A quest to change Deities is pretty counter to the way the whole thing is set up on this server. Killing or helping kill just one of a deities favored creations puts you on that deities shit list FOREVER. These aren't frogs who get the snot beat out of them by a pet for attacking the wrong AFK necro, who will forgive you because you hoofed it back and forth with something their civilization needs to survive enough times for them to forget the time you popped that one irritating guard no one likes in the mouth for getting uppity. These are all powerful beings who create races, decide fates, manifest entire worlds and planes of existence on a whim and they have no use for your apologies or trinkets.
Lets not even get into the fact that a lot of new players barely even know how religion works on this server, let alone know about the already available augs and quests. Or how interlocking/indivisible alignment and religion are. Adding one more variable to an already complicated system seems like more headache than fun, especially one that is already fairly over looked to begin with.
I see this going one of two ways:
1.) We create a terribly complicated system for extremely low value features to the game which will add even more avenues to consider when making your character/power gaming. This will lead to people who will endlessly bitch about balance and create just one more thing that will be a cute idea turned horrible shit show in 2 years when 3.0 and new raid content comes out and that negligible increase to whatever makes a fight or class too powerful and you either get massive nerfs that piss everyone off or it never gets addressed and become canon and you always need a _____ that worships ____ doing ____ the whole fight for easymode.
2.) We take the Dev's time away from projects like 2.5, which will add actual value and playability to the server, to create a purely cosmetic change to the game that will take up buff slots, spell ID#s, pet slots, song slots, swarm pet slots or the like to create a minor "variation" between characters.
TL;DR:
1.) Tons of work for something that will be nerfed, scrapped, hated, useless or overpowered on a system that is already all about flavor and RP that is either ignored, underused or unknown to the population of this server.
2.) Entirely cosmetic in which case it will be cumbersome, useless, taxing on system resources, or in other words: entirely replaceable by your imagination or drugs.
Frankly, unless its adding DPS I don't want a flaming sword spawning with any % chance for my Warrior. I have enough shit following me around and blocking my vision while tanking, I don't need a useless sword added to my conga line. Making a pretty spell graphic is useless because if you ever grouped with someone with a Jyre or some of the more ridiculous spell effects or been the off tank that had to pick up raid adds 10% the size of the boss you are fighting, you have that shit turned off so you can actually target something. A message like "Using your Deities spell is really giving them a chubby" will be lost in most of the battle spam.
There is no such thing as "negligible numbers" in a game about numbers. It either produces numbers, in which case we dont need/want it or its purely cosmetic in which case its a bunch of thing we still don't need. My personal opinion is that there are other areas to work on that will add function and use to this server without having to resort to fluff to get it. Making more quests that define alignment to allow people to experiment with replies or even switch deities before they have set it in stone would add more to religion as a whole than some super rare cosmetic effect. I was originally going to go Shitri on my War/Clr because that god is slightly closer than Enthann for their RP and is actually the alignment they are on my Pen&Paper. Luckily, they are both chaotic, so the switch from good to neutral isn't as big a deal. Chaotic hits are harder if you aren't rogue/bard.
Same thing I tell my D&D crew when they come up with some stupid fucking idea to reinvent the wheel to get it a slightly different color. "Use your imagination." Since 2nd ed in D&D Katanas and Bastard swords have been effectively the same sword double printed and called different things. Finally in 5th they just streamlined it. Want a trident? It's the same stats as a spear, you just call yours a trident. You don't want "magic missiles" you want "purple glowing fists that give the middle finger as they fly out because you are some psychotic clown wizard modeled after the Joker?" Well, they still do 1d4+1 and are subject to magical resistance, call it whatever gets you off.