If you kill in a "Deity zone", you will end up max kos in basicly 1 kill (at least in PoEntropy, one zone I tested).
When you have done that, killed 1 or more mobs in a Diety Zone, that Deity will no long accept you as a follower (SoS).
That makes good sense, right?
I dont think so, and here is why.
Once you pledged to a Deity, you won't be able to attack anything in that zone, you can't even cast spells.
So the God don't have to fear you double crossing him/her/it.
Also in most lore, usually a Deity is only as strong as its followers. That combined with the previous fact, makes it even more odd, that a God won't accept a new follower.
So I suggest, that when you hail a Deity in SoS, instead of just flat out rejecting the "kos" follower, instead ask for a contribution.
The Head of an enemie or carry 1 mill copper or, spawn a mob you must slay, to prove your alligiance... What ever, in the end the Deity will grow stronger, and the Player will be happy with an option and not just a "dude... srsly? go F your self ok!".
When you have done that, killed 1 or more mobs in a Diety Zone, that Deity will no long accept you as a follower (SoS).
That makes good sense, right?
I dont think so, and here is why.
Once you pledged to a Deity, you won't be able to attack anything in that zone, you can't even cast spells.
So the God don't have to fear you double crossing him/her/it.
Also in most lore, usually a Deity is only as strong as its followers. That combined with the previous fact, makes it even more odd, that a God won't accept a new follower.
So I suggest, that when you hail a Deity in SoS, instead of just flat out rejecting the "kos" follower, instead ask for a contribution.
The Head of an enemie or carry 1 mill copper or, spawn a mob you must slay, to prove your alligiance... What ever, in the end the Deity will grow stronger, and the Player will be happy with an option and not just a "dude... srsly? go F your self ok!".