DPS Caster Newport Insignias

Haphesto

Dalayan Beginner
As a wizard, I was disappointed to learn that the effect on my Insignia of Newport (+10% damage?) does not stack with normal Damage Increment items. Considering that getting the Insignia requires a solid group of 60+, any dps caster involved would already have atleast a Damage Increment III item, which is roughly the same. The stats on the ring are nice, but the effect is really what dps casters are after.

I'm requesting that the Damage inc effect be lowered, and in exchange be made stackable with normal Dmg Inc items.

Also, a thread in the Tome of Knowledge detailing what exactly the effects on all the Insignias do would be helpfull. Thanks

edit: wrong forum
 
The effects of the Insignias can be found by using the SoD spell parser (on one of those link pages) by searching by name under any class.
 
I'll admit that I thought it was curious that the melee newport rings stack nicely with other items, whereas the caster ones don't. I'd thought they would be minor crit mobs (couple percentage points).
 
Haphesto said:
As a wizard, I was disappointed to learn that the effect on my Insignia of Newport (+10% damage?) does not stack with normal Damage Increment items. Considering that getting the Insignia requires a solid group of 60+, any dps caster involved would already have atleast a Damage Increment III item, which is roughly the same. The stats on the ring are nice, but the effect is really what dps casters are after.

I'm requesting that the Damage inc effect be lowered, and in exchange be made stackable with normal Dmg Inc items.

Also, a thread in the Tome of Knowledge detailing what exactly the effects on all the Insignias do would be helpfull. Thanks

edit: wrong forum

The entire quest can be duoed.

But yes, it is essentially just a DI3 effect with another percent on top. I'd rather see a 3% increase that does stack.
 
I'll put it up for discussion, but don't get your hopes up. This ring isn't something I intend folks to use past entry level raiding at most - it's primarily there for the players that don't particularly enjoy raiding or have the time to commit to raiding every single day. If there are instances where you wouldn't use this over dropped stuff or tradeskill made stuff I'll take it into consideration though. What you need to do if that's the case is give concrete examples of items you'd use over it.
 
If you make it stack with everything there's a danger that it will become one of those items that people don't replace because they need the effect more than the stats. I don't think the staff wants it to be another "Singing Shortsword"-like item that hangs around long after it should be obsolete. And to be honest its not really a hard enough quest to be that kind of item.

If +crit and +dmg items are common enough, perhaps some other kind of enhancing effect? Like a random chance to reduce the mana spent on a spell (sort of like a crit Mana Cons., but not high enough chance to be too uber).

Or a random chance for aggro reduction on an offensive spell. On the one hand, it would help newbs just getting into raiding, and it probably wouldn't dumb down the process too much. And as you progress more you'll have less need for an item like that because you get better (wizzies get better Conc. spells, necros get more practice FD'ing, ench/mage get experience, and all classes get aggro reduction AAs).
 
Agree that aggro reduction would be sweet (especially for mages!).

Either +2% to crits or +3% dmg increment itself wouldn't make it overpowered I think.
 
tinkaa said:
Agree that aggro reduction would be sweet (especially for mages!).

Either +2% to crits or +3% dmg increment itself wouldn't make it overpowered I think.

I agree with that, something like 2% would be useful for either of those stats as opposed to essentially getting a worthless effect. :(
 
Xeldan said:
I'll put it up for discussion, but don't get your hopes up. This ring isn't something I intend folks to use past entry level raiding at most - it's primarily there for the players that don't particularly enjoy raiding or have the time to commit to raiding every single day. If there are instances where you wouldn't use this over dropped stuff or tradeskill made stuff I'll take it into consideration though. What you need to do if that's the case is give concrete examples of items you'd use over it.

I agree with this sentiment--that's why I thought it would be 1 or 2% crit mod at most. If you're wondering vis a vis the other TS or dropped rings, the newport ring beats em. I was merely pointing out that the melee rings stack well with even raid level gear, whereas the caster ones don't, because of the nature of their focuses.
 
If you make it stack with everything there's a danger that it will become one of those items that people don't replace because they need the effect more than the stats. I don't think the staff wants it to be another "Singing Shortsword"-like item that hangs around long after it should be obsolete. And to be honest its not really a hard enough quest to be that kind of item.

Agreed. It's not really intended to be something that's worn forever simply because of the focus effect.
 
Xeldan said:
Agreed. It's not really intended to be something that's worn forever simply because of the focus effect.

Understandable, but right now the focus effect is useless. Even a non-raiding 60+ can easily get a Ring of the Flamecaster, a Dmg Inc III ring with nice stats. With all the trouble of doing Rings I, II, III, IV, and V, I thought I would be rewarded with an item with a useful effect that would stay on my toon for a while.
 
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