Thanks again emachine74! I just did that now, and (luckily?

) it crashed on the second zone. So I loaded one of my characters in, who was in (insert the SoD name for Velketor's Labyrinth here). I zoned out in to Great Divide which worked fine. Then I tried to zone back in to the dungeon, and it froze for about 5 minutes or so, and then went back to server select. I quit the game and opened that file.
It is enormous and it's all today's date so I just cut the last few dozen lines or so, rather than the whole enormous thing. Here is:
NOTE: I read through it myself and although I don't know what it all means, the part that mentions something going wrong is this:
[Tue Dec 02 19:28:08 2008]01259:Connected to 72.55.164.91:7518...
[Tue Dec 02 19:28:08 2008]01260:Sent request to zone for EQPlayer.
[Tue Dec 02 19:31:10 2008]01261:TIMED OUT WAITING FOR MY EQPlayer (in GetZoneInfoFromNetwork())!! top = 0
[Tue Dec 02 19:31:10 2008]01262:nError is TRUE at C:\*********\Live_Working_Set\Patch_12-18-03\*********\*********.cpp:20816
[Tue Dec 02 19:31:10 2008]01263

rocessGame. Exiting normally.
Here is the whole thing:
[Tue Dec 02 19:27:56 2008]01169: StartWorldDisplay: greatdivide
[Tue Dec 02 19:27:56 2008]01170:Load world point 1 (greatdivide)
[Tue Dec 02 19:27:56 2008]01171:Load world point 2 (C:\Program Files\****\*********\greatdivide.s3d)
[Tue Dec 02 19:27:56 2008]01172:Load world point 3 (10af5b0, 47d97e0, greatdivide.wld).
[Tue Dec 02 19:27:57 2008]01173:Successful read of world.
[Tue Dec 02 19:27:57 2008]01174:Load world end (1).
[Tue Dec 02 19:27:57 2008]01175:Start world 4: Main world file loaded...
[Tue Dec 02 19:27:57 2008]01176: StartWorldDisplay: greatdivide
[Tue Dec 02 19:27:57 2008]01177:Load world point 1 (objects)
[Tue Dec 02 19:27:57 2008]01178:Load world point 2 (C:\Program Files\****\*********\greatdivide.s3d)
[Tue Dec 02 19:27:57 2008]01179:Load world point 3 (10af5b0, 47d97e0, objects.wld).
[Tue Dec 02 19:27:57 2008]01180:Successful read of world.
[Tue Dec 02 19:27:57 2008]01181:Load world end (1).
[Tue Dec 02 19:27:57 2008]01182: StartWorldDisplay: greatdivide
[Tue Dec 02 19:27:57 2008]01183:Load world point 1 (lights)
[Tue Dec 02 19:27:57 2008]01184:Load world point 2 (C:\Program Files\****\*********\greatdivide.s3d)
[Tue Dec 02 19:27:57 2008]01185:Load world point 3 (10af5b0, 47d97e0, lights.wld).
[Tue Dec 02 19:27:57 2008]01186:Successful read of world.
[Tue Dec 02 19:27:57 2008]01187:Load world end (1).
[Tue Dec 02 19:27:57 2008]01188: StartWorldDisplay: greatdivide_lit
[Tue Dec 02 19:27:57 2008]01189:Load world point 1 (greatdivide_lit)
[Tue Dec 02 19:27:57 2008]01190:Load world point 2 (C:\Program Files\****\*********\greatdivide_lit.s3d)
[Tue Dec 02 19:27:57 2008]01191:Start world 5: Camera locations set...
[Tue Dec 02 19:27:57 2008]01192:Start world 6: Lighting enabled...
[Tue Dec 02 19:27:57 2008]01193:Start world 7: Executed some more code, and stop reading these!
[Tue Dec 02 19:27:57 2008]01194:Start world 8: Particles, DynamicLOD, Yon, and MIDI set...
[Tue Dec 02 19:27:57 2008]01195:Start world 9: Now you've done it. You've gone ahead and looked. Now it's all gonna break. (name sprites done)
[Tue Dec 02 19:27:57 2008]01196:Start world done. (greatdivide)
[Tue Dec 02 19:27:57 2008]01197:EnterZone. Requesting zhdr.
[Tue Dec 02 19:27:57 2008]01198:EnterZone. Cameras reset.
[Tue Dec 02 19:27:57 2008]01199:EnterZone. Vision reset.
[Tue Dec 02 19:27:57 2008]01200:EnterZone. Overlays reset.
[Tue Dec 02 19:27:57 2008]01201:EnterZone complete.
[Tue Dec 02 19:27:57 2008]01202

rocessGame. After EnterZone.
[Tue Dec 02 19:27:57 2008]01203

rocessGame. Beginning main loop.
[Tue Dec 02 19:27:57 2008]01204:MSG_TIME_STAMP received.
[Tue Dec 02 19:27:57 2008]01205:MSG_TIME_STAMP received. (Items inc).
[Tue Dec 02 19:27:57 2008]01206:MSG_TIME_STAMP received.
[Tue Dec 02 19:27:57 2008]01207:MSG_TIME_STAMP received. (Items inc).
[Tue Dec 02 19:27:57 2008]01208

oMainLoop: Checking for null LocalPC, then doing vehicle check
[Tue Dec 02 19:27:57 2008]01209

oMainLoop: Entering critical section.
[Tue Dec 02 19:27:57 2008]01210

oMainLoop: call to loadSoundsGame.
[Tue Dec 02 19:27:57 2008]01211

oMainLoop: requesting init info from server.
[Tue Dec 02 19:27:57 2008]01212

oMainLoop: just before first while(!ReadyEnterWorld).
[Tue Dec 02 19:27:58 2008]01213

oMainLoop: complete after first while(!ReadyEnterWorld).
[Tue Dec 02 19:27:58 2008]01214

oMainLoop: just before second while(!ReadyEnterWorld).
[Tue Dec 02 19:27:58 2008]01215:Sending out a MSG_READY_ENTER_WORLD.
[Tue Dec 02 19:27:58 2008]01216

oMainLoop: completed second while(!ReadyEnterWorld).
[Tue Dec 02 19:27:58 2008]01217

oMainLoop: Left Critical Section.
[Tue Dec 02 19:27:58 2008]01218:Entering MAIN_LOOP
[Tue Dec 02 19:27:58 2008]01219:MSG_TIME_STAMP received.
[Tue Dec 02 19:27:58 2008]01220:MSG_TIME_STAMP received. (Items inc).
[Tue Dec 02 19:28:00 2008]01221:wait_message(), (g_rdp=0x077cce08, g_world=0x07790008) before receive
[Tue Dec 02 19:28:00 2008]01222:wait_message(), after receive, msg is 0x0772c9a8
[Tue Dec 02 19:28:00 2008]01223:wait_message is returning: msgptr = 0x0772c9a8
[Tue Dec 02 19:28:00 2008]01224:wait_message(), (g_rdp=0x077cce08, g_world=0x07790008) before receive
[Tue Dec 02 19:28:00 2008]01225:wait_message(), after receive, msg is 0x00ddb008
[Tue Dec 02 19:28:00 2008]01226:wait_message is returning: msgptr = 0x00ddb008
[Tue Dec 02 19:28:01 2008]01227

rocessGame. Stopping world display.
[Tue Dec 02 19:28:01 2008]01228

rocessGame. Beginning EnterZone block.
[Tue Dec 02 19:28:01 2008]01229:Calling WorldAuthenticate. Countdown is 4
[Tue Dec 02 19:28:01 2008]01230:net_connect(), (g_rdp=0x00000000, g_world=0x00000000) before receive
[Tue Dec 02 19:28:01 2008]01231:net_connect: rdp 0x077cce08 is connecting to 72.55.164.91:9000...
[Tue Dec 02 19:28:01 2008]01232:net_connect: I am connected to 72.55.164.91:9000...
[Tue Dec 02 19:28:01 2008]01233:net_connect: returning 0...
[Tue Dec 02 19:28:01 2008]01234:WorldAuthenticate. sending on conn 0x07907008...
[Tue Dec 02 19:28:01 2008]01235:wait_message(), (g_rdp=0x077cce08, g_world=0x00000000) before receive
[Tue Dec 02 19:28:06 2008]01236:wait_message(), after receive, msg is 0x07792000
[Tue Dec 02 19:28:06 2008]01237:wait_message is returning: msgptr = 0x07792000
[Tue Dec 02 19:28:06 2008]01238:WorldAuthenticate. I got a message of type 5e...
[Tue Dec 02 19:28:06 2008]01239:wait_message(), (g_rdp=0x077cce08, g_world=0x00000000) before receive
[Tue Dec 02 19:28:06 2008]01240:wait_message(), after receive, msg is 0x2f722010
[Tue Dec 02 19:28:06 2008]01241:wait_message is returning: msgptr = 0x2f722010
[Tue Dec 02 19:28:06 2008]01242:WorldAuthenticate. I got a message of type 196...
[Tue Dec 02 19:28:06 2008]01243:WorldAuthenticate. Access granted.
[Tue Dec 02 19:28:06 2008]01244:wait_message(), (g_rdp=0x077cce08, g_world=0x07907008) before receive
[Tue Dec 02 19:28:06 2008]01245:wait_message(), after receive, msg is 0x0772c9a8
[Tue Dec 02 19:28:06 2008]01246:wait_message is returning: msgptr = 0x0772c9a8
[Tue Dec 02 19:28:06 2008]01247:GetPlayerName. received char: Avannir
[Tue Dec 02 19:28:06 2008]01248:GetPlayerName. returning character_selected = 1
[Tue Dec 02 19:28:06 2008]01249:Check 1sa. 0x2158753c
[Tue Dec 02 19:28:06 2008]01250:Check 1x. 0xa82e13bc
[Tue Dec 02 19:28:06 2008]01251:Waiting to connect to zone... Character Avannir
[Tue Dec 02 19:28:06 2008]01252:Check 1sa. 0x2158753c
[Tue Dec 02 19:28:06 2008]01253:Check 1x. 0xa82e13bc
[Tue Dec 02 19:28:08 2008]01254:Zone addr [72.55.164.91:7518] received...
[Tue Dec 02 19:28:08 2008]01255:net_connect(), (g_rdp=0x00000000, g_world=0x00000000) before receive
[Tue Dec 02 19:28:08 2008]01256:net_connect: rdp 0x077d1f10 is connecting to 72.55.164.91:7518...
[Tue Dec 02 19:28:08 2008]01257:net_connect: I am connected to 72.55.164.91:7518...
[Tue Dec 02 19:28:08 2008]01258:net_connect: returning 0...
[Tue Dec 02 19:28:08 2008]01259:Connected to 72.55.164.91:7518...
[Tue Dec 02 19:28:08 2008]01260:Sent request to zone for EQPlayer.
[Tue Dec 02 19:31:10 2008]01261:TIMED OUT WAITING FOR MY EQPlayer (in GetZoneInfoFromNetwork())!! top = 0
[Tue Dec 02 19:31:10 2008]01262:nError is TRUE at C:\*********\Live_Working_Set\Patch_12-18-03\*********\*********.cpp:20816
[Tue Dec 02 19:31:10 2008]01263

rocessGame. Exiting normally.
[Tue Dec 02 19:31:10 2008]01264:Cleanup 1
[Tue Dec 02 19:31:10 2008]01265:Cleanup 4
[Tue Dec 02 19:31:10 2008]01266:Cleanup 5
[Tue Dec 02 19:31:10 2008]01267:Cleanup 6
[Tue Dec 02 19:31:10 2008]01268:Cleanup 7
[Tue Dec 02 19:31:10 2008]01269:Cleanup 8
[Tue Dec 02 19:31:10 2008]01270:Cleanup 9
[Tue Dec 02 19:31:10 2008]01271:Cleanup 10
[Tue Dec 02 19:31:11 2008]01272:Cleanup 11
[Tue Dec 02 19:31:12 2008]00000:Entering eqmain.dll
[Tue Dec 02 19:31:12 2008]00001:FE: Found adapter #0 - NVIDIA GeForce 8800 GTX
[Tue Dec 02 19:31:12 2008]00002:FE: Adapter #0 - NVIDIA GeForce 8800 GTX :
[Tue Dec 02 19:31:12 2008]00003:FE: 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
[Tue Dec 02 19:31:12 2008]00004:FE: 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
[Tue Dec 02 19:31:12 2008]00005:FE: 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
[Tue Dec 02 19:31:12 2008]00006:FE: t3dInitializeDevice: Using 32bit mode.
[Tue Dec 02 19:31:12 2008]00007:FE: t3dInitializeDevice: Using 24bit depth buffer.
[Tue Dec 02 19:31:12 2008]00008:FE: Before Create Device
[Tue Dec 02 19:31:12 2008]00009:FE: After Create Device
[Tue Dec 02 19:31:12 2008]00010:FE: Create Succeded
[Tue Dec 02 19:31:12 2008]00011:FE: Before Get Backbuffer
[Tue Dec 02 19:31:12 2008]00012:FE: Before Get Device Caps
[Tue Dec 02 19:31:12 2008]00013:FE: Before Create Viewport
[Tue Dec 02 19:31:12 2008]00014:FE: t3dInitializeDevice: t3dD3DCreateViewport Succeded.
[Tue Dec 02 19:31:12 2008]00015:FE: Before Set Default Render State
[Tue Dec 02 19:31:12 2008]00016:FE: Before Init Buffers
[Tue Dec 02 19:31:12 2008]00017:FE: Before GetAvailableTextureMem
[Tue Dec 02 19:31:12 2008]00018:FE: t3dInitializeDevice completed successfully.
[Tue Dec 02 19:31:12 2008]00019:OpenComms create begin
[Tue Dec 02 19:31:12 2008]00020:OpenComms create end
[Tue Dec 02 19:31:12 2008]00021:OpenComms create success
[Tue Dec 02 19:31:18 2008]00022:Exiting eqmain.dll with exit game