diolas
Dalayan Beginner
This is your semi-annual grip post about some cleric AA's that are next to useless in their implementation.
The first one is Innate Invis vs. Undead. The actual spell is so rarely used that I couldn't possibly see any cleric ever wanting to spend the three AA's on this one. Sure, it's only 3 AA's but it mimics a spell you already have and one that you aren't hard pressed to mem at any given time. I'd appreciate responses/ideas as to what this could be changed to.
The following is a quote from a thread I wrote about 6 months ago. It and the responses at the time can be reviewed at Possible Changes to Turn Undead AA
The last gripe on my list includes some changes made to the Divine Resurrection AA. The AA used to allow you to resurrect a char with the following results:
-Instantaneous Rez (no casting time)
-Remove XP debt entirely
-No Rez Effects
-Full Mana for rezzed character(if applicable)
At one point the Full mana part of this AA was removed for one reason or another. It has since made the usefullness of this AA quite obscelete. If it is not possible to reinstate the Full Mana on rez, perhaps this AA could be changed to something less crappy. 9 AA's and an 18 hour reuse timer for a free rez.... yippee.
Comments or Suggestions?
edited for grammer and spelling
The first one is Innate Invis vs. Undead. The actual spell is so rarely used that I couldn't possibly see any cleric ever wanting to spend the three AA's on this one. Sure, it's only 3 AA's but it mimics a spell you already have and one that you aren't hard pressed to mem at any given time. I'd appreciate responses/ideas as to what this could be changed to.
The following is a quote from a thread I wrote about 6 months ago. It and the responses at the time can be reviewed at Possible Changes to Turn Undead AA
diolas said:Given the rash of recent AA upgrades, I feel that clerics have been overlooked. The 'Turn Undead' AA is probably the most underused, and for good reasons.
Description
Type: Activated, Refresh Time: 1:12:00
Requirements: Level: 59, Must spend 12 ability points in the Archetype Abilities.
This ability grants you an AE Fear+DD spell useful against undead. Each ability level amplifies the damage. This ability only works on creatures up to level 55.
The first problem with this AA is the fear portion. Fear is not implemented in most of the zones. If it were, this alone would ensure that it never gets used.
The second problem is that it only works on creatures up to level 55. By the time a cleric has the AA's to toss on this one, level 55 mobs aren't exactly the best xp on the server.
The final problem is that it's an AE, which alone isn't necessarily a bad thing. The problem arises when you're trying to maintain a certain level of crowd control on mobs. This will break mezzes, possibly roots, and if the mob summons then that's no good either. If you're only killing singles, then what's the point of it being AE.
There are a couple things that could be done to fix these problems.
Get rid of the fear. While some classes may put it to good use, clerics can not. In it's stead, a root or agroless stun could be used. Or just remove it without replacing it.
Remove the level cap. I'm not sure what the point of it was to begin with. The Reuse timer on it is sufficiently long that it won't make a huge difference to xp rates regardless of level. On raid mobs, clerics are too busy healing to worry about tossing in a little more dps.
Remove the AE. Focus on dealing more damage to one target.
One thought I had in mind was that it could be changed to something along the lines of the summoning AA's that so many classes have now. Have it only work on undead, summons a number of hammers to attack the mob. And at 18 AA's to max out, hopefully it would do a substantial amount of damage. Perhaps even put a stun proc on the weapons that only work on undead.
Thoughts, good or ill, are appreciated.
The last gripe on my list includes some changes made to the Divine Resurrection AA. The AA used to allow you to resurrect a char with the following results:
-Instantaneous Rez (no casting time)
-Remove XP debt entirely
-No Rez Effects
-Full Mana for rezzed character(if applicable)
At one point the Full mana part of this AA was removed for one reason or another. It has since made the usefullness of this AA quite obscelete. If it is not possible to reinstate the Full Mana on rez, perhaps this AA could be changed to something less crappy. 9 AA's and an 18 hour reuse timer for a free rez.... yippee.
Comments or Suggestions?
edited for grammer and spelling