Thuug
Dalayan Adventurer
Neat, found my actual account again
Random ideas for new ranger spell, in no particular order.
Since there are no guidelines on what is happening, these are pretty random ideas.
-"Coalescence of Rage" - First, a spell that stacks extra effects based on what is already on the mob, so like say its a base 1k dd or whatever, then if exposure is on the mob, it does an extra cold dd, if the quiver of the legion proc is ticking, it adds its own dot, if drifting death is ticking, adds a heal on the ranger, etc, they'd stack if multiple effects were ticking at once.
-"Warmth of Sihala" - Self buff, adds a reactive heal to any incoming damage (melee, spell, mechanical), either long duration or short duration with a limited number of charges, as a padding effect. Rangers have this druid half that gets ZERO play, not sure how to encourage or reinforce that.
-Sihala's Purity - Self target only (or others, depending on cooldown), a semi long, say minute+ cooldown. Moderate heal (better than the ranger single target heals), cure a number of poison/disease/curse etc. counters.
-"Werewolf Form" - Indoor allowable upgrade to wolf form
-"Power of the Pack" - Short duration dps/movement speed increase for group. The duration would have to be pretty short to not compete with beastlord arena, but the idea of a ranger's utility as a group dps/movement buffer might have some legs.
-Pack Leader" - Put 'buff' on party that lowers stats of group to increase stats of ranger. Say a -haste on party to +overhaste/dual wield? It could be anything, but the limit would be that the ranger is eating a buff slot on the entire group so the effect would have to be pretty noticeable to be worth debuffing your party for your sole benefit and it would probably have to scale based on number of people who had it active to prevent blocking/clicking off. Or code it as the spell on your partymemebers has the effect of giving the stats to the ranger directly.
-"Sihala's Vigour" - Very long recast, spell that gives a +stamina dot for a say thirty seconds to a minute, adding a large amount of stamina, but capping it at say 30% of max, so the ranger would be able to spam abilities while the effect ticked down, but with a cap at the end so it wouldn't just be a full stamina refill.
-"Call of the Apex Predator" - +attack, +dual wield
-"Sihala's Affliction Focus" - Causes all DOT's on the target to do all remaining damage at once and are consumed.
-Same as above but half damage? Unsure how to balance this idea, but I think the core concept is strong.
-"Earth Power"- A bow shot that heals the ranger equal to the damage done. I specified as self only though obviously healing target of target would be more generally useful but it would just mimic the cleric line. Could heal group a bit, as a padding effect also.
other ideas to follow
Random ideas for new ranger spell, in no particular order.
Since there are no guidelines on what is happening, these are pretty random ideas.
-"Coalescence of Rage" - First, a spell that stacks extra effects based on what is already on the mob, so like say its a base 1k dd or whatever, then if exposure is on the mob, it does an extra cold dd, if the quiver of the legion proc is ticking, it adds its own dot, if drifting death is ticking, adds a heal on the ranger, etc, they'd stack if multiple effects were ticking at once.
-"Warmth of Sihala" - Self buff, adds a reactive heal to any incoming damage (melee, spell, mechanical), either long duration or short duration with a limited number of charges, as a padding effect. Rangers have this druid half that gets ZERO play, not sure how to encourage or reinforce that.
-Sihala's Purity - Self target only (or others, depending on cooldown), a semi long, say minute+ cooldown. Moderate heal (better than the ranger single target heals), cure a number of poison/disease/curse etc. counters.
-"Werewolf Form" - Indoor allowable upgrade to wolf form
-"Power of the Pack" - Short duration dps/movement speed increase for group. The duration would have to be pretty short to not compete with beastlord arena, but the idea of a ranger's utility as a group dps/movement buffer might have some legs.
-Pack Leader" - Put 'buff' on party that lowers stats of group to increase stats of ranger. Say a -haste on party to +overhaste/dual wield? It could be anything, but the limit would be that the ranger is eating a buff slot on the entire group so the effect would have to be pretty noticeable to be worth debuffing your party for your sole benefit and it would probably have to scale based on number of people who had it active to prevent blocking/clicking off. Or code it as the spell on your partymemebers has the effect of giving the stats to the ranger directly.
-"Sihala's Vigour" - Very long recast, spell that gives a +stamina dot for a say thirty seconds to a minute, adding a large amount of stamina, but capping it at say 30% of max, so the ranger would be able to spam abilities while the effect ticked down, but with a cap at the end so it wouldn't just be a full stamina refill.
-"Call of the Apex Predator" - +attack, +dual wield
-"Sihala's Affliction Focus" - Causes all DOT's on the target to do all remaining damage at once and are consumed.
-Same as above but half damage? Unsure how to balance this idea, but I think the core concept is strong.
-"Earth Power"- A bow shot that heals the ranger equal to the damage done. I specified as self only though obviously healing target of target would be more generally useful but it would just mimic the cleric line. Could heal group a bit, as a padding effect also.
other ideas to follow