Drop Charges on items & Much more Nice No Drop itemization.

After giving this some thought, I don't know if it's even possible. I'm pretty sure the client is hardcoded to disallow no drop trades, and items with effects that have charges will use up those charges, so clickable effects couldn't really have these "drop charges" either.
 
It'd be doable in a very convoluted way...

Item A is No Drop but with a targetable "Summon Item B" that has, as a side effect, the destruction of Item A. Item A has "3 drop charges" (simple info tag, without any real influence on the item's performance). Item B is identical to Item A except that it has two "drop charges" and its clicky effect is "Summon Item C". Item C is identical to Item B but with only one "drop charge" and a "Summon Item D" effect. Item D is identical to all the others but without any "drop charge" and no clicky effect.

Convoluted, but it'd work... :p
 
I guess if there is no way to alter an item upon trade.. something that would trigger an effect or counter of some sort, then this couldn't happen. Wish there was. I really think this idea is promising.
 
rab said:
This would be best used for another game, perhaps.

ok if its not possible what about: Introducing more ''good'' no drop items from regular mobs and quest that will avoid low and med lvl people the need of buying good stuff from other players??
 
Oualawouzou said:
It'd be doable in a very convoluted way...

Item A is No Drop but with a targetable "Summon Item B" that has, as a side effect, the destruction of Item A.  Item A has "3 drop charges" (simple info tag, without any real influence on the item's performance).  Item B is identical to Item A except that it has two "drop charges" and its clicky effect is "Summon Item C".  Item C is identical to Item B but with only one "drop charge" and a "Summon Item D" effect.  Item D is identical to all the others but without any "drop charge" and no clicky effect.

Convoluted, but it'd work... :p

This would essentially double the number of items in the databse(more or less depending on drop charges, which would be item specific I'm sure). It would also require a new spell added for every single item, and like I said, the items couldn't have clicky effects of their own due to limitations on number of clicky effects allowed per item(1).

This wouldn't work very well at all for time reasons, as well as a fairly ridiculous increase to the size of the spells file.
 
Monjapino said:
ok if its not possible what about: Introducing more ''good'' no drop items from regular mobs and quest that will avoid low and med lvl people the need of buying good stuff from other players??

There are a fair amount of no drop and tradeable yet obtainable items for med and low level chars. I would like to know why you don't think the current drops are "good". What exactly are you comparing them to?
 
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