crashing while zoning

I am having this same problem. Heres the dbg mister Xardon



[Thu Apr 10 12:36:08 2008]63165:TIMED OUT WAITING FOR MY EQPlayer (in GetZoneInfoFromNetwork())!! top = 0

[Thu Apr 10 12:36:08 2008]63166:nError is TRUE at C:\EverQuest\Live_Working_Set\Patch_12-18-03\Everquest\EverQuest.cpp:20816

[Thu Apr 10 12:36:08 2008]63167:processGame. Exiting normally.

[Thu Apr 10 12:36:08 2008]63168:Cleanup 1

[Thu Apr 10 12:36:08 2008]63169:Cleanup 4

[Thu Apr 10 12:36:08 2008]63170:Cleanup 5

[Thu Apr 10 12:36:08 2008]63171:Cleanup 6

[Thu Apr 10 12:36:08 2008]63172:Cleanup 7

[Thu Apr 10 12:36:08 2008]63173:Cleanup 8

[Thu Apr 10 12:36:08 2008]63174:Cleanup 9

[Thu Apr 10 12:36:08 2008]63175:Cleanup 10

[Thu Apr 10 12:36:16 2008]63176:Cleanup 11

[Thu Apr 10 12:36:16 2008]00000:Entering eqmain.dll
[Thu Apr 10 12:36:16 2008]00001:FE: Found adapter #0 - RADEON X850 Series

[Thu Apr 10 12:36:16 2008]00002:FE: Forcing No TnL in t3dEnumDevices().

[Thu Apr 10 12:36:16 2008]00003:FE: Adapter #0 - RADEON X850 Series :

[Thu Apr 10 12:36:16 2008]00004:FE: 32Bit = 1, D32 = 0, D24 = 1, D16 = 1

[Thu Apr 10 12:36:16 2008]00005:FE: 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1

[Thu Apr 10 12:36:16 2008]00006:FE: 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0

[Thu Apr 10 12:36:17 2008]00007:FE: t3dInitializeDevice: Using 32bit mode.

[Thu Apr 10 12:36:17 2008]00008:FE: t3dInitializeDevice: Using 24bit depth buffer.

[Thu Apr 10 12:36:17 2008]00009:t3dInitializeDevice: Using Software Vertex processing. (forced)

[Thu Apr 10 12:36:18 2008]00010:FE: Before Create Device

[Thu Apr 10 12:36:18 2008]00011:FE: After Create Device

[Thu Apr 10 12:36:18 2008]00012:FE: Create Succeded

[Thu Apr 10 12:36:18 2008]00013:FE: Before Get Backbuffer

[Thu Apr 10 12:36:18 2008]00014:FE: Before Get Device Caps

[Thu Apr 10 12:36:18 2008]00015:FE: Before Create Viewport

[Thu Apr 10 12:36:18 2008]00016:FE: t3dInitializeDevice: t3dD3DCreateViewport Succeded.

[Thu Apr 10 12:36:18 2008]00017:FE: Before Set Default Render State

[Thu Apr 10 12:36:18 2008]00018:FE: Before Init Buffers

[Thu Apr 10 12:36:18 2008]00019:FE: Before GetAvailableTextureMem

[Thu Apr 10 12:36:19 2008]00020:FE: t3dInitializeDevice completed successfully.

[Thu Apr 10 12:36:19 2008]00021:OpenComms create begin
[Thu Apr 10 12:36:19 2008]00022:OpenComms create end
[Thu Apr 10 12:36:19 2008]00023:OpenComms create success
[Thu Apr 10 12:37:19 2008]00024:Exiting eqmain.dll with success
[Thu Apr 10 12:37:19 2008]63177:Execute point A...
[Thu Apr 10 12:37:19 2008]63178:B...
[Thu Apr 10 12:37:19 2008]63179:C...
[Thu Apr 10 12:37:19 2008]63180:Done.

[Thu Apr 10 12:37:19 2008]63181:Creating font list...
[Thu Apr 10 12:37:19 2008]63182:Deleting obsolete sound drivers.

[Thu Apr 10 12:37:19 2008]63183:Deleting bad files list.

[Thu Apr 10 12:37:20 2008]63184:Display init start.

[Thu Apr 10 12:37:20 2008]63185:Display init point a.

[Thu Apr 10 12:37:20 2008]63186:Display init done.




This is JUST the one crash. I made sure its the correct area.
 
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