I'm sure that future itemization has all these factors considered but I was just wondering if there is ever going to come a point or if that point has already been reached where the base formulas used to balance the game can't keep up with the ever increasing power of equipment. Consider that melee classes have weapon slots and a haste slot to upgrade where casters usually have just one primary focus that affects the bulk of their damage. Also, many melee classes have % based AA's that affect their damage and survivability that keep scaling as you get better equipment. Additionally hybrid classes benefit from an even larger array of item effects.
I just hear the stories of highly geared hybrid tanks doing all kinds of crazy things and it makes me wonder.
Are the focus effects of all kinds powerful enough to scale evenly against the powerful melee equipment?
I don't really have enough information to have an opinion on the matter just wanted to know what you guys thought.
Please know that if there is an issue my intention is to simply bring attention to it and nothing more.
Thanks.
I just hear the stories of highly geared hybrid tanks doing all kinds of crazy things and it makes me wonder.
Are the focus effects of all kinds powerful enough to scale evenly against the powerful melee equipment?
I don't really have enough information to have an opinion on the matter just wanted to know what you guys thought.
Please know that if there is an issue my intention is to simply bring attention to it and nothing more.
Thanks.
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