There is a huge gap between the spells available to clerics to level up conjuration.
Currently you only have Spell: Summon Drink lvl 5, Spell: Summon Food lvl 9 and Spell: Halo of Light Lvl 14 and then all of a sudden in your 50's you have cool things like Unswerving Hammer of Faith lvl 54 and Spell: Hammer of Judgement level 56.
All your mana goes into fizzling these non stop because you didn't know you had to summon more bread / water than a mage to use.
Suggestions:
1.) Change the spell line of Spell: Zealot Strike to conjuration. There is already a cool way to do this by just replacing it with the effect on Surging Hammer which conjures an elemental to heal which fits the lore.
2.) Put a clickable spell on Spell: Halo of Light that would actually see use. This spell is shared by CLR(14) PAL(16) DRU(14) WIZ(12) so maybe something along the lines of a Memory Blur?
3.) Add some summonable hammers at earlier levels.
Thank you for coming to myted sod talk.
Currently you only have Spell: Summon Drink lvl 5, Spell: Summon Food lvl 9 and Spell: Halo of Light Lvl 14 and then all of a sudden in your 50's you have cool things like Unswerving Hammer of Faith lvl 54 and Spell: Hammer of Judgement level 56.
All your mana goes into fizzling these non stop because you didn't know you had to summon more bread / water than a mage to use.
Suggestions:
1.) Change the spell line of Spell: Zealot Strike to conjuration. There is already a cool way to do this by just replacing it with the effect on Surging Hammer which conjures an elemental to heal which fits the lore.
2.) Put a clickable spell on Spell: Halo of Light that would actually see use. This spell is shared by CLR(14) PAL(16) DRU(14) WIZ(12) so maybe something along the lines of a Memory Blur?
3.) Add some summonable hammers at earlier levels.
Thank you for coming to my
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