Thuug
Dalayan Adventurer
After playing around with this spell for a bit, I have some comments.
In game description: +20% melee dps, 8pt damage shield and +162 ac
Parser: same but only +48ac which is reflected in game.
THOUGHTS: I like the concept of this spell, giving rangers a 'tank' stance type of effect, however it doesn't really actually DO anything 99% of the time. A 20% bonus to melee damage is still WELL behind my bow damage using similar tier weapons (Acid Tongue vs Surf Zone/Galeforce/Bane of the Fallen God). That is why I classify it solely as a tank stance type of effect. There are very few encounters that I cannot use my bow on and since the damage is not comparable to bow damage, there is almost no reason to use it outside of tanking.
When I first read the spell description I was actually pretty interested as the ac bonus was enough to push me up into a new tier of damage reduction (though still short of any actual tank...like I still cap out (without Coat of Arms) at about 1950 ac with my tanky gear vs ANY plate tank who should have 2400-2500+ac at this tier). Then when I get in game, it only gives +48 ac, way less than promised.
As I said I like the idea of this spell but it is really hard to find a niche for it. All of the effects push me toward tanking, which I do way worse than any actual tank (as I should). It is hard to imagine keeping the spell up for like 6-12 man content in case the tank drops since it eats up a buff slot that I don't have to spare. If the intent is to allow me to tank, I'd argue that the ac bonus should be AT least what the spell description says it is to make it actually have a noticeable effect. When the difference between me and a tank is 500 ac, a 50 ac bonus isn't going to make much of a difference in survivability.
Alternate take, this spell should just be a spell line rangers get through all the levels as it would make sense there. As a 65++ spell that only gives 48 ac and 8ds is not worth keeping up.
So far I generally like the silent spells, as they offer utility and flexibility (shaman) or at least are solid upgrades to current spells (cleric). I have written threads/posts about this and the SK spell because I think both of those have weaknesses that could be addressed.
Maybe my experience is different than others....have any other rangers had better/worse experiences with Coat?
In game description: +20% melee dps, 8pt damage shield and +162 ac
Parser: same but only +48ac which is reflected in game.
THOUGHTS: I like the concept of this spell, giving rangers a 'tank' stance type of effect, however it doesn't really actually DO anything 99% of the time. A 20% bonus to melee damage is still WELL behind my bow damage using similar tier weapons (Acid Tongue vs Surf Zone/Galeforce/Bane of the Fallen God). That is why I classify it solely as a tank stance type of effect. There are very few encounters that I cannot use my bow on and since the damage is not comparable to bow damage, there is almost no reason to use it outside of tanking.
When I first read the spell description I was actually pretty interested as the ac bonus was enough to push me up into a new tier of damage reduction (though still short of any actual tank...like I still cap out (without Coat of Arms) at about 1950 ac with my tanky gear vs ANY plate tank who should have 2400-2500+ac at this tier). Then when I get in game, it only gives +48 ac, way less than promised.
As I said I like the idea of this spell but it is really hard to find a niche for it. All of the effects push me toward tanking, which I do way worse than any actual tank (as I should). It is hard to imagine keeping the spell up for like 6-12 man content in case the tank drops since it eats up a buff slot that I don't have to spare. If the intent is to allow me to tank, I'd argue that the ac bonus should be AT least what the spell description says it is to make it actually have a noticeable effect. When the difference between me and a tank is 500 ac, a 50 ac bonus isn't going to make much of a difference in survivability.
Alternate take, this spell should just be a spell line rangers get through all the levels as it would make sense there. As a 65++ spell that only gives 48 ac and 8ds is not worth keeping up.
So far I generally like the silent spells, as they offer utility and flexibility (shaman) or at least are solid upgrades to current spells (cleric). I have written threads/posts about this and the SK spell because I think both of those have weaknesses that could be addressed.
Maybe my experience is different than others....have any other rangers had better/worse experiences with Coat?