Crappy Cleric AA's

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diolas

Dalayan Beginner
This is your semi-annual grip post about some cleric AA's that are next to useless in their implementation.

The first one is Innate Invis vs. Undead. The actual spell is so rarely used that I couldn't possibly see any cleric ever wanting to spend the three AA's on this one. Sure, it's only 3 AA's but it mimics a spell you already have and one that you aren't hard pressed to mem at any given time. I'd appreciate responses/ideas as to what this could be changed to.

The following is a quote from a thread I wrote about 6 months ago. It and the responses at the time can be reviewed at Possible Changes to Turn Undead AA
diolas said:
Given the rash of recent AA upgrades, I feel that clerics have been overlooked. The 'Turn Undead' AA is probably the most underused, and for good reasons.

Description
Type: Activated, Refresh Time: 1:12:00
Requirements: Level: 59, Must spend 12 ability points in the Archetype Abilities.
This ability grants you an AE Fear+DD spell useful against undead. Each ability level amplifies the damage. This ability only works on creatures up to level 55.

The first problem with this AA is the fear portion. Fear is not implemented in most of the zones. If it were, this alone would ensure that it never gets used.

The second problem is that it only works on creatures up to level 55. By the time a cleric has the AA's to toss on this one, level 55 mobs aren't exactly the best xp on the server.

The final problem is that it's an AE, which alone isn't necessarily a bad thing. The problem arises when you're trying to maintain a certain level of crowd control on mobs. This will break mezzes, possibly roots, and if the mob summons then that's no good either. If you're only killing singles, then what's the point of it being AE.

There are a couple things that could be done to fix these problems.

Get rid of the fear. While some classes may put it to good use, clerics can not. In it's stead, a root or agroless stun could be used. Or just remove it without replacing it.

Remove the level cap. I'm not sure what the point of it was to begin with. The Reuse timer on it is sufficiently long that it won't make a huge difference to xp rates regardless of level. On raid mobs, clerics are too busy healing to worry about tossing in a little more dps.

Remove the AE. Focus on dealing more damage to one target.

One thought I had in mind was that it could be changed to something along the lines of the summoning AA's that so many classes have now. Have it only work on undead, summons a number of hammers to attack the mob. And at 18 AA's to max out, hopefully it would do a substantial amount of damage. Perhaps even put a stun proc on the weapons that only work on undead.

Thoughts, good or ill, are appreciated.

The last gripe on my list includes some changes made to the Divine Resurrection AA. The AA used to allow you to resurrect a char with the following results:
-Instantaneous Rez (no casting time)
-Remove XP debt entirely
-No Rez Effects
-Full Mana for rezzed character(if applicable)

At one point the Full mana part of this AA was removed for one reason or another. It has since made the usefullness of this AA quite obscelete. If it is not possible to reinstate the Full Mana on rez, perhaps this AA could be changed to something less crappy. 9 AA's and an 18 hour reuse timer for a free rez.... yippee.

Comments or Suggestions?

edited for grammer and spelling
 
I hate to pull in something from live, but if you changed the inate invis AA into a summoned hammer aa, or possibly something more creative (go go SoD staff) then at least clerics would be able to do damage when they wanted to (to a very minor extent of course)

But hey, if coding in the summoned creature/object/thingie is too much, just make it a 'word of power' type minor dd with moderate recast.

Cleric's should enjoy throwing in some pain once in a while right?
 
There's already an Ancient summoned hammer although an AA pet hammer might be kind of cool; an upg to the lvl 56(?) one. Homarg likes dishing out the pain. I was thinking maybe making it an improved Yaulp buff myself.
 
Innate ivu is not a crappy AA. There are many, many situations I can envision wanting to have such a thing. By way of example: any situation at all where you want to invis past mobs but there is a mix of live and undead.
 
Innate invis vs. undead actually casts the spell and it doesn't stack with invis. Only the enchanter ancient invis will grant the ability to be cloaked from both the living and the dead at the same time.

Innate IVU sucks.
 
Upgrade yaulp sounds awsome. As a caster I always want to throw out some melee between refreshes and obviously i cant hit anything. So, wow, that has nothing to do with the situation except that it would let clerics melee better. COOL.
 
Yeah, we really need more cleric DPS. Homarg, don't you already outpace my DPS. Granted, I'm 'just' a bard, but aren't you 'just' a cleric? I vote for something non-DPS related. More functional. No, I don't have specific idieas at this time.
 
Homarg might be able to outpace your DPS, but I doubt a cleric with similar gear and AA count would be able to. Bottom line: Homarg SMASH!
 
Divine Rez is being replaced with:

Call of the Blessed

This ability allows you to instantly call forth an exceptionally powerful wave of healing energy that restores health completely to all nearby allies. The spell generates no aggression. Any one creature may not be the target of two Calls within a timespan of one minute.
 
Awesome Wiz. That one sounds great! What will be the range of such an AA? Will it be the same range as CH?

Progress in motion: One down, Two to go.
 
turn undead aa would be cool to be somethign to increase the power of Undead nukes. Like More crits or small chance to ultimate blast undead nukes or someting. maybe somewhere on the same line for that invis thing.
 
diolas said:
Innate invis vs. undead actually casts the spell and it doesn't stack with invis. Only the enchanter ancient invis will grant the ability to be cloaked from both the living and the dead at the same time.

Innate IVU sucks.

Sorry to reply to such an old comment, but skele illusion/invis grants complete invis. I use this often.
 
iaeolan said:
diolas said:
Innate invis vs. undead actually casts the spell and it doesn't stack with invis. Only the enchanter ancient invis will grant the ability to be cloaked from both the living and the dead at the same time.

Innate IVU sucks.

Sorry to reply to such an old comment, but skele illusion/invis grants complete invis. I use this often.

I think you missed the point entirely.

Innate IVU sucks
 
dont forget about necro's either, since two of our lich line spells (call of bones and lich) both grant us immunity to undead (most at least) plus, i've never been in a situation before where i had to instantly pop an inate IVU to live, having FD or just loading the spell if i have to.
 
Cleric friend on live had the innate IVU and used it fairly often just so he never had to mem IVU ever again and it was perma.

If you wanna complain you can just mem the spell, the same can be said for ranger/druid innate camo.
If you wanna complain how its a waste of AA slot then dont get it... some classes dont get as many aa choices as clerics (not all classes have the same number of max AAs) and every class has a 'crappy' aa which they would rather replace.
 
To be honest though, (Druid/Ranger) Innate Camo is probably one of the best AA's I've gotten. I use it all the time, when running to/from places and when pulling. Though others may not think that invis (regular, not undead) is used that much, when you have an instant cast, mana free, 7 second recast invis on a hotbutton which doesnt take up a spell slot, you find yourself using it in almost every situation. Lets say someone pulls a huge train deep in Elds (or whatever), how else could you hit your instant click innate camo and book it to the zoneline without aggroing other mobs that will surely kill you? The seconds saved in memorizing the spell and casting it are crucial. Also, how about when you're invis through unknown territory (or just plain lost), right next to hostile mobs that cant see you, and your invis starts to fade? Look around and try to find a safe spot in the seconds you have left, and cast invis in hopes that nothing aggros? Innate camo's instant cast characteristic lets you recast invis right there in front of a mob without it batting an eye. The list goes on... What I'm trying to get is that, although Innate IVU has *some* uses in rare occasions, it is nowhere close to innate camo in terms of utility. There are only a handful of zones that it would be useful in, and those zones arent exact ones that you're going to be running through.
 
After giving this some more thought, I've come to the conclusion that Innate IVU still sucks. :mad:
 
Well, you could go to freeport any time and click your IVU aa silly :D its usefull there :)

As for my innate invis aa... I LOVE IT!!! like Aeran says, at first it seems worthless... but at some times it saves ur ass when u enter a zone with a lot of hostiles! and if that doesnt do it... my second page of hotbuttons has buttons 3 till 0 loaden with exodus :D
 
I don't doubt the usefullness of your innate Camo AA. Let's say they only allowed you to use that spell in a 1 or 2 zones, would you feel the same way?
 
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