Rorne
The sad fish is a reactionary creature; an enemy o
Currently this skill is fairly useless outside some very rare situations and in my attempts to steal ideas from other games and take credit for it here I thought why not add something to spice this up that isn't an entire zone of annoying / tedious traps and that idea is:
Allow Disarm Traps to debuff Constructs/Golems to make them temporarily crittable.
Right now rogues don't have a lot going for them in terms of utility, rogue scouting seems to be all but forgotten when it comes to zone design, the new poison and trap systems have helped out a bit but I think adding something like this would add another dimension to a fairly neglected class skill - and come on wouldn't it be cool? Who doesn't want to critically hit one of those sour-faced mud golems, really give them something to frown about.
Anyways, other players/actual rogues should take it from here. Tell us how you really feel.
Allow Disarm Traps to debuff Constructs/Golems to make them temporarily crittable.
Right now rogues don't have a lot going for them in terms of utility, rogue scouting seems to be all but forgotten when it comes to zone design, the new poison and trap systems have helped out a bit but I think adding something like this would add another dimension to a fairly neglected class skill - and come on wouldn't it be cool? Who doesn't want to critically hit one of those sour-faced mud golems, really give them something to frown about.
Anyways, other players/actual rogues should take it from here. Tell us how you really feel.