easier transportation

I agree gnogg

Luckily i havnt had to go anywhere yet... I spend all my time in the same zone :/

That was one of the reasons i loved WR when there used to be the nexus as the hub of travel. If i wanted to goto Faydwer i could just beam directly to G.Fy and avoid the crappy boat journeys.

I love travelling from zone to zone by foot, but i dont like waiting for the boat or travelling on it. So the nexus was prefect for me. Altho this new travel setup seems good too, altho i would probably prefer a way to get to Faydwer without using the boat. Maybe make it a mid level quest to let you TL to each continent. So you have to use the boat as a noobie, but once you have made that journey a billion times and your a mid level, you can do it the painless way.
 
Well I'm sorry but I was pure Druid on Live and PoK pissed me off no end, your Druid/Wizard friends must of been super-pessimistic if port requests used to irritate them, it was a major source of class income until PoK went Live.

If anything it made folks more likly to do stuff in the "old world" as there was relitivly easy access to those areas.

I'd be ready to believe this if we didn't have proof positive that this isn't the case, namely what Live has become today.

Sorry, I guess I don't see the fun in staring off the end of the dock for XX minutes.

I may be wrong here, but most people I know, myself included, enjoy the runs/ports and such because there's a mild sense of nostalgia related to it. In my mind I connect PoK with the then falling quality of EQ. The fact that players who joined EQLive after PoP was released don't seem to hold as much love for these things seems to prove my point - indeed, PoP, along with other things, made it far easier for newer players, and in my opinion created, (if not created then made room for), a new breed of EQ player - the hyper-lazy. The person who expects everything to be handed to him/her with little effort on his/her part.

For what it's worth, I'm glad that the authority is sticking by their decision.
 
gnogg said:
Chicagophil said:
Thank you

The Nexus & PoK took a lot of the fun out of the game. I think waiting for boats &/or asking for ports back in the day helped make the game enjoyable. You had to explore.

No, you had to sit and wait on the boats. You know at the end of the dock, with no clue as to where the boat even is, you could have just missed it, or it could be about to dock. Because, you know, the most fun I ever had was when I was in Qeynos and got a group invite to Warrens and just missed the boat and had to wait about 45 minutes to join the group, by which time they had found someone else. WHOOO HOO such awsome fun!

Hate on PoK seems to be popular here, me, I don't think it killed eq in any way shape or form. Every Wizard and Druid I knew was happy w/ it, no more incessent port requests to the point you had to be anon to not be bugged every 10 minutes. If anything it made folks more likly to do stuff in the "old world" as there was relitivly easy access to those areas.

Sorry, I guess I don't see the fun in staring off the end of the dock for XX minutes.

Staring off the dock was as fun as you make it. I remember when i was fighting in the oasis one time, people waiting for the raft there had a make shift drunken fishing party that all were invited to - was a blast.

Despite that, waiting can be boring. But many view PoK as another step in dumbing down the game - making it only a matter of what book do I click on to get to the zone that I fight in for this level. In my opinion PoK just connected the standard experience zones and all other zones were left to rot for the most part. In contrary to your view that PoK promoted Old World, I found that PoK reduced the uses of many zones that were once overflowing with people. When was the last time you saw 4+ groups in unrest on Live?
 
Despite that, waiting can be boring. But many view PoK as another step in dumbing down the game - making it only a matter of what book do I click on to get to the zone that I fight in for this level. In my opinion PoK just connected the standard experience zones and all other zones were left to rot for the most part. In contrary to your view that PoK promoted Old World, I found that PoK reduced the uses of many zones that were once overflowing with people. When was the last time you saw 4+ groups in unrest on Live?

Quite.
 
I may be wrong here, but most people I know, myself included, enjoy the runs/ports and such because there's a mild sense of nostalgia related to it. In my mind I connect PoK with the then falling quality of EQ. The fact that players who joined EQLive after PoP was released don't seem to hold as much love for these things seems to prove my point - indeed, PoP, along with other things, made it far easier for newer players, and in my opinion created, (if not created then made room for), a new breed of EQ player - the hyper-lazy. The person who expects everything to be handed to him/her with little effort on his/her part.

You could not have said it more pefectly imo.
 
If yer stuck waiting at the dock try building yer fishin skill and maybe yer baking skill On live I was a very good fisherman and baker due to this pre-pok.
 
If there was a conservative party of EQ I'd be a member. I'm old school as far as EQ goes. I love the Old world before the expansions and I think the expansions should have stopped after velious. Instant teleportation to wherever you want to go does dumb down the game. If you want to go to Faydwer and you're in Odus, its part of the experience to take the long dangerous road across the continents. I think the availability of Wiz and Druid ports are too abundant. Back in the start of the game it was even a rare thing to find SOW, much less a group port! The later generations of new players are much dumber and less knowledgable of zone layouts and connections when they can get teleports as easily as they can.

Take the perilous journey. Explore new areas and don't fly over them. The classic feel of the game is watered down if you use a nexus or pok. Socialize. Meet people along the way. Say hi to low-levels as you pass by their hunting party in a hub zone.

Thank you to GMs and other players for dismissing requests for a nexus or pok.

Everyone wants to rush ahead to lvl 65 and get good gear but you're missing out half of the gaming experience! Half is grouping and killing, the other half is taking leisure and traveling.
 
Two quick thoughts I have, should anyone care.

1) Boats are much, much faster on WR than EQL.
I couldn't believe how fast I got to Erudin from Newport the first time I made the trip, maybe took 5 minutes total from embark to disembark. The boats run ever 10 min or so, not every 20-30, and the trip is waaaay faster.

and
2) Part of the slower travel system encourages inter-player relationships. You want to travel to Erudin? Wait on the boat, or make friends with a druid or wizard that can port you there for a fee. The coach system is nice, but I'm so old school, and such a believer in the "quick travel makes crap gameplay" camp, I would love it if the translocators and coaches weren't in the game!

I remember when Luclin came about saying to myself and others, "What the Hoboken?? You can just sit on a teleport pad in the nexus and be transported to any of the 4 major areas for free, this quickly? This is stupid!"

Then PoP came about and took it a step further. Was it convenient? Yes. But in my opinion it took one of the last bastions of immersion away.

Viva le travel by foot!!! :lol:
 
I have to admit, on live I hated the Nexus because it was too slow to come down & up. When it went live it was 30 minutes of sheer boredom, and I could run it on foot quicker in some cases.

But POK I didn't enjoy. I enjoyed what it represented in a RP aspect as a central hub of all beings coming together in peace &....oh BS, it was hokey camel spit.

Depending on your play style PoK can be a blessing or a bane. To highspeed, raid oriented folks (in many cases) travel time is boring, and no amount of "Enjoy the scenery!" will help. You'd get a sour look and they'd probably glove slap you. (I remember having those exact thoughts!)

Nowadays, I totally agree, PoK is a newb generating factory. :sadf:
 
Despite that, waiting can be boring. But many view PoK as another step in dumbing down the game - making it only a matter of what book do I click on to get to the zone that I fight in for this level. In my opinion PoK just connected the standard experience zones and all other zones were left to rot for the most part. In contrary to your view that PoK promoted Old World, I found that PoK reduced the uses of many zones that were once overflowing with people. When was the last time you saw 4+ groups in unrest on Live?

By that logic, all the Translocators and the Caravan need to come out of WR right now, as they just dumb down the game and make us lazy. I'm sorry but I played EQ from beta4-now. I have no nostalga to sitting on a dock. About 90% of my "logging out in frustration" so far on WR is when I just miss the boat.

As for the last time I saw 4+ groups in Unrest, I'd say Friday when I logged into Stromm w/ my berserker to mess around some, there were about 25 people in the zone, a few soloing, a group I got in which had the basement, and there was another group in the tower and another working the yard. Now if you want to talk abandoned zones, lets talk about Nurga and Droga.
 
gnogg said:
By that logic, all the Translocators and the Caravan need to come out of WR right now, as they just dumb down the game and make us lazy. I'm sorry but I played EQ from beta4-now. I have no nostalga to sitting on a dock. About 90% of my "logging out in frustration" so far on WR is when I just miss the boat.

As for the last time I saw 4+ groups in Unrest, I'd say Friday when I logged into Stromm w/ my berserker to mess around some, there were about 25 people in the zone, a few soloing, a group I got in which had the basement, and there was another group in the tower and another working the yard. Now if you want to talk abandoned zones, lets talk about Nurga and Droga.

Perhaps you should re-read what I wrote. I stated PoK not the nexus or any form of insta-travel was the reason that many saw this as part of the decline of Live. I do agree with that portion of the argument against insta-travel which is why I only stated PoK. Personally, I really cant complain about the nexus transport system - it was a lifesaver to me when I fought in SK/Paw - hiking from paw to NK to wait on the nexus port, then take the nexus port to GFay to sell, then run back again (often without SoW). And some quick travel is nice to have available but I will say that PoK travel, the bazaar, and ebay/playerauctions were what drained my desire to play Live. I did utilize the first 2 extensively to get around and equip my characters but the third was just craziness.

As for Unrest, well Stromm is still the youngest of the servers I believe though its been around for just over 2 years now. I played on Veeshan myself, and I leveled in Unrest for a bit right around the time SoL came out. After PoK I took my next toon to Unrest only to find the zone barren for 3 days (solo'd there for a bit). I will add that I left EQ 2 years ago so perhaps Unrest is again popular - but last I saw it, it was not (and I don't doubt that if I went back on Veeshan or some of the other servers there is a pretty good chance it will be pretty empty as well). Perma was another zone that was pretty quiet except for quest pieces - and I spent alot of time in the area - helping to reduce the population of Ice Giants as much as possible.

And alot of Velious/Kunark Zones have met the same fate (specially dungeons) as I recall. But I also took 4 toons through LOIO as well later in life and found that there was rarely more than one group in the zone that were leveling - sarnak fort usually (couldn't complain though, my bard was able to kite the entire area around the windmill w/o contention :) ). My first go around in leveling, LOIO and Overthere were the places for early 20's development. And LOIO was only a zone away from a book - and the xp wasn't bad there at all.
 
After the time spent adding the TLers and boats etc I think it would be lame to make travel easier. It's not that bad, I'm never running for more than 20 minutes. You don't do it often, and it's something different than *pull, kill, pull killl* all the time. You can get around better, you don't have a stale travel zone anymore that litterally everyone hangs out in.

When we had the nexus the server was seeing about 100 a day's worth of people, and the nexus was already crowded. Having 350+ is just going to be ridiculas if there is going to be a general "hub" for travel. Pay for a port, do the run, or just sit and wait for nothing. It's not that bad once you know the zones. And so what if you have to do a 20 minute run, when your playing a free online game? :p
 
I really like the translocator/coach solution to travel. The nexus was always something I enjoyed but that's just because THAT was my "brand new to EQ" memories. Though I don't miss it, and in WR I like that I can skip the karana's/badlands if i want to when travelling across the world. And I don't need to go through ultra dangerous areas to get around Luclin (running PC as a newbie vah shir anyone?)

I really enjoy the systems we have here, the boats are fast when they're working and I only wish people started with other languages so we could spend boat rides teaching them to each other lol, I remember getting every language pretty much just from boat rides on live.
 
I generally like the compromise that Wiz worked up, with the translocators and coaches to provide travel to and from the major cities.

I do find myself avoiding the trip between Newport and Erudin - "do I go hunt in Warrens, or do I hunt over here nearby? Lets stay put."

Is there an in-game lore reason for why there are no translocators in Erudin?

Is there a story behind the two silent gnome translocators in the elevator shaft in Erinal?
 
the only problem i see with WR now and traveling is there is a lot of dead zones. places like oasis and the wastes of tarvl (sorry for spelling, old north and south ro) are completly dead due to freeport being an undead city with the threat of instant death looming around every corner with little merchant support. another zone thats pretty dead is frosthorn coast due to lack of boat traveling to it which would be a nice addition and will open up velious travel. i hate having to run from newport to centaur hills to bb, to everfrost, to faen woods, to stormkeep, to east wastes to frosthorn to tower for a torment raid when im late and there's no porter around, its an absurdly long run in my opinion that takes well over 20 minutes. please add in a boat system to frosthorn, i'd love to see the old icebreaker run again =D

zones like darkwoods or red sun mountains are great xp zones but no one travels to them because they are afraid to travel on foot. every time i run through darkwoods checking on my named spawns, the Adept dragon is always up (hear that newbies!! pharm him!). i wish there was some way the WR staff could use the old small wizard spires for traveling around to open up some of these areas, sorta like a train station depot which you have to pay to travel to. post a few translocators at the top of each spire that would just be used for a point to point jump to the closest small spire for a heafy price of a few plat each jump. just a few thoughts.
 
I don't have the patience to read the whole post on this. Of what I did read, Bonk84 said something I liked. The conveneince of EQLive traveling is one of the things that killed the game for me...it took away the immersiveness. I like having to work to get from A to B, and the translocators are more than Live ever got pre-nexus convenience wise. I do wish that some of the far out zones would have a vendor camp of some sort...Rathe Mts had one that made it much easier to loot and not worry about going over weight. Sticking a merchant camp here or there would be awesome and make the other zones huntable. I believe Southern Wastes need some female Inky vendors by those tents again :)
 
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