Chainmail in DN.

For the record, I wasn't claiming that the RNG hates me, or anything remotely close to that.
I asked if anyone else had a similar experience, and if so, is it not completely random.
Particularly, I meant are some zones more likely to drop certain armor types than others.
Guess I should know better than to leave it to the average person to use context clues ;)
 
I have used randoms in many programs. A seed is what the random generater will use to run an algorithm off of to get the random number (usually returns a decimal in the range 0 to 1) which is multiplied by your range /random 100 becomes (rand X 100).

Most seeds run off the a system clock. using a system clock on a system that has a very steady processor will (over a very long time) begin to weight certain numbers more heavily than others. In a test, I let a random number generater run for over 24 hours, loging only random numbers as fast as it could. I then checked if any ranges of numbers were weighted more heavily than others. On that system, after that duration, it turned out that low numbers < .1 were almost 6 times more common than high numbers > .7 if you know stats, that is not very random. In fact its was HUGELY weighted towards low numbers, and the seed reset by the system clock on each cycle.

So yes, as Wiz mentioned, the seed is the key on how your randoms go.
 
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