Dexterity Parses - for Wiz

robopirateninja said:
I'm not sure what exactly you mean by "how," but you get the hidden strength AA and then wear gear that boosts your stats to 485 instead of 305. It doesn't show up on fomelo or in game because the bonuses past cap are hidden but you get benefits from them serverside.
Exactly.

If you look at Fomelos, you can add up the DEX by yourself. As in if someone has 105 base, then 343 from items, and 14 from Augs, and no DEX AAs, then they have 462 unbuffed, and shaman relic buffs add 80 to Dex, that would put them at the cap of 485 and then some, but anything after 485 doesn't count.
 
But hidden str bonuses are only equal to 1/3 of what they normally are so its really only 365 dex.
 
SoD has always touted the fact that stats mean more here. I see it in most stats although I never looked too closely at Dex. More parses prz.
 
I know Dex was very meaningful 3+ years ago when I first leveled. I went out of my way to find +dex gear.

That was before 139353 melee accuacy nerfs though.

No clue what it does now.

But PVP parses = mean nothing. Find a real NPC to parse on.
 
PC parses give a true result though. Not the same #'s as NPCs but by having the exact same target you get a much clearer picture of the results. If it shows a precise change of 1% on the exact same target for an exact change in stat then you have a more reliable result. Remove as many variables as possible when running any test.

With NPC's you get random changes in levels or abilities. RNG will get you.
 
Danku said:
PC parses give a true result though. Not the same #'s as NPCs but by having the exact same target you get a much clearer picture of the results. If it shows a precise change of 1% on the exact same target for an exact change in stat then you have a more reliable result. Remove as many variables as possible when running any test.

With NPC's you get random changes in levels or abilities. RNG will get you.

You're presuming the parses against an NPC would be against more than 1 NPC, which is a bad assumption. Yes, obviously, you wouldn't want a parse from several NPCs ideally. Idk if anyone knows how the PvP code works on SoD really, so people are understandably more comfortable having parses from an NPC. I'd tend to agree with that thought personally. Whether they're right prob only Wiz knows.
 
There was never a mention that fights against PC and NPC would be any different (melee damage-wise, that is). In fact I think you can assign AC and ATK to mobs in the EqEmulator. While your points about PC v NPC fights being different might be true, I'd say that IF they are different at all, it's only by a constant factor (i.e. damage is decreased by 20% per hit, or something to that extent, just like with spells on NPC's). In that case, the effect of stats would be proportionally the same.

Besides, as I repeatedly stated, long, very long parses in eldenals courtyard with or without DEX buff of +60 did not show a significant difference in hit rate %.

To Alton's very good point that DEX can be increased to 485, so my +73 DEX might not mean much in the big scheme of things, I respond:

- just imagine that HR increases with DEX/60 (which gives 1.2% increase for a +72 DEX increase, as in my parses) - that means that a lowly equipped PC (dex 150) and a tier 7-9 raid geared PC (dex 485) will only differ by about 5.5% hit rate attributable to DEX... of course, assuming that they both have the same AA's.

- moreover, if you take into consideration that DEX above the 305 cap counts as 1/3 of DEX under it, the 485 translates into an effective DEX of 365. That means a difference of 215 points to the lowly equipped PC, which means a mere 3.5% difference in hit rate.

I am not saying that DEX should mean more - if it did, we might get the paradox that everyone can reach 100% hit rate really fast. BUT the point remains, that DEX is a stat nice to have, but nothing to cry over (or replace other stats for).

In comparison, average damage dealt by a player is directly proportional to his/her ATK. 73 STR adds about 65 ATK. Suppose you have 1300 ATK (mid-tier raid geared melee), 65 ATK more means a 5% improvement in average damage dealt. Compare with 1.2% damage increase due to +73 DEX (increased HR, therefore increased DPS), and you understand my point above.
 
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