Changes to Feign Death

Mongrel

Dalayan Beginner
Just a quick question:

Mobs even remember me after they have reached their spawn spot. On live this wasn't the case, is this "working as intended on WR" or a bug?
 
It wasn't working the other day, but it SEEMED to be working yesterday. However, this is by no means confirming it.

If mob returns to it's spawn point (home), it would make sense that it wouldn't come back after you. You've already disturbed it once, and now it's all comfy again : ).
 
A small suggestion:

I do not know the current percentage of a mem wipe, so as an example I'll just assume 30%. Instead of a flat value, maybe you could base the success rate off the con level (not the real mob level) of the mob.

A few example values:
A green mob should forget me about 95% of the time.
Light blue: 80%
Blue: 60%
Even: 50%
Yellow: 40%
Red: 30%

Mobs should always forget about me, when they reach their spawn spot (this might be fixed by now if it's a bug).

This will make pulling in regular exp groups a bit easier (come on, you don't have to be like live :sadf: ) and will retain the current difficulty on raid mobs (that is, on raids where most of the trash is yellow or higher and where boss guards are red).

If the actual percentage is higher than 30% you can scale the above table accordingly.

On the other hand, one should be able to simply use a tagger now, which makes pulling even easier than before. With the exception of those famous "three failed FDs in a row" it's possible to move through a dungeon even faster using auto-pulling and a tagger, instead of the normal way of waiting-till-they-move-away-and-hit-the-last-one-remaining.

So, I'm not sure if you actually achieved what you wanted to achieve, but at least pulling has become more interesting now ;)
 
It's working fine. The mobs have a chance of remembering you at their bases, but it's so small that it almost always works.

I like the FD changes.
 
As I said, I like em too, pulling requires more knowledge about the workings of the game, which is a good thing.

but it's so small that it almost always works.
Hmm, you may know more than I do, but I'm not so sure about this. Mobs seem to remember me quite often. I think, I'll grab a static single mob and run a test.
 
K, here's the result of a very short test:

Test was run against a single "a storm spider" (blue con) in crystal caverns.

Total feigns: 110
Failed feigns: 28
= Success ratio: 25.5% (at skill levels 125 to 133 (had a few skill increases), which seems about right)

Successful feigns: 82

Whenever I had a successful feign I let the spider walk back to its spawn spot, where I should remember me sometimes.

Times it remembered me: 0

... ;(

Either Wiz changed this overnight or the chance-to-remember is almost non-existant (like Liam said). The latter seems to be more realistic.
The test was too short (man, that was boring) to be accurate so I'd say that the chance can't be higher than 3 or 4%, maybe even lower.

Now, I have to say that I actually never had a mob remember me when it was solo. If it happened, it was with 2 or more mobs. So I ran another (much shorter) test against two spiders (blizzard and another storm spider).

There's a two spawn at the end of longer tunnel, which provided a pretty safe and accurate testing area, since I could see both spiders and their spawn spots at all times.

I pulled both, feigned and let one spider reach its spawn spot before I standing up. If both spiders walked back at or almost at the same time I let them both reach their spawn spot before trying again to remove any chances of chain aggroing.

I tried this 15 times and not once did the spider at the spawn spot remember me. I know that this isn't anything to count on, but I do know that remembering does happen. I had it happen almost every time with a four spawn, where I was out of chain aggroing range and the 3 mobs at the spawn spots kept reaggroing on me.

More testing needs to be done on this (or maybe Wiz could just post the numbers :D ).

Anyway, I want some exp now, so I'm off to actually playing the damn game, hehe.
 
Currently:

- Mobs do not remember you on their spawn spot.
- Mobs remember you 75% of the time when not on their spawn spot unless you have been feigned for a minute or more, in which case they forget you.

EDIT: Oops, typo.
 
Wiz said:
Currently:

- Mobs do not remember you on their spawn spot.
- Mobs remember you 75% of the time when not on their spawn spot unless you have been feigned for a minute or more, in which case they forget you.

EDIT: Oops, typo.

Has this been tested on just monk FD or also Necro/SHD castable FD? Last night I had a ZERO% success rate with FD (I'm a necro). I aggroed 3 mobs and then feigned. EVERY time I got up, at least one mob came after me. They had all returned to their spawn point every time I tested. This was on those level 40s golems in the Hole (firstruins).

Only way I could escape was to get up, harmshield, run a far way away and after waiting a few minutes for them to go away, stand up, mem gate and cast it.

Sandral
 
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