druid R2 since changed since change.

oozu1234

Dalayan Adventurer
I still think its terrible the way it is. but here is my feedback on the way the spell is acctually working.

when first changed killed myself over and over and over and over and over.

Since change to the change (reduced range)

I no longer kill myself with it, however the range on the Stun is still the same as it was before. if i'm main healing a group or duoing i cannot use this spell. Now this is said on things like say EC orcs if i put mobs in one corner of a room and im standing in the opposite on the other side of the room.

Now if im in a wide open zone killing something BIG like say treants in WPL. I can go completley OOR of the casting range. slowly inch forward while spamming my r2 gem untill it finally pops off and i still take the full brunt of all the damage stun kb etc.

My thoughts: These changes were brought in to stop druids from lol soloing lower tier zones and to be a "viable" means of druid dps when wanted. If this is true The aggro i think should be reduced so i can cast it without getting aggro (if doing an AE grp).

If that wasnt the bottom line reasoning for changing and their is another reason i don't see any reason not to change it back to exactly the way it was before just 3 targets instead of 6.
 
I'm hoping this is still just a bug and the AE range was meant to be 20 on all the components of this spell.
 
I'm hoping this is still just a bug and the AE range was meant to be 20 on all the components of this spell.
I think whoever changed it misunderstood how the ae range would be dictated (assuming the range on the components would be the deciding factor) and left the ae range on the spell itself at 100.
 
I'm hoping this is still just a bug and the AE range was meant to be 20 on all the components of this spell.

would be a good fix. not PERFECT but good and manageable i could deal with it without complaint!
 
Yeah this is another spell that got the 4 AM, fighting with host for 6 hours, running on no sleep, realizing spells were bugged and trying to fix them before the server went up treatment.

They are all supposed to be 20. I truly do not see how I missed one.
 
Yeah this is another spell that got the 4 AM, fighting with host for 6 hours, running on no sleep, realizing spells were bugged and trying to fix them before the server went up treatment.

They are all supposed to be 20. I truly do not see how I missed one.

all good wald
 
My thoughts: These changes were brought in to stop druids from lol soloing lower tier zones and to be a "viable" means of druid dps when wanted. If this is true The aggro i think should be reduced so i can cast it without getting aggro (if doing an AE grp).

dont see why this would happen when any tank in teh same tier can do it?
 
Been talking to rad/weal/quila/zed and I feel like it would be awesome to give druids a real reason to do dps in group/raid situations. Making them cleric mimics isnt much fun and steps on cleric toes. Instead give them their own niche of some kind.

Relic: Doomswarm:
650 mana
5 sec cast
Duration: 4 tics
Deals 600 damage per tic
Each time the dot tics it does a vim style heal, only with a much larger range (essentially splits it to the entire group or raid). It heals for 3600, which is benefited by HI/tomes/etc.

3600/6 = 600 when in just a group
3600/18 = 200 when in a raid

Does anyone like/dislike this idea?

Its like a shorter, bigger doomswarm that procs a mini, bigger area, vim on each tic.

Not enough healing to really keep anyone alive, but its enough to help. Not quite healing efficent. Not quite dps efficent. But when you combine both its super efficent. Ofc, nobody brings healers to do dps, so it needs the efficiency to actually be raid/6man viable.
 
Very similar to what I posted in the healer balancing thread which has kinda gone cold. I wish we would get word if they are still considering changes and want more ideas or if taking 1 sec off group heal is there "fix".
 
Often there is no clear yes or no answer to that. If enough people from the community in general, and specifically druids, post and say they think more change is needed and like x idea, then there is a fair chance of it being changed. Unfortunately, it seems like most people dont really care to read the forums and post about changes even if in game they express that change is needed.
 
Is our runic 2 going to be fixxed? kinda sucks it went from a bad ass awsome spell to being totally useless. from what i hear just the range needs to be reduced on one of the components or the spell itself.
 
Cataclysm was a too-cool-for-school spell way back when because it was broken/overpowered/whatever. Now it's "fixed/working as intended/broken/useless." Change it to something actually useful that actually allows druids a reasonable form of dps.

Posting my official opinion again: change Cataclysm to a quick nuke with some form of utility, like a small amount of spell dampening:

Runic: Shojar's Frozen Reckoning
550 Mana
0.5 second cast, 30 second cooldown
1250 cold direct damage
220 cold damage per tick for 4 ticks
3% dampening effect for 4 ticks (stacks for each druid that can cast it?)

Look. It's a DPS downgrade to Cataclysm. It allows druids to do some kind of damage in melee range or at long range, without destroying themselves/the world/everyone else's DPS and without wasting valuable heal casting time. It evens the playing field a little between stacking druids and stacking clerics in high end raids, at the expense of a good amount of mana. It can't be kept up all the time, so it could be strategically used for AE phases or what not.

Clerics got cool new spells (Zealot's Strike, etc) because "all they do is heal." Well, all druids really do is heal. Honestly, clerics have more raid utility than druids. Between Call of the Blessed, Purify, Divine Unbinding, clerics have a lot more opportunities to push buttons that aren't heals during raids. Druids cast Archaic once, and then heal the rest of the fight. On top of it, clerics actually do more damage during raids while healing. Please, give us something other than heals that we can use mana on in both group and raid situations. Cataclysm is usable in neither groups nor raids and only when kiting. No tier 12-13 druid really wants to have to kite to use their Runic 2. No tier 12-13 druid really wants a Runic 2 that they never get to use.

IF ALL ELSE FAILS, just give us Runic: Call of Tarhansar, because I would rather make it rain in every outdoor zone than have Cataclysm sitting useless in my spell book.
 
If the dev's want to maintain the DPS mechanic for druids as direct damage, they need to advance their quick nuke line. As mentioned in a plethora of threads, druids cannot afford to cast a 4 second nuke while healing is needed. Druids are in dire need of a niche to be established for their DPS. Radaere's idea does this.
 
I box druids a lot and Cata was pretty much the only non-heal spell I cast, now I cast nothing. Anything but the current incarnation of Cata would be good.
 
who cares about druids? it is supposed to be our fault that you didnt click CLERIC at character creation?
 
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