1) Recently the Charm of the Mind was given a +5 int stat bonus. Please consider adding a +5 wis bonus as well.
2) Improve the Platinum Black Sapphire Necklace. This item represents the culmination of a very difficult and expensive tradeskill, but it's very anticlimactic when successfully made. Please consider the further encouragement of all tradeskills by improving the payoff.
3) Many of us respect the decision to not implement a trader solution like in EQLive, but also find it too tedious/impractical to 'manually' sell the items that we find. Please consider allowing us to link entire bag contents in order to more easily sell our items.
4) Consider allowing pet buffs to remain after logging/zoning in the same way that character buffs do. On many raids recently we've been infected by the dreaded 'LD bug'. The only known fix for this seems to be camping the entire raid group. The result is having all of our mage, chanter, shaman, necro pets lose thier group buffs, rendering them not half as effective as they were before they camped out. I think everyone agrees that increasing the no-rent decay time to 30 minutes was a great improvement to the server in that it replaced the tedium of having to resummon items(sometimes for the entire raid group) without really changing gameplay. Please consider furthering this gesture by allowing pets to retain buffs between zones and after logging in just the same way players do.
5) Lastly as the server population increases, camp contention is becoming more of an issue. It's something that everyone avoids talking about, but is a large detractor to the 'fun' of playing. Usually people have in mind a particular zone/camp/mob that they would like to tackle for whatever xp/drop/faction they are looking for. It's a major hassle to learn that another group/duo has already occupied that camp. Especially when the 'alternative' camps are also taken. Increasing the world size was a nice step, but players will tend to choose whichever camp offers the best reward/risk ratio. It would be nice if more than 1 or 2 locations at a particular level could have that same ratio, and also be in roughly the same travel distance from nexus. Dungeon instantiation(LDoN) is a great idea, but may be overkill or too hard to implement. It would be incredibly cool if a particular group/person could actively instanciate thier own dungeon, though it would probably be too hard on the server. It's a difficult problem, but please try and spend some thought on how to better allow players to enjoy WR without having to bicker/argue about who has rights to a particular camp.
Thanks,
Sincerely.
-Alicia
2) Improve the Platinum Black Sapphire Necklace. This item represents the culmination of a very difficult and expensive tradeskill, but it's very anticlimactic when successfully made. Please consider the further encouragement of all tradeskills by improving the payoff.
3) Many of us respect the decision to not implement a trader solution like in EQLive, but also find it too tedious/impractical to 'manually' sell the items that we find. Please consider allowing us to link entire bag contents in order to more easily sell our items.
4) Consider allowing pet buffs to remain after logging/zoning in the same way that character buffs do. On many raids recently we've been infected by the dreaded 'LD bug'. The only known fix for this seems to be camping the entire raid group. The result is having all of our mage, chanter, shaman, necro pets lose thier group buffs, rendering them not half as effective as they were before they camped out. I think everyone agrees that increasing the no-rent decay time to 30 minutes was a great improvement to the server in that it replaced the tedium of having to resummon items(sometimes for the entire raid group) without really changing gameplay. Please consider furthering this gesture by allowing pets to retain buffs between zones and after logging in just the same way players do.
5) Lastly as the server population increases, camp contention is becoming more of an issue. It's something that everyone avoids talking about, but is a large detractor to the 'fun' of playing. Usually people have in mind a particular zone/camp/mob that they would like to tackle for whatever xp/drop/faction they are looking for. It's a major hassle to learn that another group/duo has already occupied that camp. Especially when the 'alternative' camps are also taken. Increasing the world size was a nice step, but players will tend to choose whichever camp offers the best reward/risk ratio. It would be nice if more than 1 or 2 locations at a particular level could have that same ratio, and also be in roughly the same travel distance from nexus. Dungeon instantiation(LDoN) is a great idea, but may be overkill or too hard to implement. It would be incredibly cool if a particular group/person could actively instanciate thier own dungeon, though it would probably be too hard on the server. It's a difficult problem, but please try and spend some thought on how to better allow players to enjoy WR without having to bicker/argue about who has rights to a particular camp.
Thanks,
Sincerely.
-Alicia