Clerics solo ability.

marqmajere

Dalayan Beginner
Playing a cleric can be fun and rewarding if you're willing to depend on groups later on. This usually results in becoming a one button pushing bot. Heal, heal, heal, and more heal. As a person who loves clerics, I sometimes feel the urge to solo from time to time. This can become quite frustrating as we are forced to root/nuke mobs in a slow, painful fashion. Not to mention, most mobs at higher levels have too many hitpoints for the healers to overcome. There are a few simple solutions to overcome this hurdle. Here are a couple of ideas to take into consideration.

1) Clerics are able to wear plate class armour, yet dont recieve the plate class damage mitigation. If we can wear the iron, we should be able to take the beating. I would suggest giving clerics the paladin/shadowknight damage mitigation. It would make it worthwhile to have the bigger armour without taking damage to the equivalant of a mage or wizard.

2) Give Root a fixed duration. Take away the chance for it to break when a spell hits the mob. Not only would this give clerics a more in depth role in the group, but would give other classes a better chance at soloing/crowd control.

3) Improve clerics AA and/or solo spell lineup. Give our summon hammer more hitpoints or better dps so we have the ability to kite. Increase the Mark line of spells to better help out. Increase the effectivness of Yaulp. Those are just a few suggestions.


I know there are many, like myself, who love the idea of being a battle cleric instead of the heal bot who sits in the rear and fears for his/her life of taking agrro with only 2 spell to protect him in a pinch. (Divine barrier and Divine Aura) I would love to play the cleric role again, but I wont go through 65 levels again just to end up another heal bot.
 
As a long-time cleric on live, I agree almost wholeheartedly.

Some major upgrades that would almost instantly solve the problem would be:

1. Self only HoT's (more mana efficient, but not as powerful) so clerics can melee and keep some health up while soloing.

2. A progressively better summoned hammer like the 56+ style for 24 and higher, with procs that scale as well.

3. A progressively better haste (maybe a tiny mana regen as well) applied to the lower level yaulp line like Yaulp V&VI)

I believe those 3 things to be enough to satisfy most clerics.

I don't quite agree with the changes to root, that is a major balance issue possibly, and I wouldn't want to ruin anything for anyone else.

I don't think those 3 things to be too powerful or anything of the sort. I just believe it would give clerics more soloability.
 
Give a cleric a hybrid's mitigation and you wind up with a class that tanks as well as one, can CH and do huge fast heals, and has DPS at least as good as a pally. That would be hugely unbalancing.

A self only HoT for soloing might be a good idea--something comparable to the paladin self heals, where you just save a bit of mana.

Add in mitigation, though, and what do pallies have that clerics lack? 1hs, 2hs, and piercing weapons, and LoH. That's it. Less total hp from buffs, probably no more DPS (due to the uber cleric procs and whatnot), weaker heals, weaker nukes.
 
clerics has higher DPS than a paladin, the get just get slightly weaker at melee but they can sure nuke specially undead, if you dont know how to solo as a cleric try using nukes and stuns or roots, undead DoT makes it awsome for root dots killing. Paladins are at the very bottom of the DPS table in the game. Also try fearing if you have a snare clicky item.
 
Paladin DPS is higher than a cleric's, we're talking about sustained DPS and not Burst DPS.

A cleric will not out DPS a paladin's sustainable DPS.

A cleric CAN out DPS a paladin, but they won't be able to hold that DPS over a string of mobs soloing.
 
1) There is no "plate class mitigation". 100 AC is 100 AC, no matter the class.

2) No.

3) No comment at this time.
 
actually a cleric with perma c3 can solo ALOT better than a paladin with perma c3, infact a cleric has no problem soloing in freeport while I tryed with my pally and got my butt kicked baddly, being my pally lvl 50. I dont think at high lvl pallys can solo well, their heals and melee damage is not enough to compensate for the damage they take and for the hp the mobs have. Seems like the strategy is to be away from the mobs and there the clerics win in damage, I can see at early lvls a paladin doing better than a cleric, but about 40ish I seen clerics replacing paladins all the way including tanking. It all depends in your gear I guess, you can go low AC and HP and get lots of wis and effects gear for groups or a high AC/HP gear with good cha and perma kei for soloing. Also seen a Cleric with summon hammers and haste out damaging even warriors with those hammers procing maddly believe it or not(this was in live, not sure if hammer here procs as insane as it did in live). Now that we are talking about this, Sony gave clerics the Bashing ability, a melee skill, should it be fair that paladins could summon better hammers than clerics to even up this advantage in SoD?
 
1. Self only HoT's (more mana efficient, but not as powerful) so clerics can melee and keep some health up while soloing.

2. A progressively better summoned hammer like the 56+ style for 24 and higher, with procs that scale as well.

3. A progressively better haste (maybe a tiny mana regen as well) applied to the lower level yaulp line like Yaulp V&VI)

These are viable suggestions, and ones I've considered in the past. I can't promise anything, but they're possible.
 
Awesome, those right there would make me play a cleric again.

I loved playing a cleric, but lack of ability to solo would hinder me greatly from having fun on here.
 
Sounds like trying to make a paladin out of a cleric lol, how about just get rid of the paladin class and make this awsome cleric that can solo or hunt in groups. My understanding of a cleric was a class that was group oriented and a must have in a raid, like rogues, encahnters and warriors. Now you guys complain about clerics soloing, try soloing with a warrior or a rogue, then you are going to be glad you are not one of them, some classes are ment to be group classes some classes like necros mages and even shadow knights are good for soloing, at high lvls there is not much people can solo, and thast one of the thing a cleric can do. D&D wise clerics are awsome melees, but here is different a whole different game.
 
So you're saying you just want the cleric to sit there and heal all the time and get no action? I'm sorry but that's boring as hell.
 
I was a warrior on live through the pre luclin era, I soloed to 55.

Don't tell me about soloing on either a cleric or warrior :p
 
All I'm saying is if thier going to give us summon hammers, let us wear plate, give us self haste, and allow us to have stuns, shouldn't we have some melee solo ability?
 
Clerics dps is higher than a pally when soloing. Upgrading there solo skills would but toher things out of balance.
 
gorgetrapper said:
They only have more DPS because of that damn proccing hammer hitting for so much.

You aren't factoring in that other than the procs 75% of the time we're standing there whiffing away at the mob whereas a Paladin is hitting more consistently, those procs are most of our damage :)
 
Has anyone actually sat down and parsed a cleric and a paladin together? Or is this all just speculation?

My impression from meleeing as a paladin alongside a cleric two levels higher than me, against mobs that conned blue to both of us, was that he did more damage. I did not parse, but he consistently held aggro unless I chained several stuns. This was back in the mid 50s. Also, my paladin is not poorly equipped for his level.

Face it, clerics are better at soloing than some classes, worse than others. I'd guess that they're substantially better at it than paladins, at least if they're geared for it. They're certainly better than warriors or rogues. Not every class is, or should be, like necros and druids. Hell, as a paladin I've watched SKs 3 or 4 levels lower than me soloing mobs that I can barely solo, without even fear kiting. But my pally has his own strengths. Just like clerics have their own strengths--say, for instance, being absolutely necessary in virtually all raids, and extremely popular in groups.

It seems to me that cleric balance is pretty good as is.
 
Laksha said:
Sounds like trying to make a paladin out of a cleric lol, how about just get rid of the paladin class and make this awsome cleric that can solo or hunt in groups. My understanding of a cleric was a class that was group oriented and a must have in a raid, like rogues, encahnters and warriors. Now you guys complain about clerics soloing, try soloing with a warrior or a rogue, then you are going to be glad you are not one of them, some classes are ment to be group classes some classes like necros mages and even shadow knights are good for soloing, at high lvls there is not much people can solo, and thast one of the thing a cleric can do. D&D wise clerics are awsome melees, but here is different a whole different game.

That whole post warrants a "No."
 
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