Homogenn said:dbum said:It basically sounds like magelo for live but also tracking what mob it drops off of. So basically, if you could build a magelo like client and then parse your 50 minute logs, you could identify what items were looted from a mob. Wouldn't be as efficient but could be done.
Your logs doesn't say what dropped what. If you kill 3 or 4 mobs at the time, you can't really be sure which is which.
It would not matter if Dreten was going to write the program or not, if someone was going to write or use a program like ShowEq they would do it regardless.
And Dreten would not have to write the program to pull the info from the mobs in the zone. It could be written so only to collect the information when looting the mobs corpse. So the only information gathered would be the players name, mobs name, zone name, and what the player looted.
Mobs killed and the hp can be pulled from the log. I see no reason to flirt with unleashing a ShowEQ type monster to accomplish something that could be done by adding additional info to the log file.Dreten said:And Dreten would not have to write the program to pull the info from the mobs in the zone. It could be written so only to collect the information when looting the mobs corpse. So the only information gathered would be the players name, mobs name, zone name, and what the player looted.
Which is basically what I had in mind.
And for all of you talking about log parsers, this has nothing to do with any logs whatsoever, it's not even remotely close.
But yes, I do see the problem in it being reversely engineered into some type of ShowEQ, hence the question to the devs. It's a very fine edge, and I don't even know if it's possible to pull through in EQ, I just have my beliefs that it is. If I get a no, that's fine - I do understand if it's not wanted.![]()
I remember when i was that nieve.If it could be detected, you'd think there would have been alot more bannings on live