Disease Griefers

Athica is a disease pit, I loged on the other night and insantly was nailed with 5 Disease.. 2 of which ate my Aego and KEI.

Newport was a bit better at only 3 diseases...


Disease is definitly far to rampent, as far as useing healers not a real option when right as your porting out or hitting the MoP someone runs by and nails you with 1-5 diseases. If your a non cureing class you are now left with a choice. Run back throw the MoP to a city and cure , then try again (lots of extra zoning). Or just deal with the Disease.. ether way is not just a simple "run to healer"


As far as people hanging out in Athica is its one of the first major citys you come toin the MoP.

If they want to make Athica less used switch Athica with Grobb or something on the MoP.
 
When disease runs amok, government steps in...

Here is what I suggest. If you are diseased and within aggro range of a guard or other civilized NPC (banker, merchant, etc.), then you get reported to public health officials (an emote to notify the individual and those around would be nice) You are then given 3 minutes to get a cure or you will be promptly quarantined for a period of time (1 hour seems appropriate). Quarantine should be a zone w/ no zone out lines, magic of all kinds disabled and where diseases are auto cured. After one-hour you are returned to the zone you were quarantined from...

The one-hour of "quarantine" should encourage people to visit a healer, pay 5 silver and get cured.

Ryst
 
Ryst said:
When disease runs amok, government steps in...

Here is what I suggest. If you are diseased and within aggro range of a guard or other civilized NPC (banker, merchant, etc.), then you get reported to public health officials (an emote to notify the individual and those around would be nice) You are then given 3 minutes to get a cure or you will be promptly quarantined for a period of time (1 hour seems appropriate). Quarantine should be a zone w/ no zone out lines, magic of all kinds disabled and where diseases are auto cured. After one-hour you are returned to the zone you were quarantined from...

The one-hour of "quarantine" should encourage people to visit a healer, pay 5 silver and get cured.

Ryst

Pretty over the top...Wiz already mentioned he was going to tweak the system. IIRC you won't be able infect another person until an hour has passed since the first infection. He might tweek it, who knows.
 
Kyeld said:
Pretty over the top...Wiz already mentioned he was going to tweak the system. IIRC you won't be able infect another person until an hour has passed since the first infection. He might tweek it, who knows.

Any kind of delay on the infect would be very very helpful. Heck even a 5 minutes hanging around someone before you can get diseased would stop the Grief infecting and mass disease plague the sweeps throw these citys currently (how any of the citzens are still alive is a great mystery)
 
Quarantine is a very bad idea in an mmo.

Newport should actually have some bonus versus spreading disease since it has a fairly vast sewage system.



Do NPCs get diseased?
 
People are surely not following you, but each time you meet some, you have a great chance to be infected.

When, besides in very few cases (cholera, black plague maybe), were diseases so contagious that everyone in good health that stands in a 3 meters radius get them? That's just ridiculous. If it was the case, we would all be dead to AIDS or worse...

To sum it up, an idea that was fun is now a total pain in the ass.
And don't tell me about the healer and the 5sp: what's the point in curing yourself when you're going to get something back as soon as someone passes by? I cure myself enough with my shaman, and it doesn't change the pain that it is.

EDIT: After rethinking it, there is absolutely no incensitive to cure your diseases. If you are banking, tradeskilling, or just chilling, there's absolutely no point in curing your diseases, since you sure as heck are going to catch one in the next 5 mins. Hence they spread even more. Right now, the system punishes the people that just pass by and have to buy food/deposit cash instead of the people that stand forever AFK spreading the diseases.
So here is my 2ct:
- Make all the NPCs not willing to talk to any diseased player by fear of contagion would be a good start. The problem is that griefers would then have a highway: come in bank with 4 or 5 diseases, and you can disturb a good 10 people in one shot, maybe more on peak hours.
- There *should* be a way so a wandering NPC goes around the town and automatically cures the diseases, at a very increased cost (2pp per cure?) ignoring all the restrictions (bards DA, /cm blockbuffs, whatever...), and if the people don't have the cash on the character, they take exp debt.
 
I think as long as the time it takes to spread is changed, then it should be fine. Maybe different diseases spread faster then others, but as of now, they spread way too quickly. Having guards kill off people with 3+ diseases might be kind of fun, however.
 
Zhak said:
IMO, if someone gives you a disease I think it should flag them pvp for 5 minutes.

From a roleplaying aspect whenever someone diseases me I want to beat the snot ouf of them

Tards would be less likely to disease grief as well

Good grief, no.

Yesterday, I went afk only to return with a couple of diseases and some n00b cursing me because I gave him a disease. /ignore solved the initial problem, but I don't want to be killed just because I go AFK and someone diseases me.

To be honest, I don't see much fun in any of this. All my mains can cure disease, so in that sense it is no biggie. But it is an inconvenience and I am sick and tired of the /shouts over it. This stuff is just way too contagious. Fun idea, but the implementation had unforeseen consequences and the nerf bat is in order. A very big nerf bat.

Make this stuff much less contagious or get rid of it altogether, please.
 
Ya, i dont see much fun on this either, i bet the life of sod started must not be harder then it already is... makin him pay for a cure, will just slow his progression... or, just quit game, cuz he wont understand why he got plague or something...

Anyways, whatever...
 
an npc that walks around giving people xp debt is an awful idea

Having a "cooldown" between spreading disease makes far more sense. I also like the idea of merchants/bankers refusing to deal with you if you are diseased.
 
This is the like the Black Plague. We need to encourage everyone to take a bath and wash out that armor more than once a year. And quit dumping your chamber pots in the street. The trolls and ogres may like it, but c'mon.
 
iaeolan said:
I like how everyone is comparing these to RL deadly diseases when these just lower some stats

The problem is they overwrite buffs or just plain take up buff spots.
 
Could this be taken out until the timing for the code is fixed? Right now it's a HUGE pain in the ass.

Especially when you have people running around, finding all the infected people they can, picking up all the diseases they can, and then running into large groups. Even when you deliberately get out of the way, e.g. in the back corner of some building. Of course, I can't think of anyone who'd do that (/cough Kaloft... not that he's the only one, just the only one I recognized).
 
I have an idea:

fixmq2.jpg


Get to it Item devs.
 
Kelval said:
... After rethinking it, there is absolutely no incensitive to cure your diseases. If you are banking, tradeskilling, or just chilling, there's absolutely no point in curing your diseases, since you sure as heck are going to catch one in the next 5 mins. Hence they spread even more. Right now, the system punishes the people that just pass by and have to buy food/deposit cash instead of the people that stand forever AFK spreading the diseases...

This part is a good idea, It would be just as realistic that NPC's would not want to catch anything as it is that these things are spread pc to pc.
 
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