Crystalis Change

ynnear

Dalayan Elder
so I know many are currently not happy about the past change of crystalis so I did some research and thinking. I think we all can agree that the group proc was a bit silly. But what if the original proc was returned (%) but it was a self only heal? In doing so the priest type would still need to watch groups to maintain healing but at the same time enjoy the weapon (battle mode!). I really feel (and after talking to others) feel this would be a positive change without hurting the game play of the healer specific weapon. Please let me know your thoughts :).
 
Can we not nerf a good item even more because one person doesn't understand their roll in the game?
 
well i dont see them giving back the grp heal kedrin i thought this was an improvement you have to learn to give ground to get ground.
 
This is a place to discuss ideas, not to troll someone for them. You are welcome to disagree of course but keep it civil please.
 
I think we all can agree that the group proc was a bit silly. But what if the original proc was returned (%) but it was a self only heal? In doing so the priest type would still need to watch groups to maintain healing but at the same time enjoy the weapon (battle mode!).

How does adding a self heal proc make this weapon more enjoyable? Your entire suggestion hinges on this vague, baseless, and somewhat irrelevant assertion. I have not heard many healers clamoring for more self heals or see the sense in taking away a beneficial proc on a highend item to turn it into some kind of farming toy.
 
I think the proc rate was lowered too much esp since priest haste was nerfed in tandem. I dont use the crystalis except when dpsing.

Eldarians proc change idea would make me not even use it for dpsing.
 
Last edited:
well that's why we have option discussion :). the ones I spoke to seemed in favor of it, over the current. Believe the change was made to make it so healers as a whole would need to do more than just auto attack to keep a well geared group alive. Well Raxton do you have any thoughts on a way to improve it but not to outbalance it at the same time? You have been around a while and always seem to have great idea's. what do you think?
 
well that's why we have option discussion :). the ones I spoke to seemed in favor of it, over the current. Believe the change was made to make it so healers as a whole would need to do more than just auto attack to keep a well geared group alive. Well Raxton do you have any thoughts on a way to improve it but not to outbalance it at the same time? You have been around a while and always seem to have great idea's. what do you think?

A prenerf crystalis cleric with Yaulp6, confine, and fiery was averaging 17 procs per min for about 100 gheal per sec (including archaic/crits). (Not including emberflow proc tome) Stack in a second priest in the group and it was keeping groups healed, especially when procs would cluster at the right time.*

Post nerf a dru/shm with empower and confine averages 4 procs per min for about 21 gheals per sec (including crits).* Because this is so low, most priests I know use the Spires 2h which does around 85 gheal per sec.*

To prevent crystalis healing from getting out of control due to lucky clusters of procs or stacking priests in the group I'd change the gheal to a new weak ghot.* A group version of druid relic hot, 3 ticks, about 100 base per tick, would peak at 45 gheal per second.

I'd also double the current proc rate, so the dps of crystalis isnt so bad. This wouldnt imbalance the heals as its a ghot now, but would make it stay up better, and make the weapon kinda fun again.


*

*
 
It was suggested before to just return the proc rate to what it was before, increase mana drain on the priest using it per proc, and maybe remove the DD. Still heals group, removes the dmg component so you aren't out soloing mobs as a priest riding solely on the fact you have a dmg/ heal procing weapon, and you are losing about the same mana (or more) to melee in a group and not heal.
 
The current proc rate on Crystalis is 1 out of 13.8 swings which is terrible when you consider how much time you spend away from meleeing to cast as a healer on anything near the tier you can get it, combined with the haste reduction and how much it actually heals, which is around 250-260s non-crit on a completely maxed out cleric in terms of raw heal power archaic/max alteration mod/full codex.

Anyone who used either of the two weapons (Crystalis, Cella) before the proc rate/haste item nerfs can tell you that the amount of healing it did (like an average of one proc maybe every 4-5 seconds of melee, though it could streak many in a row or none for a long time) was nowhere near enough to replace the need to heal unless you were doing exp content at around half your group's tier in difficulty.

That said I don't think it's ever going to be changed back and the items are just largely toys with good stats now with a token proc on them that provides a super insignificant amount of healing. Nothing good can come from this thread, I assure you.
 
to be honest, crystalis was way OP just because of how easy it was to get. it was a game changing item even 3 tiers beyond.

i thought the cella and verdict and 4.3 robe nerfs were silly, because those items are among the hardest to get in the game

then again, none of it really bothers me that much
 
Back
Top Bottom