Dissonatatus, Bladedancer's Enmity

sheer1

Dalayan Elder
the clicky on this seems have changed recently, my playtimes are pretty erratic these days so i'm not sure how long ago this went in since i don't see any announcements made on it.

parsing the spell file doesnt show any differences that i noticed, but there are two main changes i saw using this today.

- the clicky previously acted as a detrimental song, taking up one of the two detrimental song slots for a bard. Now it is acting as a few other bard song clicky items, such as amice of the golden dawn, where it is an independent buff with a 3 tick duration. Also now bards can work in another detrimental song which is cool, and also sort of makes me think of old eq bards twisting 5 songs mashing keys like its the willennium.

- the attack doesnt scale anymore; it use to give me around 300, now it is around 100.

my first question is, were any of the other effects from the clicky changed? it gives stamina regen and is suppose to give max double attack, but that was never apparent in the parser so I just took marza's word for it since he is a stand up guy. I was trying to eyeball the stamina regen part but unless i do a raid boss where i know roughly where my stamina is at during different phases i can't tell if that is the same.

secondly, while i am still mulling over the overall effect this change has (mainly changing how the buff itself works), i was just wondering why this was changed at all. There were a lot of higher tier item changes a while back and this went in pretty recently. there are still very few bards, and even less active ones, with this item.


thanks!
 
Why on earth was this changed? Yes it was a good chunk of atk, but took up the place of a dot/slow/debuff, making it still pretty situational. Not sure I will even use this anymore =/. Yivslayer is probably better dps and you don't have to be twisting 5 things to use it.

My suggestion if you really want to change it: give it a 2.7 string mod and a fun self buff proc.. Will make r2 more attractive while keeping this on par with other 4.3 weps.
 
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after finally being able to mess with this a while, i dont seem to hate the change in theory as much as Thade/Arael, but I am still not sure why it was done and also still want to know if any other aspects of the effect itself was changed. I am too stupid/slow to figure this out on my own so if the dev who changed this item to chime in that would be awesome.

the huge hit to aggression seems excessive with the change to the bonus attack, and if any other aspect of the clicky was changed it really isn't any contest and I'd agree with Arael the item wouldn't be worth using anymore.
 
My suggestion if you really want to change it: give it a 2.7 string mod and a fun self buff proc.. Will make r2 more attractive while keeping this on par with other 4.3 weps.

I was thinking something pretty similar. Hell even if they made the current clickie a proc with a decent up time and a stringed mod I think it'd be okay.
 
I do not get why this was changed... It went from being a trade off clicky (having to play it instead of dot or something else) to almost a straight up upgrade clicky.
 
I do not get why this was changed... It went from being a trade off clicky (having to play it instead of dot or something else) to almost a straight up upgrade clicky.

this is exactly why i was thinking/assuming some other aspect of the effect was changed, other than just the bonus attack that i could see.

though in hindsight, im not sure that much thought is put into these types of random unannounced changes.

however, if there were significant changes to the item's effect, the entire thing will be headed to my bank. this item was already well balanced and did not need any tweaks.
 
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Did you guys check the patch notes?

For those that missed the patch notes:

pooflining-monkeys.jpg
 
so no feedback from whoever made this change? this wep is a pain in the ass to use now, and im pretty sure caretaker's will or yivslayer beats it in dps.

bane of the fallen god remains an irreplaceable and amazing item for casters, horok for mnk/bst, ysar (for rogues at least) why hate on one of the few bard-only weapons (with an interesting mechanic) at high tiers?
 
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Horok used to be irreplaceable for monk/bst, now it gets out-DPSed by cauldron staff. Welcome to the club.
 
horok should at least have the debuff it puts on you removed so if i wanted to use 1hers to tank for the added stats/not eating ripostes from 8 delay 2h i could do that without it eating my regen and making my stance burn a lot quicker.
 
i tested this in an actual raid setting finally with buffs and effort and a parser.

in theory i liked this change, it made things more interactive and let bards do more things to help the raid with another detrimental.

in reality it is not very good, didn't think about this at first but since it isn't a song now, during the second cast time i don't seem to be able to attack. since this is a buff that helps auto attacks, losing out on attacking while a 3 tick buff is cast adds up quickly on a long fight ( 10+ min ) where you cast the buff 20-30 times, or you can just let it lapse and have the real power behind the weapon not being used.

trying to keep everything up is also annoying, its definitely doable but you miss out on enough ticks of dots/buffs while doing all this that overall caretakers will is a better more consistent weapon for dps. not to mention the +10 aggression is completely unwarranted now.


if any dev reads this and actually cares, either change it back or put some thought into the change. or like other bards have said, make the buff a proc with a decent %, on par with caretakers will ( adjusted for delay ) and adding string mod would be nice too.
 
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