Cmal etiquette

misin

Teletubby Cosplayer
I've searched the forums looking for something about manners that apply to the cmal 6 person limit. If there is one please direct me to it. If there isn't, can we agree upon some rules everyone will follow concerning who gets to group in cmal if there is a dispute? My group today was on their way to cmal we had 4 people in lake starfall already, one person in cmal and 1 in OSM. one of our members died from a train of those kaezulian guys. While we were getting people taken care of we find a certain group rushing into cmal. by the time we found out what was going on we had 2 inside and they had 4. So i think we need some input about how to deal with such events as they are happening more and more often. (1 or 2 people "holding" cmal for others, people rushing in before others, etc)

Thank you
 
First 4 in the zone have rights. Obviously squatting is not ok, and that's an issue to be settled either by GMs or by other competent, mature people (e.g. you).
 
"rushing into cmal"
here is the actuall unbiased events of what took place.

1. group1 and group2 both heading to cmal unaware of any competition for the zone.
2. group 1 gets delayed in OSM(due to their group members dying off to light blue con mobs)
3. group 2 enters as they get there(mostly at the same time)
4 2 members of group 1 standing outside cmal notice group 2 entering and also decide to enter
(effectivly preventing group 2 from entering the zone entirely while the rest of their group is off in other zones)
5. group1 falls apart, the 2 remaining members of group 1 remain in cmal for 1 hour and 1.5 hours refusing to believe that the zone goes to the group that has a majority in the zone and instead waits for a GM to send them packing.
 
Threehundredfuckingfourtyeightjesuschrist.

tryfps3.gif
 
In the last part of that situation move in four, and the 6-man raid zone is yours to claim. Petition if needed. I wasn't around earlier so no clue if you tried to petition or not.
 
Posted by: Tryfaen
4. the 2 remaining members of group 1 remain in cmal for 1 hour and 1.5 hours refusing to believe that the zone goes to the group that has a majority in the zone and instead waits for a GM to send them packing.
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Posted by: rab
First 4 in the zone have rights. Obviously squatting is not ok, and that's an issue to be settled either by GMs or by other competent, mature people (e.g. you).
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If those 2 were duoing/2boxing/killinganythingforxporloot they should not be asked to leave under any circumstances. They evidently entered the zone without it being full so they should be allowed to do whatever.......minus squatting or other such shit.

I may be misunderstanding what was previously said, but granting the "rights" to a zone to 4 people just cause they outnumber a soloer/duo/2box is damn near retarded.



Once again, this may have nothing to do with the original issue which was not clearly stated but nonetheless the above stands.

Otherwise this makes no sense. Would it be fair to boot a duo out of cmal cause 4 others (or 2 2boxers) show up and want to kill shit?
 
Cmal is not a typical duo situation. It is a 6-man raid zone with content that is quite demanding. It therefore falls under raid rules, not exp rules.
 
It's pretty retarded to allow one person to monopolize a zone simply by killing the lower crap at the front, don't you think?
 
Why?
Cmal is duoable pretty damn far into Cmal2 depending on class/gear. Possibly further but idk.

just as Cmal4 is doable depending on class/gear for 6 toons.

Why a distinction?


Granted, killing front enterance mobs is gimp, and should fall under squatting rules. But thats not the point I am trying to make.
 
So Syalara, if I go through with the plans to solo cmal 1 and 2 (it's possible) just because I want to, I should have the right to stop a group of 6 people with the intention to plow through 1 and 2 and then head to 3, or a group of 6 who just wants to go beat up Kza really quick for one of the items? No, I don't, and shouldn't. The rules that are in place are perfectly fine, it's not meant to be a 1 or 2 person zone, so it has rules in place for 6. Just because something CAN be done doesn't mean there needs to be an exception to any rules already in place.
 
Ok, I am adimitedly slow but why should Cmal be treated as a raid zone?

It has such a varying difficulty as to be duoable for good xp/loot in some cases OR challenging to a group of 6 manned toons of the proper class.

Why should the wants of 4 people(or 2 2boxers) trump the wants of a duo or 2box setup? (so long as the duo/2box is progressing and not squatting?)
 
Rules and etiquitte are not the same.



......................MAYBE, considering the variance in difficulty, the zone should be split into cmal 1/2 and 3/4 as far as character limiits are in place?
 
Re: Threehundredfuckingfourtyeightjesuschrist.

sp4mm said:

LOL

Syalara said:
Rules and etiquitte are not the same.



......................MAYBE, considering the variance in difficulty, the zone should be split into cmal 1/2 and 3/4 as far as character limiits are in place?

I endorse this product and/or service!
 
Yeah I have no idea whats up with Tryfaens avatar, but it bugs the crap out of me too rab.

As for the etiquette, not too sure. Should 2 chars (or one 2box) with good enough gear to solo cmal1/2 be allowed to supercede 6 people that need all 6 of those to go through the zone? If the two box is there to farm or easy grind of AA's, and the other group is there cause they can get viable upgrades from the zone, shouldn't it go to the people that NEED the zone and aren't exploiting the zone? Of course the rule stands, whoever is there first gets it, so yeah.
 
If you can duo in Cmal,you can duo else where.
The repops are horrid anyways for an exp grinding,
Besides, its pretty inconsiderate to hog a single zone to one or 2 people if therse a group of 6 wanting to do it (Like rab stated).

too bad the temple couldn't be split zone wise =/.
 
tbh there are random useful items (cmal 2 resist globe quest, cmal 1 boss weight reduction bag) that I duo'd there for.
I wanted the items, and I spent time in the zone to get them.
Why should some random group of 4 (two people botting) have priority over me when we both want something from the zone, and both 'groups' are capable of getting what they want?

If its two groups of six fighting, great, take the first 4.

It really should be first 'group' come, first serve. If some guy is duoing, its lame as hell to kick them out.
I'd bet if you asked that duo, they'd leave most of the time anyway.
 
Alton said:
tbh there are random useful items (cmal 2 resist globe quest, cmal 1 boss weight reduction bag) that I duo'd there for.
I wanted the items, and I spent time in the zone to get them.
Why should some random group of 4 (two people botting) have priority over me when we both want something from the zone, and both 'groups' are capable of getting what they want?

Eredhel said:
Cmal is not a typical duo situation. It is a 6-man raid zone with content that is quite demanding. It therefore falls under raid rules, not exp rules.

Is that really so hard for people to understand?

Besides, SoD encourages grouping (hence the group bonus). If you want something front the zone, bring a group, or be prepared to leave if a group shows up.
 
People need different gear from different levels in that zone. It shouldn't matter if it's cmal 1 or cmal 4-2. You do 'not' have the authority to force them to move, although asking nicely will probably work just fine. It's no different than being cock blocked from your big cmal XX target because some cmal1 lowbies are trying their luck. You wouldn't force them out, why the difference for only 2? Would it make a difference if it were only 5? What about 4? I think you get my point.

The server generally runs off of a first come, first serve basis. It's not perfect but it's what you've got. I'm of the belief that if 2 members of a 6 person group get to cmal first, you shouldn't force them to leave, regardless of whether they have a full group or not. Yeah, it sucks if you came too late, but just as duo's can go elsewhere there's lot's of choices for full groups out there as well.
 
While Cmal is definitely thought of as a group zone, there are very valid points brought up in this thread. Namely that the lower Cmal content is very duoable, while the 3.0+ content offers nice equipment but requires a group. Each party definitely deserves to explore content in their own style, so it presents quite an interesting conflict provided you don't just say "cmal is meant for 6 people."

Personally, I wouldn't think too kindly of someone wasting Cmal if there were people waiting to do serious playing, but I have actually duo'd in the lower Cmal with a guildmate before (I two boxed and they singled, making 3 total). I've done this maybe twice to date. It is certainly a viable method of playing in my opinion, and fortunately I never ran into bickering problems. However, had a group of 5-6 been able to kick us out at will, as per some rule that may or may not exist, I certainly think many people would feel slighted to say the least.
 
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