Wiz
NOT DONATING *EVER*
This is a change I've been pondering for a while. It works as follows:
1) Clerics get new CHs at level 53 and 65 with 8.5/7.5 cast times respectively.
2) The 2 second limit removed.
3) Whenever you CH someone with one of the CH spells (CH, the two new, druids words, circle of com, etc) you get added to their "CH list", from which you are removed two minutes after your last CH on the person.
4) You cannot use a CH spell on someone whose list is full - it has a max of 3 slots.
This essentially means that there is a cap on just how many clerics are needed, cleric equipment/level/AAs matters much more, and the old system of CH chains is somewhat redudant (all you have to do is get the start of the CHs synced, then spam loose). The reasoning is that the comparative power of adding the durability of another cleric as it stands right now simply has no comparision - going from 3 to 4 clerics gives the entire raid 33% more staying power in the fight. It will give each individual cleric more power - it's kinda absurd to need 6 healers per tank in a multi-raidmob-fight situation. In short it will do what the CH recast failed to.
This will be tested some before any put-in and if it seems like players are losing power from their current situation (and by current situation I mean a raid with say 6 clerics, not a healer bonanza fight) then mob HP or player DPS will be readjusted. I recognize that going from 6 clerics to 3 clerics that are also healing MORE will reduce staying power of the raid, but I prefer giving the mobs a cut in HP to the situation of disproportional power we have today.
1) Clerics get new CHs at level 53 and 65 with 8.5/7.5 cast times respectively.
2) The 2 second limit removed.
3) Whenever you CH someone with one of the CH spells (CH, the two new, druids words, circle of com, etc) you get added to their "CH list", from which you are removed two minutes after your last CH on the person.
4) You cannot use a CH spell on someone whose list is full - it has a max of 3 slots.
This essentially means that there is a cap on just how many clerics are needed, cleric equipment/level/AAs matters much more, and the old system of CH chains is somewhat redudant (all you have to do is get the start of the CHs synced, then spam loose). The reasoning is that the comparative power of adding the durability of another cleric as it stands right now simply has no comparision - going from 3 to 4 clerics gives the entire raid 33% more staying power in the fight. It will give each individual cleric more power - it's kinda absurd to need 6 healers per tank in a multi-raidmob-fight situation. In short it will do what the CH recast failed to.
This will be tested some before any put-in and if it seems like players are losing power from their current situation (and by current situation I mean a raid with say 6 clerics, not a healer bonanza fight) then mob HP or player DPS will be readjusted. I recognize that going from 6 clerics to 3 clerics that are also healing MORE will reduce staying power of the raid, but I prefer giving the mobs a cut in HP to the situation of disproportional power we have today.