all once you get to T12-13 (where you can actually obtain the last 2 tomes)
 
I think the increase per tome might be a bit high with those but think its a much better idea than what we currently have.

Currently the elemental embodiement tomes just arent worth it. If you the AE is unresistable you can't mitigate any damage or get any mana. Otherwise most of the times you get enough resists to resist the spell completely.
 
I generally agree with the above 2 posters.
The affect is sweet when it happens but it occurs far too infrequently.
I can well believe that at T12/13 it virtually disappears.

Specific comments:-

Fire is a bit meh - I cannot remember the last time I hit anything for melee damage
Water Looking for something that scales with each tome
Earth ok
Air Not sure about Acumen (looking for something that scales) Agree that mage spells take too long to cast

Generally the numbers look too OP for a per tome basis - but not enough if for the final numbers after 4 tomes.

Alternative suggestion:-
The tomes convert some of the incoming magic to mana BEFORE any resist adjustments.
So you get mana even if you resist the spell totally and you get mana and less damage even if the spell is irresistable.

Also make Earth Poison and Disease.

Generally prefer OP suggestions though.
 
One thing to note is that mana is not an issue for mages once you hit Tur'Ruj, the fights don't last long enough for you to use it all, your healers will almost always go through theirs before you do (and you'll be dead once that happens) so getting additional mana isn't really a big deal (accept on Rujik but even then it's just barley). Also note that each tome would increase one form, tome 1 would be fire, 2 water, 3 earth, 4 air (this is just the order I picked, wouldn't have to stay that way).

For Fire: All we gain is 5% more haste and the ability to hit stuff in melee (it's nothing huge but we do get good weapons and I've done some decent dps with the spire of destruction at times)

For Water: The upgrade group heal did seem like to big an upgrade even when I first thought of it but there wasn't a spell I between that could be used. Maybe something like add a self heal (like pally self heals) but for like 200-300, Im not sure if that spell already exists but Im using my phone to type this out so I can't look it up at the moment.

For Earth: A 100hp upgrade may be abit much but remember you'll have to get to Tur'Ruj just to get the tome, then exp it and even then it's only when in earth form which I only use on a couple fights.

For Air: 5% may be to much damage, 2% (same amount the current air proc gives) would be more reasonable. But I still would rather have the overhaste since movement becomes a big part in the later tiers, I wasn't sure on the amount but I was basing it off of the old gruplok rod bonus was, it wasn't a ton but it did help.
 
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If you had in mind that each tome was for a different form I completely support the idea. I tho k then some of the attributes could be tweaked some. I like the added damage and spell casting of air form, but then it may make the other forms almost obsolete. I really like the idea of more healing or self healing for the water form as this is one o the biggest weaknesses in my mind is keeping the pet alive for a mage. Also, I tho I the hps could be bumped a little more for earth fron to 450 or 500.

Again overall I really support this. I too am posting from my phone so apologies if not easily read.
 
I've always thought tomes that completely change the class would be nice. I'm not trying to sound like WoW but I think it would be reasonable for classes to assume other roles. Warrior/SK being able to DPS efffectivly and Paladins healing. I've always thought it wasn't fair to what EQ/SOD mechanics do to end game subpar tanks. If you arn't the MT you are Worthless mentality......
 
These changes wouldn't really effect how I (personally) would use the forms really, just make them better. I'll still use fire in exp groups or on fights that favor melee damage, I'll still use water when I solo or on fights where the extra heal helps, I'll still use earth when I need extra HP/armor and I'll still use air when I want more spell damage. These would just give them a boost.
 
If those ideas are not liked what about adding the, advanced item effects on you to your pet. 25, 50 75 100%. Meaning crit strike, stun resist, mind shield, and spell ward, etc.
 
Simple=> Current pet effects under elemental form receive a bonus depending on how many ranks. Somewhere from 25-50%/rank (25% may be a bit low in some cases, it's been a while since I've played and/or looked at the numbers). Toss in a bit of an upgrade for the form itself for the mage (little more o/c ft or something like that).
 
I like that idea, also we stick with the damage mitigation is there any way we can get it so that unresistable damage be set to one type ar another so that we get the benefit from the tome. For instance Rujik AE's, and Taesh 2.0 AE.
 
Moraelintz, who are you? And why do you call it Taesh 2.0, when it's clearly version 3.0 and we call it Taesh.0?

Fomelo in sig.
 
We have been. Ever since the first raid we tried it. I was there on Zorlon when we took down the primordial colossi and we started that even then. We even call it o......

.........

Wait, I got it. Nice troll. I totally was falling for that, and I got that far before figuring it out. You deserve to know how well it worked. Good work; you've still got the touch.

Also, come on Shimone, I'll make you a crappy MS Paint sig if I can include your name or a link to your fomelo.
 
I had an idea for Elemental Embodiment that ran along the line of Maokai’s Sap Magic (for all of you LoL players I think you know where I’m going with this).

Essentially what will happen is while in a specific elemental form any spell cast near you of that type will add a charge/stack. After you reach the cap of stacks (lets say 5) you can consume the stacks to heal yourself for X amount of HP. This can be trigged by either a stance or (if it was possible) just the next melee/ranged attack you make (something where we can control when to use it).

So for example let’s say I’m in water form: I hug Solosolki, Tarutao and Velliety each casting their archaic to build stacks. I hit the cap and hold onto it for a while, mob does a huge AOE and the druid group heal looks like it’s going to be late for the next one. I shoot an arrow, get healed up and avoid getting killed by the next AOE, stacks drop to 0 and it starts all over again.

The amount of HP healed can go up each rank.

Rank 1- 300hp
Rank 2- 600hp
Rank 3- 900hp
Rank 4- 1200hp

This wouldn’t have to be the effect, it could be something like a DD of that elemental type, or say we gain a small bonus per stack and if a spell of that type isn’t cast after a certain amount of time we loose them all.

Each stack could give a small bonus to things like:
-Casting speed
-Resist adjusts
-Bonus spell damage
-Hp/Mana regen
-Etc.

If there is an issue with the client being able to read a spell type without it having it cast on the player itself maybe it could be just from the mage only. But this would bring up the problem that we only have fire/magic based spells.

I would propose (even if it has nothing to do with the tome, just in general since it makes no sense that we can change into the 4 element types and have pets of the 4 but can only cast 2 of them as damage?) that we change a few spells into something that gives us a bit more diversity. What I feel mages have needed for a long time are an ice, poison/disease based nuke and a new quick nuke.

We already have Scars of Sigil and Shock of Fiery Blades (which IMO is better than Shock of Sun because of the -50 resist adjust). So I propose changing Shock of Sun into an ice based version (Shock of Blizzard?), toss in a small resist adjust and call it a day (I also thought of tossing out the idea of a single target rain, it may just be better to call it a 3 tick dot if the mechanic couldn’t be worked out but I think the idea would be solid [We already get dots early on so don’t say ‘why would we get these now’, it would just be a continuation of the line]). As for the quick/poison based nuke I was thinking of replacing elemental barrage with something like Fist of Kaezule (Insert Chuck Norris beard fist jokes here). Just a simple quick nuke that is poison/diseased based.

I know some people love barrage as is but as soon as you hit T8/9 you’re looking at having at least one of the barrages resisted, and the higher you go the worse it gets. If you're fighting a mob where all of them can hit you're better of with just using the relic nuke since barrage is horribly mana inefficient compared to relic. With these changes at least we can have some diversity to do something when a mob has high FR/MR.

What I was thinking for the replacement would be:

FoKz: 2s cast time, Poison based, 225 mana, 300 range, Conj., -10 resist adjust, 700dmg base,

Everything here is up to change, it's just stuff I came up with so feel free to discuss.

No sigs/avatar 4 life.
 
I had an idea for Elemental Embodiment that ran along the line of Maokai’s Sap Magic (for all of you LoL players I think you know where I’m going with this).

Essentially what will happen is while in a specific elemental form any spell cast near you of that type will add a charge/stack. After you reach the cap of stacks (lets say 5) you can consume the stacks to heal yourself for X amount of HP. This can be trigged by either a stance or (if it was possible) just the next melee/ranged attack you make (something where we can control when to use it).

So for example let’s say I’m in water form: I hug Solosolki, Tarutao and Velliety each casting their archaic to build stacks. I hit the cap and hold onto it for a while, mob does a huge AOE and the druid group heal looks like it’s going to be late for the next one. I shoot an arrow, get healed up and avoid getting killed by the next AOE, stacks drop to 0 and it starts all over again.

The amount of HP healed can go up each rank.

Rank 1- 300hp
Rank 2- 600hp
Rank 3- 900hp
Rank 4- 1200hp

This wouldn’t have to be the effect, it could be something like a DD of that elemental type, or say we gain a small bonus per stack and if a spell of that type isn’t cast after a certain amount of time we loose them all.

Each stack could give a small bonus to things like:
-Casting speed
-Resist adjusts
-Bonus spell damage
-Hp/Mana regen
-Etc.

How would you ever know how many stacks you have? Just a message whenever you gain one? Maybe if we ever upgrade the client so stacked buffs is actually possible, but until then it seems like a silly thing to try to bring in when there's no good way to indicate it.
 
I figured something similar to the stacks in Sharn Ree work, just a message that pops up saying hey you have 1/5, 2/5, etc.
 
That idea is pretty much amazing. Takes a useless tome and makes it into something I would actually want to do. A+ would read again.
 
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