Syrie Cinders
Dalayan Beginner
Greetings:
I'm trying to determine whether Energy/Defense, Focus/Mind, or a bit of both is the best way to go for a Wizard in SoD.
I'm picturing a sustained DPS environment (like on a raid), and trying to determine which specialization will be the most efficient.
It would help to know two things:
1. Does anyone know what the points spent actually equal in terms of game mechanics/performance?
E.G. do you recieve [1%] additional DD spell damage for every [10] points spent in Energy/Defense?
Can you dump all your points into one category with no penalty? Or is there a diminishing return system in place that makes points spent over X total less effective?
2. Real-game experience from SoD vets, and their opinions on where to spend points as a Wizard.
Right now, i'm leaning towards all points in Focus/Mind (unless there is a diminishing return or graduated system in place... see question #1 above).
In my eyes... less casting cost means more nukes with less downtime, and harder-to-resist spells mean more DPS efficiency.
Sure, more DPS per spell is nice, but if it's resisted or you're oom... it doesn't really matter anymore if you're casting big burst damage spells.
The added melee defense is ok, but honestly if i'm tanking mobs on a raid then something is amiss (and a few extra AC isn't going to prevent a quad-400 monster all over me!)
However, I could be completely wrong.
Maybe the coding favors the DPS increase of Energy/Defense, and I see my DPS efficiency by casting lesser, cheaper spells that now hit for more damage... rather than my biggest, flagship nukes.
This is why i'd love to have a better idea about #1, the choice might be blatantly obvious.
Thanks in advance for any advice and/or information!
I'm trying to determine whether Energy/Defense, Focus/Mind, or a bit of both is the best way to go for a Wizard in SoD.
I'm picturing a sustained DPS environment (like on a raid), and trying to determine which specialization will be the most efficient.
It would help to know two things:
1. Does anyone know what the points spent actually equal in terms of game mechanics/performance?
E.G. do you recieve [1%] additional DD spell damage for every [10] points spent in Energy/Defense?
Can you dump all your points into one category with no penalty? Or is there a diminishing return system in place that makes points spent over X total less effective?
2. Real-game experience from SoD vets, and their opinions on where to spend points as a Wizard.
Right now, i'm leaning towards all points in Focus/Mind (unless there is a diminishing return or graduated system in place... see question #1 above).
In my eyes... less casting cost means more nukes with less downtime, and harder-to-resist spells mean more DPS efficiency.
Sure, more DPS per spell is nice, but if it's resisted or you're oom... it doesn't really matter anymore if you're casting big burst damage spells.
The added melee defense is ok, but honestly if i'm tanking mobs on a raid then something is amiss (and a few extra AC isn't going to prevent a quad-400 monster all over me!)
However, I could be completely wrong.
Maybe the coding favors the DPS increase of Energy/Defense, and I see my DPS efficiency by casting lesser, cheaper spells that now hit for more damage... rather than my biggest, flagship nukes.
This is why i'd love to have a better idea about #1, the choice might be blatantly obvious.
Thanks in advance for any advice and/or information!