Charged Puresteel Band vs Iceflow Signet

Terate

Dalayan Adventurer
Charged Puresteel Band
MAGIC LORE NO DROP
FT1
Hp: +135
Mana: +145
Sta: +12
Cha: +18
Wis: +22
Sv Fire: +12
Sv Magic: +12
Focus Effect: Healing Increment VII
Ac: 14
Size: Tiny
Race List: ALL
Slot: FINGERS
Class List: CLR DRU SHM
Weight: 0.1

Iceflow Signet
MAGIC LORE NO DROP
FT1
Hp: +140
Mana: +165
Sta: +8
Cha: +15
Int: +11
Sv Cold: +15
Ac: 10
Size: Tiny
Race List: ALL
Slot: FINGERS
Class List: NEC WIZ MAG ENC
Weight: 0.1


Caster council has discussed the disparity between these rings and collectively decided to ask for Range Increment 7 to be added to the Iceflow.

Thanks for reading!
 
While there's been a fair amount of disagreement on what exactly should be on it, I myself lean towards damage inc or casting speed 7, it definitely needs something.
 
If you give it Range Inc 7 its going to make alot of upgraded thaz silk armor redundant. Personally I think it should get affliction 7 because as far as ive seen theres no affliction enc on any thaz armors
 
antihelei said:
If you give it Range Inc 7 its going to make alot of upgraded thaz silk armor redundant. Personally I think it should get affliction 7 because as far as ive seen theres no affliction enc on any thaz armors
SK legs. :dance:
 
antihelei said:
If you give it Range Inc 7 its going to make alot of upgraded thaz silk armor redundant. Personally I think it should get affliction 7 because as far as ive seen theres no affliction enc on any thaz armors

The priest ring having heal inc 7 is useful to every class that can wear it, if you added reagent conservation or affliction enhancement, half the classes that could use the INT ring would say "meh." I can't think of a time when a mage or wizard being out of reagents has hurt a raid noticeably, and as far as I know the only reagent spell necros have is their rez.

If mages get an upgrade to their two magic based dots at 44 and 55 mine hasn't found/purchased it yet, wizards have no dots, and I can't speak to the dottiness of the endgame enchanter, since my guild is still at a tier where they are useful for mezzing mobs, but I have a feeling that enchanters wouldn't be clamoring for the ring with affliction on it either.

The actual stats on the INT ring seem low as well, 4 less AC, 4 less STA, 3 less CHA, and 11 less INT compared to WIS. The priest ring also has 24 in saves compared to the 15 on the int ring, priests also get MR, which imo is more scarce than CR/FR. The caster ring has 5 more HP and 20 more raw mana, but even over the cap the priest ring beats it there.

The focus effect on the INT ring should be one of the effects that is beneficial to all four of the classes who can equip it, or at least provide tangible benefit to more than two of them. Range Increment, Mana Conservation, or Casting Speed all seem appropriate, but I admit to not knowing the thaz gear very well and I'm not sure how many of those are redundant with other pieces.
 
robopirateninja said:
The priest ring having heal inc 7 is useful to every class that can wear it,
Not really. Almost every healer at thaz level has Cherish. Also, druids get HI on arms and im sure clerics and shaman get it on a piece also. I am not complaining though, as the redundancy allows for some alternative upgrades.
robopirateninja said:
if you added reagent conservation or affliction enhancement, half the classes that could use the INT ring would say "meh." I can't think of a time when a mage or wizard being out of reagents has hurt a raid noticeably, and as far as I know the only reagent spell necros have is their rez.
Wizard familiars, wizard destroys, enchanter runes, all important.
robopirateninja said:
The actual stats on the INT ring seem low as well, 4 less AC, 4 less STA, 3 less CHA, and 11 less INT compared to WIS. The priest ring also has 24 in saves compared to the 15 on the int ring, priests also get MR, which imo is more scarce than CR/FR. The caster ring has 5 more HP and 20 more raw mana, but even over the cap the priest ring beats it there.
As a general trend, priest gear has more ac/melee stats/hp than caster gear. Tbh i would rather have fr/cr than mr at this level anyways.
 
guyvertoo said:
Not really. Almost every healer at thaz level has Charish. Also, druids get HI on arms and im sure clerics and shaman get it on a piece also. I am not complaining though, as the redundancy allows for some alternative upgrades.Wizard familiars, wizard destroys, enchanter runes, all important.As a general trend, priest gear has more ac/melee stats/hp than caster gear. Tbh i would rather have fr/cr than mr at this level anyways.

Relic familiar does not use a reagent, Dissolute (level 64 destroy spell wizard) does not use a reagent. Wizards runes DO, and they are incredibly useful with the FT3 they add, but a good wizard shouldn't need to recast rune that often, and no raid should wipe because the wizards didn't have runes up in the first place. I know enchanter runes are important, they're the one int class who I see getting a tangible benefit from reagent conservation. I just don't see it for anyone else.

When I said would use I meant more in the sense that it benefits their class, as healers, not that the specific piece is an upgrade. In the same vein, having DI5 on that ring would "benefit" all of the int classes (less so enchanter) even though most probably have a better damage increment by the time they get there. Like I said at the end, I'm not familiar with most of the gear that drops in thaz so I'm not a great judge of juggling focus effects and whatnot, I just thought it seemed wrong to put an effect on an int caster ring that half of int casters wouldn't need for anything, especially in an attempt to blance it with a heal inc 7 priest ring.
 
Casting Speed Increment or Range Increment would make the most sense, as stated already, redundancy with focus effects is going to happen anyway. Personally I think casting speed increment would make the most sense since range increment is already on the monocle.
 
Mana con VII wouldn't be a bad idea either but I'm still the most in favor of casting speed. As casting speed pieces seem conspicuously absent so far in the 7's
 
I'm going to veto this for now, due to the changes to Charged Puresteel Band in the item revamp. We'll get to Iceflow Signet tonight and compare the two; Iceflow should probably be slightly better in any case since it's from a more challenging encounter.
 
Xeldan said:
I'm going to veto this for now, due to the changes to Charged Puresteel Band in the item revamp. We'll get to Iceflow Signet tonight and compare the two; Iceflow should probably be slightly better in any case since it's from a more challenging encounter.
Probably not the right place for this but...

I really hope items are not going to be just cookie cutters of every other item in the game. Some items are special because they have some stat or atribute that you particularly enjoy. Going to use the dificult tmap parry ring as an example. The ring is super awesome powerful, and a great boost to people who use it, even far beyond that tier, except that it is about as rare as items get. You really have to work hard to get a parry ring, unless you have exceptional luck. Same deal with Ulaz hat, its a super awesome item that will probably be nerfed, but it is also super rare. Only two people on the server have it.

Kind of rabble rabble but I hope you understand what I am trying to get at here. Certain items may be a bit powerful for the level of raid you need to get them, but you still have to compete against the random number generator and against other members of your class. If all items are just going to be cookie cutter forms of every other similar item of that tier, it will take a lot of the excitement and fun out of the game.

Lets say I really want ulaz hat, so i keep getting raids to go kill ulaz but it keeps not dropping. Now it will be, 'oh well, the three other hats in this tier are pretty much exactly the same so whatever, ill just get one of those'
 
The core role of items aren't being changed at all. Charged Puresteel Band is keeping its effect and focus.
 
Personally I would lean towards one of the following for the Iceflow; Casting Speed, Dmg Inc, or Mana Con. For necros there are already two Range Inc VII items available on that tier, the Crystalline Monocle and the Shroud of Tortured Souls.
 
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