Druid / Solo type friendly please

Druids are the 3rd best healer in the game. That isnt there for soloing. Druids have abunch of group buffs, that isnt there for soloing either.
 
I have long been annoyed with the keepers of live for the 'outdoor only' restrictions. I don't see shadowknights with a 'graveyard only' restriction, nor a cleric with 'temple only' restriction, etc. (You get the idea.)

If something is 'overpowered' for indoors, then why the heck are the mobs casting it there?

As for the soloing thing -- druids are, by definition, lone walkers of nature and protectors of the earth and the animals, plants, and entities that call it home. Druids are also defined by their generally pacifist natures (excepting when any of the above are in danger), and less likely to 'go off' than say, rangers (who are the enforcers of nature, whereas druids are more the mystics and lorekeepers).

The idea that EVERYTHING over 55 summons is not one I enjoy, but only because I realise that druids are at their best and most efficient when they are soloing (and this said as a 'high end', raider on live).

My live druid spent 44 to 56 in Cobalt Scar. Not quadding. Sure, I could have, but it was a small zone and that seemed a touch inconsiderate to me... not to mention that I really didn't mind going those levels at less than breakneck speed.

Inbetween Velious Raids and PoP stuff, 57 - 65 was made on frogs in PoS, Guardians in HoH, or Rats in PoD and most of it solo because, let's face it, who is going to pick a druid when they can get a shaman, and who is going to take a druid over an enchanter? (Answer: No one unless the other two aren't available.)

Mind you, I didn't get in a snit about it. That was the beauty of BEING a druid... you didn't have to care that people didn't want you. You could be that lone wanderer and actually progress. The druid class was one of two (the other being the necromancer) that would and could effectively solo and it tended to attract people who weren't crushed by the notion of not being in a group every second they were hunting.

I liked this about live. They should have kept it. But I took a year off and when I returned, I found not only did they not keep that 'fringe' alive, they are now determined that you are not going to solo.... period.

This is one of several reasons I am looking for live alternatives.

I enjoy raids, I enjoy groups, but since my class is not required for them (i.e., there is nothing I can do that another class cannot do either (a) better, (b) more mana efficiently) unless there's fire or cold protection needed (and honestly, bard song can handle that).... I think I should have some ability to actively level that isn't group dependant..... OR..... I should have some ability that is class specific AND desireable AND useable indoors.

Honestly, I **enjoy** soloing and doing it well. I enjoy having the OPTION so when I'm in a gregarious mood, I can group and when I'm having a bad day, I can go sulk somewhere and not spread the dark clouds.

Frankly, if I cannot solo AT ALL past 55, I likely won't remain... but as I understand it, this isn't a matter of not being ABLE to solo, rather that it is a slow and tedious thing... which, in all honesty, it should be... that was always the tradeoff for being 'counter culture'. If you color in the lines, you have it relatively easy.... if you color outside them, you aren't going to be guillotined, but don't expect it to be made simple.

As for the healing thing -- I see some people insistant on the 'third best healer' schtick and if that is what makes you feel better in the world, go for it... but I can tell you for a fact that unless they're a warrior or we're on a raid encounter, a 'third best healer' is JUST AS GOOD and likely better in not trying/caring if they 'waste' a sliver of mana by casting a milisecond earlier.

Insistance otherwise is purely specious. If you're under 6k hps and we're not on a raid, the only reason you might possibly want a cleric rather than a druid as a healer is ego... and let's face it... if that's the case, you're either not a warrior or wishing you were a better one and demanding that cleric to try and convince the world otherwise. ((grin))

Not to mention that druids are classically the ones who know three seconds before the rest of the group that the fertilizer is about to hit the ventilator. (Alas, no one listens to the druid...)

Meh. Keep on and you're going to REALLY get me talking.... :eek:
 
Reflex makes me want to ask, 'Whachootawkinboutwillis?'

My experiences soloing summoning mobs have been psychologically blocked, you see. Every time I think about it, my head hurts and for some mysterious reason, me bum does, too. =/

edit: Slow Summons is do-able usually, but it always seemed fast summoning mobs were also the ones that hit like a ton of bricks. I suppose the 25% slow on the swarm line would help... hmmmm. But do tell. I'm all eyes. :)
 
Beryl said:
Reflex makes me want to ask, 'Whachootawkinboutwillis?'

My experiences soloing summoning mobs have been psychologically blocked, you see. Every time I think about it, my head hurts and for some mysterious reason, me bum does, too. =/

edit: Slow Summons is do-able usually, but it always seemed fast summoning mobs were also the ones that hit like a ton of bricks. I suppose the 25% slow on the swarm line would help... hmmmm. But do tell. I'm all eyes. :)

What I mean is: You can solo all the way to level 65 (your own levels) and still leaving summoning mobs alone, without it being terribly inefficent to do so.

The 55+ summoning cutoff is quite simply a barrier between what should be reasonably soloed and what should need a group to take. Such a barrier is needed for multiple reasons.
 
Beryl said:
Slower going, but possible. Gotcha. :)

Yar. Efficent grouping will be faster than soloing here, simply because we want to encourage sociability, but that doesn't mean soloing should be pointless.

Also, this isn't EQlive, mob power is different. A level 55 mob is a fairly mean foe.
 
gloworm said:
Well, this thread was intended to draw attention to fact that druid's have little areas to solo due to all the indoor areas having the best exp bonus's and most of the good druid spells are outdoor only, tied in with the fact that most of the high level mobs summon so they are group only or pet class only. As far as healing goes, druids are the 3rd best healers plain and simple, they have enough utility spells to be great soloers and OK party members but to be honest the server has an exceptional amount of clerics so when it comes down to it druids get rejected alot. Also there has been issues with healing agro's to consider. Personally I've found my self playing very very little due to the endless tredmill of groups I've been in where all I do is heal, dot, sit, heal, heal, sit, dot, heal, heal, sit, etc. Yes you can be more creative but groups do not want this, you have to watch aggro and let the others take control. Most groups don't even like you dotting or anything due to aggro.

There are some areas you can solo outdoors in but they are hard to get a decent amount of exp from and have little to no good item drops. I have yet to find a quad kiting spot worth the trouble and root/dotting is almost impossible with mobs summoning. These issues I believe are getting adressed however so hopefully it will be something thats taken care of.

I totally agree with you! :) Can I be your friend? :hug:
Basically, we druids need more animal mobs to charm about lvls 15-35 I guess, at least we can solo that way!
Besides, if no one needs a druid if they have some other class already, druids MUST be able to solo better than other classes. If you think more about it, with the little amount of people here, at least until 50+ come to this shard it should be easier to solo, anyways.
 
Melwin said:
What do you think playing a cleric is like?

Heal heal heal heal heal heal heal heal Heal heal heal heal heal heal heal heal Heal heal heal heal heal heal heal heal Heal heal heal heal heal heal heal heal Heal heal heal heal heal heal heal heal Heal heal heal heal heal heal heal heal Heal heal heal heal heal heal heal heal Heal heal heal heal heal heal heal heal aego heal-...yeah

Thats exactly why I'm not playing a cleric, however since cleric's have more efficent and varying spells they do not have as much down time and have HoT etc. to shake it up a bit.

mwh said:
Druids are the 3rd best healer in the game. That isnt there for soloing. Druids have abunch of group buffs, that isnt there for soloing either.

Trust me you don't want to be looking for a group being the 3rd best when there are tons of 1st and 2nd best out there. Druids do have some semi-useful group buffs but trust me no one wants your skin (since aego is better until late 50's which casters may want PoTC), SoW, SoE, etc. work only outdoors and a lot of grouping is actually done in dungeons etc., share wolf form is bugged and has been bugged for quiet awhile, damage sheilds are worse than mages, and your strength/regen spells pale in comparison to shamans. Druids can be utility group players but no one really wants that, they will take what they can get often but if it comes down to it you out in the cold.


Beryl said:
As for the soloing thing -- druids are, by definition, lone walkers of nature and protectors of the earth and the animals, plants, and entities that call it home. Druids are also defined by their generally pacifist natures (excepting when any of the above are in danger), and less likely to 'go off' than say, rangers (who are the enforcers of nature, whereas druids are more the mystics and lorekeepers).

Exactly right, one of the reasons I picked druid.

Beryl said:
Frankly, if I cannot solo AT ALL past 55, I likely won't remain... but as I understand it, this isn't a matter of not being ABLE to solo, rather that it is a slow and tedious thing... which, in all honesty, it should be... that was always the tradeoff for being 'counter culture'. If you color in the lines, you have it relatively easy.... if you color outside them, you aren't going to be guillotined, but don't expect it to be made simple.

Same here and is why I've temporarily lost interest. I spent countless hours trying to find groups and either being rejected or group falling apart within a few minutes after they realize we don't have a exp resser etc.

Wiz said:
Yar. Efficent grouping will be faster than soloing here, simply because we want to encourage sociability, but that doesn't mean soloing should be pointless.

Also, this isn't EQlive, mob power is different. A level 55 mob is a fairly mean foe.

I think soloing should be just as easy as grouping for certain classes (i.e. druids, mages, and necromancers) as those classes are solo classes plain and simple. They can group but why sit there and cast the 1 or 2 spells those classes are good for, when there is so much more tactic in soloing. Plain and simple soloing tactics are amazingly fun and is something that is lacking in WR that I hope is added, live had it but now they are focusig on grouping and if you look at all those great large outdoor areas, they are barren. It's actually very sad. I think since it's harder for us to find a group and therefore get experience than it should be easier for us to solo and get experience. Who can deny that a cleric or warrior doesn't hava a easier time grouping and therefor getting experience and good drops than the 3 solo types? Soloing is fun, it's rewarding, it's tactical, and it's something I have yet to find in any other game period thats like the way Everquest does it. Remove any one of those qualities and it just isn't the same. This is good game balance and would allow for different tactics in the game to be utilized. I really hope that they are :(

xavori said:
I totally agree with you! Can I be your friend?

Yes!
 
XP tables were changed, mobs above 55 summon instead of 53.
This means easier time soloing, and better reward. There you go, you can solo even BETTER now (not saying you couldn't solo before, because you could always).

Druids are the 2nd best healers in the game, not 3rd. They beat shaman at 58 with their 3k, 425 mana heal. That's more efficient than anything shamans get or ever will get.

I'd take a druid as a main healer any time. I love druids, they are amazing on raids where there are AEs because their group heals are efficient and clerics are all tied up with CH chain.


Druids rock, plain and simple. If I didn't have an adversion to all healing classes, I would be playing one myself. (I just can't heal, I need to do damage. It's a problem I have :p )


And people who kick you out because you can't XP res have problems. Hell, if I'm in a group where people anticipate needing it, I do NOT want ot stay.

4% debt is still worse than no debt at all.



In summary, druids rock. They always rocked. Soloing is even better than it was. Gloworm, get back on, you have NO reason to not log on now. We don't have enough healers as it is.
Did you hear me? I need a healer in my group now! :p
 
First of, I would just like to say that I didn't bother reading most of it, but read a little here and a little there, but:

1) Druids are the 2. best healers in the game. At level 58+ they can heal for 3k, which is enough, to fill a clerics spot in a group. The reason that druids can't fill a clerics place in a group, entirely, is because of aegolisme.

2) Druids CAN solo 55+ mobs. Go to WW, charm a rhino and make it kill the 55+ mobs, where you DS and heal rhino, while you slow the 55+ mob.

<-- Just FYI, I havn't really tried number 2 since rhinos became gay and 55+ mobs became like 100000 times harder, but we got a 3k heal since then, so I recon it should be doable -->

3) That people don't want druids in their groups, is because they suck, and don't realize that our resists and healing actually does make a differense. Nor do they realize that dotting the mobs, gives a good dps, and that if there's enough healers, we can nuke. It's not druids that are gay, it's the people (that doesn't play druids). :eek: :eek:
 
Yay I got a new friend! :) :hug:

By the way, is there any way to show Wizzy no one likes druids in their groups, and that we should be able to solo more effectively like other classes? :brow:
 
Yes, we could use another soloing/quadding zone, that's not disputable. But for the people who don't want druids in their group, tell me who they are and I'll beat them senseless. Druids are good healers for XP groups and there is NO reason you shouldn't be able to replace a cleric.

Seriously, tell me who doesn't want druids as main healer. Ignorance is the biggest problem here, not druid's ability to heal.


You guys may want to try Lfay/Gfay to hunt. THe trees should be avoided, but there are lots of animals to charm. Dire bears! :)
 
Nuralia said:
You guys may want to try Lfay/Gfay to hunt. THe trees should be avoided, but there are lots of animals to charm. Dire bears! :)


Where is that place and what lvl are the monsters there?
 
Mobs range from 44 (dire wolves) to 54 (si'thl crawlers). Not sure what level dire bears are, but they are around 48 i'd say. There's lots of mobs there, some more which may be charmable by druids.

Watch out for brownies in Lfay though. And nightmares.
 
Nuralia said:
Yes, we could use another soloing/quadding zone, that's not disputable. But for the people who don't want druids in their group, tell me who they are and I'll beat them senseless. Druids are good healers for XP groups and there is NO reason you shouldn't be able to replace a cleric.

Seriously, tell me who doesn't want druids as main healer. Ignorance is the biggest problem here, not druid's ability to heal.


You guys may want to try Lfay/Gfay to hunt. THe trees should be avoided, but there are lots of animals to charm. Dire bears! :)

I don't want a druid in my group. Druids smell. :sadf:
 
Nuralia said:
You guys may want to try Lfay/Gfay to hunt. THe trees should be avoided, but there are lots of animals to charm. Dire bears! :)
I'm still waiting for my Gfay port:(

EDIT: The animals in gfay aren't tagged as animals, which doesn't make sense, because, even though they are "bad" it doesn't make them any less of an animal?!
 
Homogenn, there won't be any ports until Gfay is cleansed. And the fact they aren't animals is a bug, buglist that.
 
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