Druid Wolf/Tree Request

Kirin Folken

Dalayan Elder
A odd Request... considering I do not play a Druid in SoD (btw SoD druids ROCK!)

I played a druid up to 58 on live, and one thing that always botherd me was thier tree form.
Back in the golden days of "the Game" druid were allowed to walk around in tree form. This of course became alittle annoying for other people as there were realy large tree moving all over the place and jumping. The little Reg was nice (only 2pts if I recall..or was it 1)

Then they changed it to rooted while in treefrom. And no druid ever used their tree form again. Also tree form didn't hide the PC. A Orc pawn would run up and attack you on site if you were sitting. Kind of odd for a orc to realize it was a druid and not the same tree hes been walking by for the past 15 minutes.

So my request (if possible of course)

A) Make Tree Form count as Camo/hide Keeping the Root/Reg the same.
Or
B) Change the Illusion of Tree Form to that of a Trent (change size so the druid isn't HUGE) and allow them to walk around again and useable indoors.

On the Same note.
C) I would also love to see a Form of the Wolf for indoors. Remove the Movment componet to it, prehaps adding a Agil buff instead.

Both request I think would fit with the idea of caster doing more melee. a Moveable Tree form would help in combat because of its +2 Reg. A Inside Wolf form because of increased Atk value.


As it stands now.. Wolf form (since you lose it when you zone) its almost never used, and Tree form never used.


Allowing both indoors, and making tree form move would seen two classic spells of druids/rangers used insstead of just collecting dust in thier spell books.. or worse.. never bought at all.

The two bigs ones are B + C
 
I'd suggest a slight modification to make treeform a little more useful without being much better : self snare., maybe make the PC hidden (I mean hide skill) when not moving to illustrate the disguise component.
As for wolf form it gives attack already as well as increased movement speed, so +agility would just overpower it imo.
Again IMO, both should be outdoor, because it's a druid :p
 
I love the idea of actuallying becoming a treant. Not sure if it's possible or worth the work for Wiz, but it's a a pretty cool idea Kirin.
 
i dont like the idea of moving around while being a tree which is normally ofcourse rooted to the ground :p

maybe they could make it so that tree form roots and hides you, untill you move around in which case it insta drops...
 
Think you missed part of my post.

Wolf Form would have its "Spirit of Wolf" speed TOTAL removed, and then Add the +agil

The Treeform Snare idea might not be a bad one. The Root bit I think bad, unless you give treeform alot more abilites/bonus.

Hide while not moving would make sense, maybe after 30 seconds of not moving it engages a hide skill ability.

The Whole Indoor outdoor bit is over done.
Theirs been a number of threads and comments made in live that basicly the Outdoor spells on druids and Rangers were a theme elminate that was put in the classic game, that they just felt didn't mandate their time to remove later on. Basicly in other words it realy had no place in the game after the first few expansion, but they were to lazy to remove them.


Honestly what do druids/Rangers have that works outdoors that would be over powered indoors?


Spirit of Wolf- Ok I can see it here.. as moving realy relay fast indoor just causes bigger trains and is not realy need. I often turn my walk on if I still have sow on indoors.

Wolf Form- same as Spirit of Wolf.. hense my idea of a indoor form of the wolf for combat not movment.

Treeform- Ok, Maybe I can see this one. After all you turn into a tree. But with that in mind.. why dont; druids have a form they can turn into inside? They have Wolf form, Tree form.. what about something that can go indoors?

Whirling Wind- a 5th level Stun DD... ohhh Game Brakeing if that could be used in doors.

Harmony- Considering that All Lull type spells are much weaker in SoD, and the fact that many many classes have lulls that work indoors.. kind of pointless to say druids/rangers can't use thiers.

Whats left? I think Evoke Lighting, and thier 2 other Lightning AoEs dont work indoors ether. Considering everyone has better AoEs then these is thier realy a point in limiting them indoors?

In any case I think some sort of Trent Form would be VERY VERY cool, and aproperate for druids. Simply turning thier Treeform spells into trent form is a simple sulltion.
 
Kirin, what I mean is druid's cool things should be outdoor only (and not only the lvl 5 DD, there are upgrades mind you) that's the way it is. Think how Dwarves have check bonuses in D&D in subterranean areas ? that's the same idea. And from what I understood the boss here likes D&D :)
And WOLF form imo suggests the +movement component. Think Greater Wolf Form brings a little more speed too and Form of the Great Wolf gives Ultravision (I learn a lot of things with this parser :) ). All I could suggest for modification is a -ATK +AGI modification to go in your direction, we cannot ask the staff to make multiple changes just because we want them without a meaning.

Beittil yeah the hide ability is what we thought of. Sounds like the only way to match the disguise compononent meant by the tree illusion.

I just realized something. I like the change to Treant illusion idea, but the problem is "why would I be invis to non-undead beings while being an actual sentient looking being ?" and that's probably why being a tree *could* logically give invis and should root by all means as Beittil noted.

Hence the idea of a whole new Treant illusion that could have some sort of HP/mana regen, self slow&snare component (to match the "Ent" pattern :) ) that could be rather high level (50+ for example).

One thing I noted in my research:
- shouldn't the treeform illusions decrease fire resists ? it would sound logical...
- what's the effect listed by parser and database " Stacking" ?
-Treeform lists a HP regen component, and also a current mana component for 0 ; I guess it means it gives no mana, but that could help the spell being more useful and well , since it's almost implemented anyway...why not putting a FT2 on it ? <3

Omg all this brainstorming while I should study and I only play a lowbie druid ! :?
 
not to take away from the completely valid point the author is trying to make, but limiting druids to outdoor casting in anyway (other than sow and a *giant* tree form for obvious reasons unless the spell effect is slightly changed) is totally unfair. Druids have always, in my mind and i'm sure many other's, been the elemental counterpart to the wizards magical dominance. Keeping them outdoor based is fine if you intend to multiply their outdoor effectiveness by 100%
 
Drillion-

Not talking about them switching alot of druid spells. Leave the Wolf forms as is, talking about a TOTALY new spell thats a indoor Wolf form ment strickly for combat not movment.

Agree, Thier shouldn't be a hide/invis on the Trent form, but the Tree form should have a hide/invs


So heres what I would like to see added.

Tree Form.
Reg/Root/ -Fire resit stays the same, add Hide effect. Like Hide this bonus would go away if the druid attack or when spell is canceled.

Tree form Hide Bonus extended to Form of the Great Oak.

Trent Form (small Trent about the side of a high elf)
Increase Reg, Increase Mana, Snared, - Fire Resistance, Slow (indoor useable) Over Rides SoW/ Illusions etc

Form of the Savage Wolf
Increase Attack Power, Slight haste, + Agil (indoor Useable) Over Rides SoW/ Illusions

Hows that?

TreeForm now because a reg compnet thats useable since it adds hide.

Trent form for indoors, with drawy backs. No invis

Indoor wolf form for Druids to enter combat, but unuseable with movment increases

So its 2 spell mods (very simple) and 2 new spells, 1 of which recycles alot from a spell already in game.
 
Well that sounds like a good compromise, but two distinct wolf illusions...sounds wrong to me for some reason. So well I guess just change the current wolf form to this "savage wolf" idea (though the spell would have to be rather high level...share form should straight be very high level).
And well about the treant indoor thing...I'm eager to see what the staff thinks of it (if they even care about our silly brainstorming lol) . I mean the treant idea is excellent (I love the ancient treant model) but the only place I saw indoor treants so far is the Hidden Temple of Yaralith and well they're rather...special ;) . I don't see why this treant would be "the size of an high elf", it's a tree so it should be like half the size of a normal one at least...which is bigger than any PC. That would hinder your movement indoor, and make the spellalmost useless in some zones [though could still be shrinkable](which would be understandable in my point of view). But then it could make over-wall aggro in zones like Paw... omg it's so complicated to think, I feel like Elan when he tries to make a substraction (copyright OOTS :lol: )
I thought that the snare component wasn't justified after suggesting it, but even if NPC treants aren't snared by default, wolves aren't running at SoW speed either. Yeah I think too much.

Anyway all that is gonna bump the druid class to a more buffage state, and there might be issues with other shaman buffs
How should this savage wolf form work when shammy/chanter cast a haste spell ? I'd say illusion has the last word ; what happens when a mob tries to snare you in treant form ? That would depend of the difference in % between NPC snare/slow and Treantform's...
 
how about make it so that you cant move cant cast , but have beter mana/hp regen and indiffernt to all mobs?
 
Then there's always the fact that just because you look like a tree...doesn't mean you smell like a tree. That might give reason to why mobs attack you in treeform. :D
 
treeform

I have played many druids on various servers, I really like the class, even on SOD. I use treeform quite a bit and find it quite beneficial in its mana and hp regenerative properties. Its an excellent add in to rotting, or even when fighting in an outdoor zone where you can back off from the party and tree form, dot and heal away while having regenerative properties.

I think its great, just underused.

thanks
 
Treeform cast would make the druid a treant. Size dependant on level perhaps? Give this an inherant str/atk buff while slowing movement and lowering fire resist. Add in the mana/HP regen and BOOM! you have a spell that is cool as hell !!! Give it to druids at 9 and rangers at 16 with an upgrade in the 30's.

Be like fire fist, but cooler by far. I think this would be one of the well known things about SoD. Rangers and Druids becoming treants. Now, that is a special thing. That is the kind of thing I would expect in SoD.
 
Size dependant on level perhaps? Give this an inherant str/atk buff while slowing movement and lowering fire resist. Add in the mana/HP regen and BOOM! you have a spell that is cool as hell !!! Give it to druids at 9 and rangers at 16 with an upgrade in the 30's.
Size on level ? bleh wtf that' d be the only one
STR ATK buff while we mean it to be an illusion . regen thing ? bleh
druid 9? FFS it should be given later ; hence rangers shouldn't just get it
But that's how I see it at 5.40AM after a very hard night fillled with alcohol
 
I try to be objective , since I've around for quite some time now sorry Gea :p but if 1) it gets implemented and 2) the staff would give it at lvl 9 & to rangers I say yey !
And note that we 're speaking of Treantform, not wolf, and what we suggest is snare/slow : I doubt any ranger wants that, even for hp/mana regen.
 
i don't really want it, nor do I need it. I just noticed Dzillon saying Rangers shouldnt get. Tahts enough for -1 :D

(this is a druid discussion anyway, I dont see any use for rangers atm anyway ;) )
 
My thoughts on the wolf form

It must be realized that the spell line gives two versions: a self and group.
What I find surprising is that most druids I have run into when using the group version outdoors is that they don't even know that it adds an attck bonus. Part of this might be lack of using or the simply unpopularity of the spell lines.
We already have a spell for group SoW, so many do not realize the potential.
This illusion line also makes you KOS to most of the npcs. Which is a down side, but like all illusions end upon zoning.
I find the vision and the attack bonus a nice add. But I too would think it would be a much more used line if the SoW element was taken off and simply used as a vision increase and attck bonus for the self and the group.
I don't think this would be to overpowering. In comparison shamans have an illusion which allows for increased hp regen and a Wis boost. Useable indoors and the shrink to bring their size down. This form is a bonus in that it stacks with regen spells for hps. While there are other spells that would allow for attack increase (some of the enchanter spells is what comes to mind) this is provided that you have an enchanter in the party.

While it would be up to the devs to decide what would or would not be overpowering. With the changes to meditate and the more active role of casters in melee, the self version at least would be a great help. Increased vision, attack and agi (to reflect the nimbleness of the form) Taking out the SoW component would allow for this illusion to work indoors.

Yes things that would pose problems for game play should not be allowed. (speed increase indoors, this applies to SoW and bard songs) But game mechanics aside. Lore of the druids in my opinion should never have been classified as outdoor only on many of their spells. Druids are priests of the elements in all their forms. Earth is just another of them. Being underground or indoors should not make that much of a factor. A wolf in the wild live in caves most often much like a bear. It would be nice to allow other in the group in share this in a true pack spirit. But if to overpowering I could see the self only form getting this change.


My thoughts on Tree form.

This spell has never really held much use for myself. Especially with the new changes to meditate, the increase mana regen out of combat allows for healing yourself fairly quickly. Why my suggestion would be would be far different from what the current line is. While I'm not sure if the treant model is world or zone specific, I would choose that if possible. If not then a simple tree. Increased hp and mana on a fairly good size scale, along with an increase to armor and strength. Now the downside to all those goodies. Yes you would still be rooted to the spot, your attack and spell casting speeds would be slowed. (Possible a reverse of the casting speed focus?) Yes some might think this is a bit much, but depending on the amount of mana and hp regen given. Granted this spell would still have it's current restrictions. There are many zones that this spell cannot be used in so it would not always be something available.

Lore wise a vision of something like this. Seeking for the magic from the earth the druid draws upon nature to fortify himself in body and spirit. The druid melds with the earth taking the form of nature itself. His mind and body races with the energy that comes forth, but his actions are slowed. For nature moves at it's own pace and not the whims of the fast creatures that move about it.

In general, yes some spells are just meant for outdoors. But in my opinion, the wolf form is something that could be made into something more usefull and group friendly by taking out the SoW component and allowing it to be used indoors.
 
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