This is an extreme example, but say you're a monk in a High Keep group using Shamgar's Hefty Hammer. Your damage output on floors 1-3 is going to be shit compared to an identical monk using a Spiked Obsidian Greatstaff, or equivalent one handed weapons.
I'm not saying that there are many situations like this, but there are some out there.
Konad, to use those 2 weapons as an example-
Let's say a fight lasts 10 seconds. You'll swing once with the Hammer, and 5 times with the Blade+Whatever. You'll do roughly the same amount of damage.
Then there's a fight that lasts 19 seconds. You'll still swing only once with the hammer, but you'll now get ~10 swings of the blade+offhand. You'll do about twice as much damage with the dualwield setup.
m talking about
We're not talking about averages over a long period of time.
im talking about
5/10
vs
20/40
In situations where there may be a lot of misses in combat, 5/10 would be a better choice. Unless you're fighting a really weak mob, where misses aren't an issue.
More hit chances = more dmg if accuracy is lacking
edit: once again, over the SHORT term. Perhaps a long parse averaged out it will get closer in parsed dmg.
Assuming you're not fighting green mobs, I don't know of ANY encounters that die faster than an average 20 seconds unless you're using a huge damage weapon, which is ironically counter productive to your argument.
YHBT
2handers win in groups , one handers win in raid scenarios.
Ask me how I know.
I'm talking about groups Bud. I know you're not familiar with those, but many players team up with one another quite frequently.
So here, once again, is the situation:
Highkeep (Or anywhere else with relatively low HP mobs)
Group with 4 or so DPS, let's say rogues plus the monk in question.
They all start attacking a mob. Monk swings once with shamgar's hefty hammer. 15 seconds later, the mob dies, before the monk gets a second swing.
Compared to using an identical ratio, faster 2hander, or onehanders that put out the same average DPS, you will do less damage in this situation with shamgar's than with the faster weapons, since there is less time "wasted" while you wait for the delay to expire and swing again.
It's a minor nitpick in a rather meaningless situation, it was just something that got thrown out so I expanded upon it. There will also be similar fights where you will get a second swing with a shamgar's right as the mob dies, which will average out to more total damage than if you had been attacking with much faster weapons.
Sorry you had to go and pop a blood vessel over it or something.
I realize you did all the visualization here to paint a pretty picture, and I'm sure you think you've actually proven your point. I would only like to interject an alternative view of looking at your data to express MY point that you have, in fact, proven the opposite.
When you start auto-attacking with your high-delay 2-hander, it doesn't generally wait a while before you get your first swing in. You get all the benefit of your first set of high damage rolls while the low-delay weapons have also gotten in their first set of lower damage rolls. While you are waiting for your next set of swings with your high-delay weapon, your low-delay weapon is playing catchup with damage. By the time it catches up, you are swinging with your slow weapon again and taking the damage lead. In fact, the faster weapons are always going to be playing catchup.
Restated: If you had a weapon that swings every 10 seconds, then a 3 second fight would be far preferable, as you didn't have to wait the full 10 seconds to get your attack round in. This is because there is less time wasted on waiting for another attack and you benefit from the awesome head start on damage.
If you are fighting multiple mobs at the same time, then your delay will be factored, but the "fight" will easily approach a long enough period (20 seconds) to balance out difference in delay. So discussion of this point has no merit and I'm dropping it now.
In short, you described a situation and then failed completely to determine what its implications were. Instead, you opted to offer your opinion as proof of that same opinion, and passed it off as an argument. Many have disagreed with you and restated a reinterpretation of your scenarios that correct your misunderstanding, but you have rebuffed all attempts at discourse with absolutely nothing to back up your claims. If you still feel that you are correct, please feel free to rebut my ideas personally, as I have clearly stated the bases of my argumentation.
I'm taking the time to explain this because I have had respect for you in past dealings, Susvain. I would not like to have to revise my opinion of you in the negative.
All weapons benefit equally from haste.
the bonus of haste is more "eyeball" noticeable on a really slow weapon over the top of a really faste delay weapon.
Yes the correct way to think of haste isnt shaving off delay of the weapon but what you said, the person would have more 77% more dps in the case of GoE.
Yes the correct way to think of haste isnt shaving off delay of the weapon but what you said, the person would have more 77% more dps than their unhasted DPS in the case of GoE.
Also cless, in your first example, what if the 2hander misses the first attack?
Also cless, in your first example, what if the 2hander misses the first attack?
I think you'd have to parse all this out. Mathcrafting can be so confusing sometimes.
Also cless, in your first example, what if the 2hander misses the first attack?