donfolstar3
Dalayan Master
Druid dots and how generally disliked they are come up fairly frequently, here are two threads from the last year that mention it if anyone wants/needs a refresher:
http://forum.shardsofdalaya.com/showthread.php?t=25620
http://forum.shardsofdalaya.com/showthread.php?t=25312
Mission Statement:
The purpose of asking for a change is to put some focus on the grab bag of randomness that is Druid DPS, making the class more consistent in regards to gameplay and lore. The purpose of this thread is to take a look at the existing druid dots, explore other possibilities which suit the class better, and produce some reasonable suggestions for change.
I bolded some points of general bugginess in the event some dev sees this and has zero interest in changing dots but is open to fixing some general stuff.
Meet the Dots (info from wiki & looking at spellbook) plus comments
1. Fire DoTs
The fire line of dots for Druids includes Flame Lick (1), Immolate (29), and Breath of Tarhyl (52) and each includes some type of AC/resist debuff. The line is "replaced" by Disempowering line of fire based debuffs at 44, 56, 62, and Archaic plus a single Defensive (the only such non-Enchanter spell) called Tarhyl's Fiery Sundering (39) which is similar do the others but -200 resist.
-The Defensive spell is probably just an error that was meant to be Disempowering?
-Overall this line seems good. Each spell reduces AC, ATK, Fire resist, or does damage and it changes as you level and there is nothing wrong with that. A slight resist mods for Enclosure (62) would be swell, but that's about it.
2. Swarm DoTs
The swarm line of dots are long duration low damage dots Druids receive at 14, 34, 44, 53, 61, and Relic. They are magic based and include a sizable -100 resist mod.
2.2. Creeping Crud?
This spell (24) is probably part of the Swarm line given the similar stats, same animation, and gap in the swarm line, though it has a different icon for some reason.
-Again, the Creeping Crud thing is probably just an oversight.
-These spells are generally agreed by most Druids to be awful. A few Druids will talk them up based off nostalgia or something, but in the end these dots are leftovers from something Live tacked on for ??? reasons.
-Long cast times make them less than ideal for use while healing, the slow damage is bad for xp groups, and iirc the spells say really nasty things about the devs when you cast them [citation needed].
-Going to Erimal all bright eyed and optimistic then getting Doomswarm is a major kick in the balls.
-The rest of this post will be about possible replacements for these spells.
Alternatives.
Several good ideas have been offered by others. I am not claiming ownership of these ideas but I am also not going to track down and credit everyone. It is a fine balance between humility and laziness.
1. Zealot's DoT
The idea of leaving the Swarm dots but adding some mana cost and a similar mechanic to Zealots Strike (heals the targets target, i.e. the tank) was kicked around and generally liked. I am hesitant to mention this idea since Z recently washed her hands of the Zealot mechanic, but the lore aspect of Druids summoning bugs that bite enemies then poop/vomit healing juice all over the tank is too good.
-Please do not use this as a springboard to a Druid v. Cleric or whatever tangent. It would be really minor healing and everyone knows healers are fine minus how piss poor chloroshock is on efficiency/throughput.
2. Have you ever seen the Rain?
Druids have rains spanning from Cascade of Hail (14) to Blizzard (54) and even have a Fire rain (49) hiding in there before they just stop. Even more perplexing, Druids get Fist of Shiritri (63) which is an orange gemmed magic spell that has a cold spell icon and is not a rain...
-Druids should really get a rain past 54 since they are #2 in the land of rain makers. Runic2 is kind of a rain (I lost track of the changes), but that is a ridiculous gap.
-Ideally Shiritri or Winter's Claim (62) could be made into a rain since both have rain like information on the wiki parser. That would fill the gap.
-That or some 55+ rains, cold and fire to replace the high level DoTs then just delete/ignore the rest.
3. I can't get no Calefaction
Calefaction (44) is a fast casting (.5) medium recast (12) nuke that does not receive a single upgrade. This is unfortunate since
-Seeing an upgrade or two to this line would be great! The short cast time makes it usable while healing while the recast/cost keep it from getting out of hand. Possibly replace the 53, 61, and Relic dots with one fire and two ice based spells that are similar (Incalescence, Frost Bite, and Cold Snap)
-From a class/lore perspective it fits right in with the nukes Druids already have and is not just some terrible tagged on DoT sitting in the corner all awkward.
Discuss!
http://forum.shardsofdalaya.com/showthread.php?t=25620
http://forum.shardsofdalaya.com/showthread.php?t=25312
Mission Statement:
The purpose of asking for a change is to put some focus on the grab bag of randomness that is Druid DPS, making the class more consistent in regards to gameplay and lore. The purpose of this thread is to take a look at the existing druid dots, explore other possibilities which suit the class better, and produce some reasonable suggestions for change.
I bolded some points of general bugginess in the event some dev sees this and has zero interest in changing dots but is open to fixing some general stuff.
Meet the Dots (info from wiki & looking at spellbook) plus comments
1. Fire DoTs
The fire line of dots for Druids includes Flame Lick (1), Immolate (29), and Breath of Tarhyl (52) and each includes some type of AC/resist debuff. The line is "replaced" by Disempowering line of fire based debuffs at 44, 56, 62, and Archaic plus a single Defensive (the only such non-Enchanter spell) called Tarhyl's Fiery Sundering (39) which is similar do the others but -200 resist.
-The Defensive spell is probably just an error that was meant to be Disempowering?
-Overall this line seems good. Each spell reduces AC, ATK, Fire resist, or does damage and it changes as you level and there is nothing wrong with that. A slight resist mods for Enclosure (62) would be swell, but that's about it.
2. Swarm DoTs
The swarm line of dots are long duration low damage dots Druids receive at 14, 34, 44, 53, 61, and Relic. They are magic based and include a sizable -100 resist mod.
2.2. Creeping Crud?
This spell (24) is probably part of the Swarm line given the similar stats, same animation, and gap in the swarm line, though it has a different icon for some reason.
-Again, the Creeping Crud thing is probably just an oversight.
-These spells are generally agreed by most Druids to be awful. A few Druids will talk them up based off nostalgia or something, but in the end these dots are leftovers from something Live tacked on for ??? reasons.
-Long cast times make them less than ideal for use while healing, the slow damage is bad for xp groups, and iirc the spells say really nasty things about the devs when you cast them [citation needed].
-Going to Erimal all bright eyed and optimistic then getting Doomswarm is a major kick in the balls.
-The rest of this post will be about possible replacements for these spells.
Alternatives.
Several good ideas have been offered by others. I am not claiming ownership of these ideas but I am also not going to track down and credit everyone. It is a fine balance between humility and laziness.
1. Zealot's DoT
The idea of leaving the Swarm dots but adding some mana cost and a similar mechanic to Zealots Strike (heals the targets target, i.e. the tank) was kicked around and generally liked. I am hesitant to mention this idea since Z recently washed her hands of the Zealot mechanic, but the lore aspect of Druids summoning bugs that bite enemies then poop/vomit healing juice all over the tank is too good.
-Please do not use this as a springboard to a Druid v. Cleric or whatever tangent. It would be really minor healing and everyone knows healers are fine minus how piss poor chloroshock is on efficiency/throughput.
2. Have you ever seen the Rain?
Druids have rains spanning from Cascade of Hail (14) to Blizzard (54) and even have a Fire rain (49) hiding in there before they just stop. Even more perplexing, Druids get Fist of Shiritri (63) which is an orange gemmed magic spell that has a cold spell icon and is not a rain...
-Druids should really get a rain past 54 since they are #2 in the land of rain makers. Runic2 is kind of a rain (I lost track of the changes), but that is a ridiculous gap.
-Ideally Shiritri or Winter's Claim (62) could be made into a rain since both have rain like information on the wiki parser. That would fill the gap.
-That or some 55+ rains, cold and fire to replace the high level DoTs then just delete/ignore the rest.
3. I can't get no Calefaction
Calefaction (44) is a fast casting (.5) medium recast (12) nuke that does not receive a single upgrade. This is unfortunate since
-Seeing an upgrade or two to this line would be great! The short cast time makes it usable while healing while the recast/cost keep it from getting out of hand. Possibly replace the 53, 61, and Relic dots with one fire and two ice based spells that are similar (Incalescence, Frost Bite, and Cold Snap)
-From a class/lore perspective it fits right in with the nukes Druids already have and is not just some terrible tagged on DoT sitting in the corner all awkward.
Discuss!
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