City Life

lorndeviant

Dalayan Beginner
Shards has a variety of towns/cities, some are more favored than others. I wanted to know what other players love about "their town". As all cities have room for improvement what would you like to see in cities in general, where are they lacking, what would you do (nothing outlandish or impossible please) to improve Dalaya city life?

**For those people who need this: do not flame this topic with ranting about how the staff has failed to do this or that---this is a suggest box not a complaint box--know the difference or don't post.
 
I'd kick every guild out of sadri malath except TU and Ethereal.

(I love you novus/oathsworn, but you're screwing up our bridge area dominance)
 
I'd kick every guild out of sadri malath except TU and Ethereal.

(I love you novus/oathsworn, but you're screwing up our bridge area dominance)

Sadri's mine. Go away. It's perfect as long as >>No one else starts using Sadri<<.

Athica is nicely NPC populated, but the high amount of player population created a disease breeding ground. Amusing how the game reflects life in this situation.

I only go to cities that have gate necks.

Not quite about cities: but i'd love to see some scripted minor NPC things that happen randomly against cities/outposts. Maybe social mobs (that are non-animal) occassionally grouping up to attack the walls of a city/outpost. Goblins raiding camps in Heartlands, Skellies grouping for an assault on the SC in Freeport, frilakh going after Kelethin, etc. (Yes, I know about the stupid gnoll from live that attacked Qeynos every 10 minutes. There's no need for a dozen jokes about that). I think this would add some liveliness to the world environment. I believe the basis with this style is already established with the Wars that happen far less frequently than they used to.

Make something that only announces to the zone it's happening in, once a week frequency (with randomization of course), if possible make the slaying of certain nameds mobs increase chance of occurence in next X hours (revenge factor).

Stuff like that would add depth, in my opinion. And it could all be tailored for lower levels. Something for players to experience as they level and change locals throughout the grind.
 
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ITT: Athica is the inner city ghetto, sadri is the elite cake-eater suburb. Kelethin is a discreet strip join on the edge of town. Oggok and Grobb are 3rd world countries available for missionary work, and newport is...well IDK, every time i go to newport a bounty hunter tries to kill me.
 
omg yea.. halas definitely needs a gate neck. I like snow towns. It could improve the popularity of Everchill too.
Could make a quest to get stuff from like Faentharc and the Karanas, and even Split Paw.
 
Good ideas what about the rumors that citizens spout. Any ideas on how to utilize rumors more effectively....does anyone read them after the first time?
 
I don't know how much sense a Halas gate neck would make.
 
Here is how I see the cities

Halas=> brrrrrrrr and far.
Main exports: Snow, and chest hair

Oggok=> Conveniently located next to nothing of value. Also far, bad people live next door.
Main exports: Sweat and incomplete alignment quests

Grobb=> Evil city in a game where evil races can use the good city, but not vice versa. Fun place to kill things. Gateneck that is poorly implemented due to being dependent on a main quest faction.
Main exports: xp and screams

Thurgadin => Better known as that vendor place by labyrinth.
Main exports: Ice and short

Erudin=> Better known as the place you run through on the way to first ruins or erimal.
Main exports: Charms and foreheads

Erimal=> Where charms, relics and the good tomes come from.
Main exports: Quests and relics

Underhill=> Escape from teh plague because no one ever comes here.
Main exports: Ladders and concussions

Kelethin=> People live here?
Main exports=> Wood and tumbleweeds

Athica=> One of the few viable cities. Formerly one of the less popular cities, the high noob and beggar population of newport drove many to it. This had a major effect on its popularity.
Main exports: mid tier groups and buffs

Newport=> Formerly top dog out of the three viable cities, started to lose ground to athica when athica got a gateneck. This is mostly due to athicas convenience factor, and lower population of lower level players, as well as it's perceived crash rate.
Main exports=> Lag and low level quests

Sadri Malath=> Quickly becoming the top dog of the viable cities. This will probably gradually change as the population shifts to it. Large numbers of higher tiered players congregate here.

Tipt=> Most skip. Extremely large, pain in the ass to run through, deep not that popular, most people just choose to go to the vah camp, rather than run here, which does have a gateneck.
Main Exports: Hairballs

Murk=> Rest stop for ikisith xp and questing.
Exports: Questing, FRAWGS, and gruplok fences.

With extremely minor additions, all of the cities would become viable in time, as has been said in the 4 billion other threads on this topic. All but athica, newport sadri and grobb need gatenecks.
Grobb needs modifications to its quest so that it is not directly tied to a main quest faction that becomes kos to 66% of the players on the server (if we're assuming equal distribution, which is doubtful. In the past I would have bet on more silver crown than anything else due to the initial quests. That is probably falling). The others need gatenecks if they are ever to become anything more than the occasional place to pass through, or an anomalous guild meeting place (usually for limited duration). The Refuge doesn't even bear mentioning for various reasons. The murk would become viable with the addition of a banker. Currently it is semi-viable, but only really because the other option is poor, and ikisith is far. Both lack most facilities, but considering tradeskilling is at best capable of minor profit, and consequently most people don't want anything to do with it, this will not do much to hurt a towns popularity.
 
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whenever I read this thread I think of flight of the conchords.

inner. inner city. inner city pressure. (inner city pressure)
 
Not quite about cities: but i'd love to see some scripted minor NPC things that happen randomly against cities/outposts. Maybe social mobs (that are non-animal) occassionally grouping up to attack the walls of a city/outpost. Goblins raiding camps in Heartlands, Skellies grouping for an assault on the SC in Freeport, frilakh going after Kelethin, etc. (Yes, I know about the stupid gnoll from live that attacked Qeynos every 10 minutes. There's no need for a dozen jokes about that). I think this would add some liveliness to the world environment. I believe the basis with this style is already established with the Wars that happen far less frequently than they used to.
Reading this gave me an idea. What about random non-fighting oriented scripted NPC events?

For example maybe once in a blue moon a non-violent protest might break out and you'll see a bunch of NPC's gathered in a random larger area of Newport or any city. It'd be a group of generic NPC's named "a protester" and one main guy with a real name. Hail him for a fun little quest or just to hear about the protest (whatever it might be about). They could either be silent, or maybe if you're within earshot of them, you'll see them saying generic protest phrases like "No, no, we won't go!", "Our voices have not been heard for too long!", etc.

Then after a random amount of time (or not at all) the guards may get fed up with them and just start attacking them lol.

A couple things like this breaking out at random (or perhaps at the GM's discretion) could really add some life to the cities and maybe even explore some of the lore of the cities, they must be protesting over something important... right? ;)
 
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Trash Barrel in Thurgadin... I mean, why not? Let's keep Thurgadin clean... and not just because Tarutao always wished he could be an ice dwarf (gogo character roleplay backstory)
 
i liked Gawain's idea but it might have the potential of getting annoying.

Halas is pretty much useless. Its like the backwards northern country Canadian town that people grow up and move away from then never look back.

i could suggest a mop portal for halas... but would there be a point? you'd maybe go back there once in your life to find a spell or perhaps visit relatives and realize the place is never going to change.
 
It'd be so very convenient for new Barbarians to get back to their trainer and get spells without the annoyingly long run from Southern Newport. I don't feel Oggok is acceptable as a complete substitute for the shaman and beastlords that don't have any other options, either.
 
Give Thurgadin a gate neck and Thurgadin will be the "New Sadri Malath."
A city's viability is related to:
MOP access
Bank
Gate Neck
Night Vendors
 
Why isn't Sadri's gate neck faction bound in some way?
 
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