Devout Crusader's Sabatons/Devout Crusader's Helm

I think this item was created with the (Correct) view that paladins are a DPS class with tanking potential below that of Shadowknights and Warriors, as such it seems logical to put Ferocity or Valiance on it, in my view Bane is a pretty worthless focus for the upper raid tiers and that the wearers of this item would get far far more benefit from it if it stays the way it is, since it is helping them in all instances where they are smacking a mob instead of just instances when they would be using the undead nukes, by having ferocity on the item it makes it so they do more dps against both the undead AND the normal mobs, and as such do more DPS on the high end raid targets and what not. This aside I don't think there is a big problem with requesting to loose DPS against all sorts of mobs to gain DPS against undead BUT by just saying that "We don't have this focus and we need it" it would be like saying that the item should have a heal crit focus because there is no paladin gear that has a heal crit focus after shield of freeport and paladins really really need to crit on their HoTs. It would be really nice to see a good solid reason for why you think this change should go in other than "Paladins just need it".

Manluas said:
Also I don't want to get on your toes Cholfo but comparing toons there's quite a difference betwenn Gono/Bounta/Balthor (myself) and you - by the time you accquired some more gear and got some more AA's you'll probably notice what I'm talking about, Bane Enhancement is just more along the flavour foci but it shouldn't be forgotten. I am more then willing to give up some Ferocity for it but yeah - Dur Inc is nothing too special tbh and you can already get Dur Inc 7 on The Earthen Core. I'd just like to see it on some more items that are pally usable and since it'd be wasted on all other classes (save Necros) Thaz gears seems to be the right thing to put it on.
What does a toons power/gear/whatever have to do with validity of opinion on an items design? He's seen the focuses and has a valid opinion on why he thinks the item should stay the same. Just because he doesn't have a boat load of AA's or super phat gear doesn't mean he can't offer an argument on how this item should change/stay the same, it wasn't made just for Gonobn, Bounta, Balthor etc, it was made for paladins who reach the end tier and get the item, so I don't see a problem with any paladin offering their opinion on the issue since theoretically they all have the potential to eventually get this item.

Edit: Thinking about it, I don't think swapping Duration for Bane would be to bad if you can offer some solid reasoning.
 
Pallish said:
we exchange the duration inc on the paladin gloves for bane inc

This I have no solid complaint to.

Manluas said:
Also I don't want to get on your toes Cholfo but comparing toons there's quite a difference betwenn Gono/Bounta/Balthor (myself) and you - by the time you accquired some more gear and got some more AA's you'll probably notice what I'm talking about, Bane Enhancement is just more along the flavour foci but it shouldn't be forgotten.

Last time I checked, I didn't need to be one of the server's top ten paladins to understand the class' role and mechanics, and to suitably form an opinion thereof. While I may not have acquired as much loot or as many AAs as Gono or Balthor, I have seen and experienced the general endgame raidgame, raidgeared AA groups, and other such "high tier" aspects of a paladin's career. My opinion is just as valid as your own, don't try to devalue it or validate your own with "I've got more toys."
 
The thing I meant is that Gono/Myself/Bounta have seen and played a vast majority of the XP content for quite a while (check AA count) while Cholfo simply lacks the invested time - I was never getting at game mechanics and understanding of them, I know he does very well. The only thing I tried to line out is, that he simply hasn't played as much in the group/XP-environment as others, therefor others can judge it from a different point of view. Again, no offense meant.

I for myself after seeing a vast amount of XP content on Balthor can say: I'd give up some Ferocity or Valiance (I don't even have yet) for Bane Enhancement any time. Paladin DPS with current gear (w/o Thaz armor) is fine as is and should not get another boost or it'd get imbalancing. I can crank out an amazing amount of DPS without losing too much of my tankability while I still suffer vs. undeads unless I put Ceremonial Banisher's Sword in which hurts my overall melee DPS a lot.

As far as I know Gono shares this opinion but yeah - after all it's up to the Dev's if they think the paladins vs. undead thing should be lined out more or not. Yet again, if some Ferocity is taken away from the Thaz Gear it wouldn't really harm the overall flavour of a DPS-Tank for there are already a lot of good items you can use for that purpose.

Anyways, I made my point clear, gonna wait on an official response now. And please Cholfo, don't understand me wrong, I respect you and your opinion.
 
I''m not sure if XP groups or XP zones even need to be mentioned in this. The Paladin and Cleric classes are anti-undead/evil in pretty much every aspect, it seems straight up weird for the focus to be absent on their gear.

I guess it comes down to the intended role of the upgraded thaz armors though. If they are supposed to become a "complete" set of armor for that class, ie with critical focuses included, then Bane should be in there somewhere. Where it fits best I won't comment as I don't know a ton about the armor sets in question. If Thaz armor isnt supposed to fill that role then stick it somewhere else, or at least put a crappy Bane 4 or 5 on a piece of armor that you don't lose 200 HP wearing.
 
robopirateninja said:
I''m not sure if XP groups or XP zones even need to be mentioned in this. The Paladin and Cleric classes are anti-undead/evil in pretty much every aspect, it seems straight up weird for the focus to be absent on their gear.

I guess it comes down to the intended role of the upgraded thaz armors though. If they are supposed to become a "complete" set of armor for that class, ie with critical focuses included, then Bane should be in there somewhere. Where it fits best I won't comment as I don't know a ton about the armor sets in question. If Thaz armor isnt supposed to fill that role then stick it somewhere else, or at least put a crappy Bane 4 or 5 on a piece of armor that you don't lose 200 HP wearing.

Conviction
Banisher's Sword
Jagged Emerald Staff(for the middle tiers)
Frost King Crown(Recovery + 100hp)

There is also Bane Enchancement of Combine Collars
 
Back
Top Bottom