I am having this same problem. Heres the dbg mister Xardon
[Thu Apr 10 12:36:08 2008]63165:TIMED OUT WAITING FOR MY EQPlayer (in GetZoneInfoFromNetwork())!! top = 0
[Thu Apr 10 12:36:08 2008]63166:nError is TRUE at C:\EverQuest\Live_Working_Set\Patch_12-18-03\Everquest\EverQuest.cpp:20816
[Thu Apr 10 12:36:08 2008]63167
rocessGame. Exiting normally.
[Thu Apr 10 12:36:08 2008]63168:Cleanup 1
[Thu Apr 10 12:36:08 2008]63169:Cleanup 4
[Thu Apr 10 12:36:08 2008]63170:Cleanup 5
[Thu Apr 10 12:36:08 2008]63171:Cleanup 6
[Thu Apr 10 12:36:08 2008]63172:Cleanup 7
[Thu Apr 10 12:36:08 2008]63173:Cleanup 8
[Thu Apr 10 12:36:08 2008]63174:Cleanup 9
[Thu Apr 10 12:36:08 2008]63175:Cleanup 10
[Thu Apr 10 12:36:16 2008]63176:Cleanup 11
[Thu Apr 10 12:36:16 2008]00000:Entering eqmain.dll
[Thu Apr 10 12:36:16 2008]00001:FE: Found adapter #0 - RADEON X850 Series
[Thu Apr 10 12:36:16 2008]00002:FE: Forcing No TnL in t3dEnumDevices().
[Thu Apr 10 12:36:16 2008]00003:FE: Adapter #0 - RADEON X850 Series :
[Thu Apr 10 12:36:16 2008]00004:FE: 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Thu Apr 10 12:36:16 2008]00005:FE: 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Thu Apr 10 12:36:16 2008]00006:FE: 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Thu Apr 10 12:36:17 2008]00007:FE: t3dInitializeDevice: Using 32bit mode.
[Thu Apr 10 12:36:17 2008]00008:FE: t3dInitializeDevice: Using 24bit depth buffer.
[Thu Apr 10 12:36:17 2008]00009:t3dInitializeDevice: Using Software Vertex processing. (forced)
[Thu Apr 10 12:36:18 2008]00010:FE: Before Create Device
[Thu Apr 10 12:36:18 2008]00011:FE: After Create Device
[Thu Apr 10 12:36:18 2008]00012:FE: Create Succeded
[Thu Apr 10 12:36:18 2008]00013:FE: Before Get Backbuffer
[Thu Apr 10 12:36:18 2008]00014:FE: Before Get Device Caps
[Thu Apr 10 12:36:18 2008]00015:FE: Before Create Viewport
[Thu Apr 10 12:36:18 2008]00016:FE: t3dInitializeDevice: t3dD3DCreateViewport Succeded.
[Thu Apr 10 12:36:18 2008]00017:FE: Before Set Default Render State
[Thu Apr 10 12:36:18 2008]00018:FE: Before Init Buffers
[Thu Apr 10 12:36:18 2008]00019:FE: Before GetAvailableTextureMem
[Thu Apr 10 12:36:19 2008]00020:FE: t3dInitializeDevice completed successfully.
[Thu Apr 10 12:36:19 2008]00021:OpenComms create begin
[Thu Apr 10 12:36:19 2008]00022:OpenComms create end
[Thu Apr 10 12:36:19 2008]00023:OpenComms create success
[Thu Apr 10 12:37:19 2008]00024:Exiting eqmain.dll with success
[Thu Apr 10 12:37:19 2008]63177:Execute point A...
[Thu Apr 10 12:37:19 2008]63178:B...
[Thu Apr 10 12:37:19 2008]63179:C...
[Thu Apr 10 12:37:19 2008]63180
one.
[Thu Apr 10 12:37:19 2008]63181:Creating font list...
[Thu Apr 10 12:37:19 2008]63182
eleting obsolete sound drivers.
[Thu Apr 10 12:37:19 2008]63183
eleting bad files list.
[Thu Apr 10 12:37:20 2008]63184
isplay init start.
[Thu Apr 10 12:37:20 2008]63185
isplay init point a.
[Thu Apr 10 12:37:20 2008]63186
isplay init done.
This is JUST the one crash. I made sure its the correct area.
[Thu Apr 10 12:36:08 2008]63165:TIMED OUT WAITING FOR MY EQPlayer (in GetZoneInfoFromNetwork())!! top = 0
[Thu Apr 10 12:36:08 2008]63166:nError is TRUE at C:\EverQuest\Live_Working_Set\Patch_12-18-03\Everquest\EverQuest.cpp:20816
[Thu Apr 10 12:36:08 2008]63167
[Thu Apr 10 12:36:08 2008]63168:Cleanup 1
[Thu Apr 10 12:36:08 2008]63169:Cleanup 4
[Thu Apr 10 12:36:08 2008]63170:Cleanup 5
[Thu Apr 10 12:36:08 2008]63171:Cleanup 6
[Thu Apr 10 12:36:08 2008]63172:Cleanup 7
[Thu Apr 10 12:36:08 2008]63173:Cleanup 8
[Thu Apr 10 12:36:08 2008]63174:Cleanup 9
[Thu Apr 10 12:36:08 2008]63175:Cleanup 10
[Thu Apr 10 12:36:16 2008]63176:Cleanup 11
[Thu Apr 10 12:36:16 2008]00000:Entering eqmain.dll
[Thu Apr 10 12:36:16 2008]00001:FE: Found adapter #0 - RADEON X850 Series
[Thu Apr 10 12:36:16 2008]00002:FE: Forcing No TnL in t3dEnumDevices().
[Thu Apr 10 12:36:16 2008]00003:FE: Adapter #0 - RADEON X850 Series :
[Thu Apr 10 12:36:16 2008]00004:FE: 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Thu Apr 10 12:36:16 2008]00005:FE: 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Thu Apr 10 12:36:16 2008]00006:FE: 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Thu Apr 10 12:36:17 2008]00007:FE: t3dInitializeDevice: Using 32bit mode.
[Thu Apr 10 12:36:17 2008]00008:FE: t3dInitializeDevice: Using 24bit depth buffer.
[Thu Apr 10 12:36:17 2008]00009:t3dInitializeDevice: Using Software Vertex processing. (forced)
[Thu Apr 10 12:36:18 2008]00010:FE: Before Create Device
[Thu Apr 10 12:36:18 2008]00011:FE: After Create Device
[Thu Apr 10 12:36:18 2008]00012:FE: Create Succeded
[Thu Apr 10 12:36:18 2008]00013:FE: Before Get Backbuffer
[Thu Apr 10 12:36:18 2008]00014:FE: Before Get Device Caps
[Thu Apr 10 12:36:18 2008]00015:FE: Before Create Viewport
[Thu Apr 10 12:36:18 2008]00016:FE: t3dInitializeDevice: t3dD3DCreateViewport Succeded.
[Thu Apr 10 12:36:18 2008]00017:FE: Before Set Default Render State
[Thu Apr 10 12:36:18 2008]00018:FE: Before Init Buffers
[Thu Apr 10 12:36:18 2008]00019:FE: Before GetAvailableTextureMem
[Thu Apr 10 12:36:19 2008]00020:FE: t3dInitializeDevice completed successfully.
[Thu Apr 10 12:36:19 2008]00021:OpenComms create begin
[Thu Apr 10 12:36:19 2008]00022:OpenComms create end
[Thu Apr 10 12:36:19 2008]00023:OpenComms create success
[Thu Apr 10 12:37:19 2008]00024:Exiting eqmain.dll with success
[Thu Apr 10 12:37:19 2008]63177:Execute point A...
[Thu Apr 10 12:37:19 2008]63178:B...
[Thu Apr 10 12:37:19 2008]63179:C...
[Thu Apr 10 12:37:19 2008]63180
[Thu Apr 10 12:37:19 2008]63181:Creating font list...
[Thu Apr 10 12:37:19 2008]63182
[Thu Apr 10 12:37:19 2008]63183
[Thu Apr 10 12:37:20 2008]63184
[Thu Apr 10 12:37:20 2008]63185
[Thu Apr 10 12:37:20 2008]63186
This is JUST the one crash. I made sure its the correct area.