oozu1234
Dalayan Adventurer
I still think its terrible the way it is. but here is my feedback on the way the spell is acctually working.
when first changed killed myself over and over and over and over and over.
Since change to the change (reduced range)
I no longer kill myself with it, however the range on the Stun is still the same as it was before. if i'm main healing a group or duoing i cannot use this spell. Now this is said on things like say EC orcs if i put mobs in one corner of a room and im standing in the opposite on the other side of the room.
Now if im in a wide open zone killing something BIG like say treants in WPL. I can go completley OOR of the casting range. slowly inch forward while spamming my r2 gem untill it finally pops off and i still take the full brunt of all the damage stun kb etc.
My thoughts: These changes were brought in to stop druids from lol soloing lower tier zones and to be a "viable" means of druid dps when wanted. If this is true The aggro i think should be reduced so i can cast it without getting aggro (if doing an AE grp).
If that wasnt the bottom line reasoning for changing and their is another reason i don't see any reason not to change it back to exactly the way it was before just 3 targets instead of 6.
when first changed killed myself over and over and over and over and over.
Since change to the change (reduced range)
I no longer kill myself with it, however the range on the Stun is still the same as it was before. if i'm main healing a group or duoing i cannot use this spell. Now this is said on things like say EC orcs if i put mobs in one corner of a room and im standing in the opposite on the other side of the room.
Now if im in a wide open zone killing something BIG like say treants in WPL. I can go completley OOR of the casting range. slowly inch forward while spamming my r2 gem untill it finally pops off and i still take the full brunt of all the damage stun kb etc.
My thoughts: These changes were brought in to stop druids from lol soloing lower tier zones and to be a "viable" means of druid dps when wanted. If this is true The aggro i think should be reduced so i can cast it without getting aggro (if doing an AE grp).
If that wasnt the bottom line reasoning for changing and their is another reason i don't see any reason not to change it back to exactly the way it was before just 3 targets instead of 6.