Duo down to 2 choices. Please help.

soothen

Dalayan Beginner
Background: I have never played SoD before, but I played live a few years. The only time I can ever play is about 6:30 in the morning. With that said, solo is what I expect to play and I will be starting from scratch.

I was thinking of making my main a necro because I want to be able to solo with a little bit of crowd control, if things get hairy.

Im thinking a mage for my partner because of the free dps while kiting and the stand sic and nuke ease of play.

The only problem, is I hate agro kiteing. Will I be ok with fear kiting and pet tanking with the mage and necro team? Or am I best to just roll a monk with a shammy and go toe to toe swinging rusty gear.

Is pet tanking even a workable thing with this duo? (Necro, Mage)

I am pretty sure the mage doesnt get decent pet heals for most of his life, so i am guessing i will have to just recast the mage pet while the necro pet gets eaten, if I do pet tanking but you tell me.

Thanks for your help.

:)
 
More Background Info: Played a 36 bard, 20 mage, 15 pally, 15 necro on live.

At lvl 20 with my mage, my pet was already gimp and couldnt be healed fast enough. Pet could take dark blues, or a risky white if I spent all my mana on nukes, which leveled the playing field. (Forget trying to heal the pet. Its clickable regen at this point.) Had to med to full after every battle and no way to handle ads.

Is the mage in the same boat here?

I Refused to swarm kite with bard, and loved collecting new gear for him and loved the fact that I use my spells more than a few lvls. They where always usefull. Didnt get high enough to chant kite, which would probably have been fun. Made all my levels with low level melee or groups, until 30's where i was reduced to a mana jukebox and spent alot of time solo in rebellion.

On my own, I was eaten alive if I wasnt fear kiting due to no hitpoints. Fear kiting without a partner was painfully slow. I am not sure if my equipment was not good or if that is just part of the class or what. I used a centi shortsword and a shaded staff as my weapons though and had the skils maxed. I remember that much.

:)
 
Just so you know, you can't chain cast pets on SoD. There is a 2 minute timer. I've done a necro mage duo on SoD, but I did agro kiting. Pet tanking is okay with earth, but I decided fire pet and agro kiting was the way to go.

I'm sure someone with more experience than I can give advice on other combos to try.

-Naffel
 
Background: I have never played SoD before, but I played live a few years. The only time I can ever play is about 6:30 in the morning. With that said, solo is what I expect to play and I will be starting from scratch.

I was thinking of making my main a necro because I want to be able to solo with a little bit of crowd control, if things get hairy.

Im thinking a mage for my partner because of the free dps while kiting and the stand sic and nuke ease of play.

The only problem, is I hate agro kiteing. Will I be ok with fear kiting and pet tanking with the mage and necro team? Or am I best to just roll a monk with a shammy and go toe to toe swinging rusty gear.

Is pet tanking even a workable thing with this duo? (Necro, Mage)

I am pretty sure the mage doesnt get decent pet heals for most of his life, so i am guessing i will have to just recast the mage pet while the necro pet gets eaten, if I do pet tanking but you tell me.

Thanks for your help.

:)

With a substantial amount of buffs at the high end and an actual healer on them mage pets can in fact tank (at least the relic can). Their aggro is pretty dicey though, even with the aggro spell you get later. Early on you are probably better off taking earth pet and rootblasting things consistantly for soloing. In fact many mobs at the high end of soloing you are still better off doing that, raego or no raego. Your pet heal will always suck substantially due to a high recast. Your first worthwhile healing ability will come in the form of mend. Also while the pet's aggro is dicey, he has a tendency to snatch it back quite unpredicatably. Making kiting, meh at best.

Necro mage is okay, but you'd be far better off combining either with a healer.
 
Double mage! Heh it can be fun at times especially when you even get grouped with another mage as well! Regardless though if you use half a brain you can get by with many two group combos. Some combos will be more friendly in some areas though. Chanter/mage has been fun at times for me as well.
 
I started with a mage/necro. It worked well, 2 pets so you never run out of em. Low cost since you don't need gear or weapons and good dps. I gave up and started soloing the necro when they were in the mid 20's during a double xp week.
 
bst/druid is a pretty win combo...the bst can tank fairly well when they slow the mob and the druid can heal nicely as well as DS the bst for more dps and port for easier travel...not to mention bst get some nice pet heals compared to necro's and mage's...as you can see in my sig~ (thats AA heal tho)
 
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bst/druid is a pretty win combo...the bst can tank fairly well when they slow the mob and the druid can heal nicely as well as DS the bst for more dps and port for easier travel...not to mention bst get some nice pet heals compared to necro's and mage's...as you can see in my sig~ (thats AA heal tho)
That is a good point.. BST and Druid may be very good.. Some slows, great heals, great dps.

I dont know if they would be as good as a mage and shaman though? What do you guys think?

Shaman gets better/faster slows, great hitpoint buffs, great mana supply with canni (which can be tended to due to not having to keep a character on a mob) and second pet.

Mage gets good damage shield and great nukes with a free root being cast all the time. Only thing missing is the ports i think?

You have tank, (earth pet), Healer, (shaman), Slower (Shaman), Dmg Sheild, (mage), Hit point/stat/regen buffs, (Shaman), sow (Shaman), nuker (mage), some cc (shaman) some mana regen (Shaman) and 2 pets.

What would give the bst/dru an edge over that?
 
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shaman's slows are only 5% higher than bst until they get archaic, and druid nukes aren't too bad in the higher end if you can spare some heals here and there..not to mention that druid aa Shape of the Earthmother isn't bad for regenning mana on a druid and like i said..ports come in handy...as well as being able to evac when shit hits the fan...
 
Bst/necro is a much better combo than bst/mage. Bst has regen that helps the necro lich. They are fun to play and have much dps. Down side is they top out when the bst pet can no longer tank, which is on mobs lvl 56 or so.
 
Nd Vs Nn?

Which would be a better kite team? Necro/Druid, or Neco/Necro,

I was thinking Druids snare is slower if it will stack on top of darkness (Not sure if it would or not), has sow, has regeneration for lich, and druid is more group friendly but necro would bring double pets, double lich and double feign death to the table..

I think this one is close..
 
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"shaman's slows are only 5% higher"

Not always. A lvl 30 shammy is doing 35% while a 30 beast is doing 20%. That is 15% difference. And they get them much sooner.
 
i'm talking in the high end...bst have 50% slow where a shammy has 55% (if they have ancestral mask) and they get 60% for archaic which is fun to obtain...as for your decision on 2boxxing..it's obviously upto you..i'm not sure on your style of play..if kiting is what you enjoy..then have at it..but bst/dru can accomplish a lot in the game. *shrugs*
 
Also I should point out that at the high end mag+cleric destroys mag+pretty much anything else as far a duoing goes, as at that point one can expect to be able to obtain the information of several other characters to buff. Hands down Aego and Raego are the most useful buffs for the pet. Clerics have a decent root, pacify, near full rezzes, healing which blows the others out of the water, and hots, which are A++ as far as pet's are concerned, also if things get tricky, you have an extra tank in the form of the cleric. They also auxtank well for the pet, and vice versa.

One would be tempted to think shaman would be better, and it's good, don't get me wrong. But I'd rather have the safety in bigger heals, hots, and paci than endless amounts of mana courtesy of cani V + some buffs that can be fairly easily garnered. Your main problem really is going to be the pet going down too fast, cleric solves that. That being said my 2nd box is a druid b/c I <3 won, so I generally play those 2 together, but only really because they are both my own characters. That and I am lazy and wanted a porter.
 
I'd have to disagree with cleric vs. shaman. As far as a duo goes you will be fighting small groups or solo enemies and slow > big heals in that regard. Caniballize will allow you to pull long and I'd even prefer all of the shamans buffs over the clerics. And let us not forget SoW.

If you plan on doing a lot of grouping and/or raiding then sure go with a cleric, but you said yourself that you play at odd hours and it seems that you never got close to level capping on live so... go with the shaman. And you wanted CC so go with the necro.
 
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I enjoy my necro/druid duo. Necro is 40, druid is 37. My necro does most of the work when it comes to killing (including slowing), I like to micromanage though, in the Karanas I could kill mobs 12+ levels higher than me by having them switch off between medding and reapplying dots. Fighting in dungeons is another story.

I haven't played in 6 months, I'm installing the game now, hopefully I can pick up where I left off.
 
I enjoy my necro/druid duo. Necro is 40, druid is 37. My necro does most of the work when it comes to killing (including slowing), I like to micromanage though, in the Karanas I could kill mobs 12+ levels higher than me by having them switch off between medding and reapplying dots. Fighting in dungeons is another story.

I haven't played in 6 months, I'm installing the game now, hopefully I can pick up where I left off.


Did you take down those 12+ lvl mobs with the aggro kite method?

Do you think your druid adds more than another necro would?
 
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