Silosobi
Dalayan Pious Diety
I thought about that after i posted it lol and the only thing i can think of is on multi pulls is a. they try to root it and it summons someone continuously or b. it runs rampant and murders everyone. only way to balance something like that out i guess would be to remove summon and add root immunity (if its not already there) but then you'd be back at square one anyways. \
But i mean really most non dungeon places unless its 65+ content dont summon anyways. Dungeons were made for a band of adventurers to go and kill things, not gandalf the wizard to go and slay all by himself.
There is no need for root immunity either. IMO, a careful 6 caster group should be able to go into bloodfires and root CC and successfully farm the zone. Even with all dps and no heal/tank, they wont be much better off than a typical group for a couple reasons: Stanrdard groups get a fair chunk of free DPS from damage shields and meeles are better at exp than casters most of the time because they never require medding. The all caster group is going to have to spend time and mana root CCing, and be ultra careful with pulls since there are places where you get 7+ mobs if not careful.
Think back to the kite group at EW orcs. Was it really more efficent than EW orc groups with a tank/healer? Not in my experience.
There would probably be some instances where the all caster group is more efficient, and I see nothing wrong with that. There will also still be places where the standard group is more efficient. It would add some nice variety to the game, as well as the freedom and player ingenuity that made EQ so much fun. Its not going to be easy to take a 6 caster group to close cooridors indoor zones with hard hitting mobs, and a group who can do it successfully deserves some good exp.
If it turns out that people can suddenly go get double the exp they could normally get at a given tier, then that would be a problem needing addressing, but the only problem I forsee is a solo necro with insidious infection kiting an entire zone. Outside of that scenario, caster mana pool and mana regen limits how many mobs they can handle and how fast they can kill them, and its pretty self balancing.