Enhanced Control is not going away - that is for sure. if is a much more useful and interactive ability as compared to dire charm. I might consider making it also Dire Charm low level mobs as a toy. A level 65 charming a level 50 really is no better than the ancient pet 90% of the time.
If the AA was handled well I don't see why you couldn't just have the combination of enhanced control and dire charm in one AA just with two separate effects. In fact it would even make sense thematically you have mobs under a certain level being dire charmed and if they're too high the AA just weakens them. It's a pretty obvious solution that would make all parties happy.
Can you make it so enhanced control no longer benefits players who have an armada of bots able to use it. Its pretty stupid that you can charm certain things forever if you have enough characters in the zone to do it.
So what you're saying is we should replace the ancient pet spell with an ancient dire charm spell?Enhanced Control is not going away - that is for sure. if is a much more useful and interactive ability as compared to dire charm. I might consider making it also Dire Charm low level mobs as a toy. A level 65 charming a level 50 really is no better than the ancient pet 90% of the time.
It doesn't really make sense that a necro or druid's Enhanced Control would apply to mobs outside animals or undead. Limiting it to just group/raid has that practical appeal, but limiting each classes AA to their specific mob type, and making the enchanter's aa cover all mobs has that complicated appeal where an enchanter or necro can help another necro keep a level 63 pet charmed extra long, but only an enchanter can help another enchanter keep a level 65 (non animal/undead) pet charmed for short while or a 58 living not animal pet for a long time, and a druid can help an enchanter keep an animal charmed and the enchanter can just charm a better pet than the druid anyway.
It's pretty much the circle of life