Hi guys. Im new to the server and have been perusing the forums when I stumbled upon this:
I am curious, what is the target DPS breakdown ratio wise? What percentage of a Rogue's DPS will the Monk have? How about Ranger archery? Also, does everything have to balanced by damage? One thing I liked about what they tried to do with Rogues on live was the aspect of poison use. Why not give the rogues greater utility by better fleshing out that aspect of the class? Maybe you can make all components cheaper and all purchasable from merchants (perhaps after some rebalancing - can a level limit be put on poisons instead of tradeskills for use/creation?). This way you can keep the classes comparable in damage and not have to worry about this arms race mentality (since the rogue would have a limited utility due to his poisons which he would use more often and the monk could FD pull/mend). Also, maybe this would make the class a bit more interesting and create a decent money sink. I dunno, just a random idea I guess.
WazeekWazoo said:1) Rogues have always been the highest on the melee DPS. And they always should be, as this is the only ability we can bring to a normal EXP group. However, In parsing a small raid log, Monks are outdamaging rogues 50% of the time, and getting within 5-10 DPS the other 50% of the time. This is simply unbalanced, due to their higher ability to tank mobs, FD, Mend. The monk already brings the superior pulling ability to the group, there is no way they should come within 15 DPS of a rogue. Since us rogues are now backstabbing the same as live, possibly adding double backstab will clear this problem up easily.
I am curious, what is the target DPS breakdown ratio wise? What percentage of a Rogue's DPS will the Monk have? How about Ranger archery? Also, does everything have to balanced by damage? One thing I liked about what they tried to do with Rogues on live was the aspect of poison use. Why not give the rogues greater utility by better fleshing out that aspect of the class? Maybe you can make all components cheaper and all purchasable from merchants (perhaps after some rebalancing - can a level limit be put on poisons instead of tradeskills for use/creation?). This way you can keep the classes comparable in damage and not have to worry about this arms race mentality (since the rogue would have a limited utility due to his poisons which he would use more often and the monk could FD pull/mend). Also, maybe this would make the class a bit more interesting and create a decent money sink. I dunno, just a random idea I guess.