Down-leveling Characters

JVor

Dalayan Beginner
There should be a way to temporarily down-level your characters, with armor, weapons and spells down-leveled proportionally - some possibly deactivated at lower levels, so that you can do quests, Adepts and help lower level players (by forming groups) and encourage grouping in general. This should be more fun for new people to SoD.

This is very important for Adepts. Currently, I have been waiting like 2 weeks for enough peeps (of the right classes) to be on to kill Lord Commander Ragarati, a level 52 Adept (character level 45-52 to engage). At least at 52, I can continue XPing by getting AAs. At lower levels, you have no choice but to EXPlock your characters for extended periods of time (days or weeks in some cases) due to repops of adepts taking days and several peeps in group wanting some item that drops infrequently or rarely. If you have a hard-to-get group NOW, trying to get one a couple days later can be a pain, especially if everyone wants some drop from the boss. Apparently, waiting for that drop, people create lots of characters to continue playing SoD. You can't just play a Main in SoD and wait on Adept drops (without EXPlocking - not a good solution). The repop rate on some Adepts should probably be looked at so Mains can do the Adept and keep going.

Another "solution" suggested by someone, was simply to forget him - "you can get better stuff at higher levels anyways" - not the best way to finish quests.

Apparently, Project Grin was created to allow players to two box tanks and healers at different levels to do different Adepts. This basically forces people to two box rather than find other players to group with - probably not the direction SoD should go (IMHO).

Furthermore, players use higher level characters to help fight stuff (e.g. totally destroy level 50ish bosses to help out lower level peeps). I had a level 55 and 65 help me and some others kill "a master rogue" and Glidrek in MielB for the Ring of Vengeance quest because we couldn't get a decent group together (MT, healer,etc. due to not enough of the right classes being on at that level). Although I truly appreciated the help, I don't think this is the way to do quests.

Just about everything in SoD seems to be a kludge or get-around from forming REAL groups with pullers, tanks, healers and other classes (especially since not enough of these other classes are around at any given moment).

If ALL players can down-level their characters, especially Mains, to help lower level chars, it would be more pleasant to play SoD and there would be LOTS of different classes to create decent groups with. I also believe the mobs are too easy to kill in general. Harder mobs would require a level of grouping beyond two-boxing. White mobs should be 3-players, yellow 4-5, red 6+.

I also believe the higher level chars would have more "fun" being a level 19 trying to kill something than just a 65+ coming in and whacking it for a lower level char.

To encourage grouping and helping out the lower level chars, the higher level chars should get the proportional or so EXP. The loot should be No-Drop. The higher levels may not be able to use the loot but the EXP should be worth something and actually encourage higher levels to group (of course leeching may need to be looked at - i.e. grouping within certain levels that can actually contribute would need to be tighter).

EQ2 has this ability and I have used it extensively to do some of the 4000+ quests it has. This would slow down the game so people could do the quests without the race to 65 - and at even 65, to do those quests you missed.
 
Apparently, Project Grin was created to allow players to two box tanks and healers at different levels to do different Adepts. This basically forces people to two box rather than find other players to group with - probably not the direction SoD should go (IMHO).
This isn't necessarily the only way the community toons can be used. In fact, I even state at the top of the wiki page that one of the uses for Project Grin can be "to enable a high-level friend to group with a low-level friend when the high-level friend has no low-level character of his/her own." All it takes is a message in DB or a call for help in OOC and I'm sure even a complete stranger would be willing to volunteer to hop onto one or even two of the community toons to help you get your loot as long as the Adept fight in question isn't too complicated. Maybe I'm being too optimistic.

Regarding the problem of Adept respawns, I prepared a detailed post with graphs and everything calling for the simplification of Adept timers. I just haven't gotten around to posting it because I thought it might look too self-serving while I'm so busy farming several Adepts myself in order to polish off some of the new community toons. I'm not even sure this is something the staff are open to looking at, but I agree that the current repop rates are tedious.
 
I think on Live this is called Shrouding. It is a useful ability that has a lot of potential. However, I am going to guess that the following is true:

1. Implementing this would be easier after 2.5
2. After 2.5 comes there will be a very very low chance that this idea makes it into the game

Big changes are not common on SoD for a few reasons. This is also a new player problem which has a solution for older players that you mentioned. I think the last time the devs took a swing at fixing the leveling scene it involved making a lot of quests which went, and continue to go, ignored by the majority of players.
 
I don't see that. I see tons of people running around with their noob class quest armors and weapons. Some of them are pretty dang good too! The bard weapon from crags of tarhyl in particular is sick. Seen plenty of those around.
 
This isn't really Shrouding. In EQ1, Shrouding allowed you to play a different class at various levels below your level (unless of course you were playing the same class as your normal char but with diminished capabilities (i.e. not a full list of spells, armor, etc.)). Typical classes were Warrior, Cleric, Enchanter, Wizard and Rogue - so someone could shroud something your group needed.

For example, one of my guildies, early Sunday morning, wanted to get a piece for his Epic. We had 4 peeps but he needed a Rogue to open the door. No Rogues were on in the guild and the only other one was busy. He was ready to call it, being disappointed. I told him I could give the group Enchanter buffs and shroud a Rogue (goblin) but they would not have my Enchanter capabilities (you can only shroud/unshroud at the guy in PoK). We did it and he got his piece - he was very happy.

Another example - some classes have invis, but that will only get you so far. Rogues have hide and sneak which gets you almost everywhere (they are the group/raid wipe corpse pullers). So, I needed to just get somewhere for a quest and my invis was not enough. Shrouding Rogue, I did the quest easily.

So, being able to actually change classes (at different levels being even more useful) can let you do stuff you and your group can't normally do. But all I was asking above is just to stay the class your peep is, just at a different level so you can do quests, Adepts and group with others so they and you can get EXP.

This would also alleviate the problem of not enough classes on to do something as I am sure there are LOTS of every class at the 65 levels.
 
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