Dragon in Mielich

I have no issue with the way things are, but I do take issue with your statement:

Thinkmeats said:
but you could take that group of 65s with dumpy AAs and gear, get a ringer tank

if

FR can be farmed effectively by anyone

is true, then you should not need a "ringer tank" to do it. If you need a ringer tank, than it cannot be farmed effectively by anyone. Not everyone has access to a ringer tank, and ringer tanks can go 2-box the named anyway, so why would they want to share their farming with other people in their group.
 
GuiardoTuneweaver said:
I have no issue with the way things are, but I do take issue with your statement:

if

is true, then you should not need a "ringer tank" to do it. If you need a ringer tank, than it cannot be farmed effectively by anyone. Not everyone has access to a ringer tank, and ringer tanks can go 2-box the named anyway, so why would they want to share their farming with other people in their group.

Oh pish-posh. I didn't carve out an exception for a level 12 group, either. Not to mention that the term "ringer" is used pretty loosely there--you wouldn't need much. A deepmetal tank with 150 AA or so would probably do the trick.
 
I still think that's reaching a little bit, considering market price for a suit of deepmetal is tens of thousands of platinum and some of the pieces aren't easily replaced until tier 3+ raid mobs.
 
robopirateninja said:
I still think that's reaching a little bit, considering market price for a suit of deepmetal is tens of thousands of platinum and some of the pieces aren't easily replaced until tier 3+ raid mobs.

lmao

No, it's not reaching. Reaching would be claiming that the insane example of a group of level 65 hermits who don't know a tier 3+ tank (with such mighty mobs as windrider and the easier parts of ntov) makes FR the elite club for "only tier 5+ guilds".

Being in a high tier guild makes it so you have no excuse for being poor, but it doesn't automatically make you rich. The good ol tagteam of :what: and :dumb: can easily keep your pockets empty even as your manabar swells with augged thaz gear.
 
Thinkmeats said:
No, it's not reaching. Reaching would be claiming that the insane example of a group of level 65 hermits who don't know a tier 3+ tank (with such mighty mobs as windrider and the easier parts of ntov) makes FR the elite club for "only tier 5+ guilds".

I guess it would be if anyone but you had said that
 
Thinkmeats said:
This pretty much just wrong on all counts. Maybe you're just not hitting the right places? Also, the problem with your idea is that is those exclusive, out of the way places are boring beyond words and make for shitty gameplay experiences.

How am I wrong exactly? Your sweeping statements don't take actual evidence into account. You basically said "no you're wrong" and didn't follow it up with a "here's why" statement. I fail to see how I'm wrong exactly, since the most money you ever see off a non-raid mob is 50 platinum at best, and even then you're in a group who does a split.

Also, if the places that are boring beyond words and make for shitty gameplay experiences, WHY THE HELL ARE THE MONEY DROPS NERFED? That makes not a single ounce of sense. If it drops money but is mind-numbingly boring, it will be farmed sparingly. If it drops dog shit for money and gems, and it's boring as fuck, then you 100% ensure that the content in question will never, ever be done in a farm capacity or otherwise.

Usually your arguments are succinct dude, but this one is complete crap. Follow it up with facts next time, seriously.
 
robopirateninja said:
I guess it would be if anyone but you had said that

Draxx said:
Firstly, there is one zone that can be farmed effectively only by tier 5+ guilds, and that's First Ruins.

Then I guess it is, eh? :toot:

Draxx said:
How am I wrong exactly? Your sweeping statements don't take actual evidence into account. You basically said "no you're wrong" and didn't follow it up with a "here's why" statement. I fail to see how I'm wrong exactly, since the most money you ever see off a non-raid mob is 50 platinum at best, and even then you're in a group who does a split.

Also, if the places that are boring beyond words and make for shitty gameplay experiences, WHY THE HELL ARE THE MONEY DROPS NERFED? That makes not a single ounce of sense. If it drops money but is mind-numbingly boring, it will be farmed sparingly. If it drops dog shit for money and gems, and it's boring as fuck, then you 100% ensure that the content in question will never, ever be done in a farm capacity or otherwise.

Usually your arguments are succinct dude, but this one is complete crap. Follow it up with facts next time, seriously.

Unfortunately, the trusty "where is your evidence" is gonna have to get refuted with the equally-trusty but far more loathed "I know where to get better money than you but I can't say that because I know about it as a staffer and not as a player". I can say this: pay attention to /auction. It's not hard to figure out if person A has more money than god and they consistently sell items from zone B, then maybe you should try zone B. When I played, I made the bulk of my cash clobbering nameds in xp dungeons, primarily RSM (yes, *post*-nerfs rsm), but I knew of people who got their cash in a zillion different places, and this was before hhk and fr even existed. There are a lot of options. What's more, any option that isn't raw pp farming gets worse the more people do it--if you're doing the same zone as ten other players, you won't get near as much cash as if you were the only game in town. And again, I can't stress this enough: If a significant portion of your cash comes from tier 1-2 raid mobs with droppable loot, you are doing something wrong. If you are doing the same thing as everyone else, you are doing something wrong.

Re: Cash drops on giants, iirc they were nerfed because it didn't make sense to have something so easy and so boring be so lucrative. I certainly wouldn't mind giving them a little love (see my comment earlier about how they should be decent places for people in their 50s or for idle dicking around before raids), but there are places that are as easy, as hassle-free, drop decent money, and are not quite so tedious that are already in-game, so returning giants to their former 'glory' isn't really a priority.
 
Thinkmeats said:
If a significant portion of your cash comes from tier 1-2 raid mobs with droppable loot, you are doing something wrong.

I know several people that have farmed only low tier raid mobs with droppable loot and have managed to get their charms in very good time, faster than I ever did or even could grouping/xping and tradeskilling combined.

On the subject of Mielech the Reanimated are you joking? We have a Mielech scout bot and 10 times out of 10 times I've checked him he's been up... and that's after weeks of not doing him. It's gotten to the point I don't even scout him before I do; I assume he's up and we kill him (if I haven't killed him in the last 5 days). I have never been let down. I don't see what purpose making his loots no drop serves besides having guild that actually farm him for upgrades losing out on the opportunity to hand the items down as they are replaced, or selling them for a guild charm fund or whatever.

I could really care less if his loots go no drop or not, I never plan to kill this guy or any low tier bosses again. I really don't see the point; it would seem to me as you're just screwing yourself in the long run, but hey feel free to! I have my charms good luck getting yours.
 
Speaking from massive amounts of experience you definitely get more money farming "raid" targets and other random 4.5 day spawn named. The real problem here is that only a very small group of people can do this a few times a week. Therefore other people will have to explore other options for making money. Pretty much any raid target with droppable loot will net you at least 1k for an hour or less of work, depending on how many characters you need to bring and how experienced you are with mobilizing.
 
Finny said:
I know several people that have farmed only low tier raid mobs with droppable loot and have managed to get their charms in very good time, faster than I ever did or even could grouping/xping and tradeskilling combined.

Which was a bad situation that rewarded well-geared complacent lazy people. There was no incentive to go dungeon-diving when you could just hold your dick in one hand and use the other to kill plaguefang for the millionth time.

Eldorath said:
Pretty much any raid target with droppable loot will net you at least 1k for an hour or less of work, depending on how many characters you need to bring and how experienced you are with mobilizing.

Which is a pathetic, slow, lazy way to make money that requires very little thought or risk and gives very little reward. Not a problem, but certainly not something that should be your main backbone of farmign if you at all intend to get to a good charm. Which is why I'm unconcerned that there are only a few such raid targets to hit.

And for the record, we have no plans to change Mielech's farmable status.
 
Eldorath said:
Call it pathetic, but its definitely not slow :p

Definitely not, Drello and I both farmed up about 200K in about 4 weeks farming nameds. This was when the market was infused with new players buying tons of new gear from raid mobs. It's not slow, and it's extremely lucrative, especially when you have a chokehold on the market like we did.
 
Eldorath said:
Call it pathetic, but its definitely not slow :p

I'd said slow because of the "1k for an hour". I'll definitely agree that the vast majority of tier 1-2 raid mob farming nets far, far more than 1k/hour.
 
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